 Daedolon, on 04 May 2016 - 09:25 AM, said:
Daedolon, on 04 May 2016 - 09:25 AM, said:
Yeah I started doing that in the Build Demos thread but it's nothing serious or organized. Also I may be wrong about Pirhanas being more aggressive; and the snake shots CAN backfire in the final game too just not as easily.
Edit : Ah yes also, Powerslave uses a different scale. It seems a bigger scale than that of Tekwar or Duke3D, kinda like Shadow Warrior.
I spent so much time editing SW in m32 I didn't even notice until now because I was used to it.
Anyway Powerslave isn't Shadow Warrior, it's a much more simpler game. Referencing every effect and how they work shouldn't take TOO long, though it all depends on how the more complicated effects work . Like sectors that move back&forth, can you control speed and distance? Some of them bob up/down, some don't... This is probably a separate effect and both can be combined. I'll look into that tomorrow.
I haven't looked at that yet either but I can bet the time limit and timer in Lev20 is hardcoded and not an editor effect like the others.

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