*Original Post*
I've had a couple people e-mail me about my old idtech 4 work; about 4 or 5 years ago I worked on a project called the Doom 3 "Community Developers Kit", were I added a whole bunch of stuff to idTech 4 including Virtual Texturing and a half assed Mega Texturing system. I added new editor frontends which was all done in c# that ran on top of the old mfc code. It included a meh terrain painting tool and the engine could load I think 32k or 64k "megatextures".
Its here for reference if anyone is doing any idtech work.
IdTech 4 Community Dev Kit github
id Tech 4 CDK Virtual Texture code
Be gentle, I wasn't going for pretty when I made this, I just wanted to make the tech
