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[RELEASE] Cosmetic Duke compatible with The Gate, SotA, 25th Century Duke and Murder: The EDF Conspiracy! Version 1.3 is up!

#1

It is what the title says - Cosmetic Duke made compatible with The Gate and Secrets of the Acropolis. I'll be probably be doing more compatibility patches in the future, but these two are my favorites, so they are first.

BDP Cosmetic Duke - Cosmetic Duke compatible with The Gate

New stuff:
- New Disc Thrower ammo pickup sound (since the DT replaces the Freezethrower)
- Added a Devastator ammo counter next to the Shrinker / Expander ammo (since The Gate increased the Devastator ammo limit to 200 and the default status bar does not display more than 99)


SotA Cosmetic Duke - Cosmetic Duke compatible with Secrets of the Acropolis - no new stuff


25th Cosmetic Duke - Cosmetic Duke (and Atomic Edition by extension) compatible with 25th Century Duke

New stuff:
- Added a Devastator and a Freezethrower ammo counter next to the Shrinker / Expander ammo (since 25th Century Duke increased the Devastator and Freezethrower ammo limit to 200 and the default status bar does not display more than 99)


EDF Cosmetic Duke - Cosmetic Duke compatible with Murder: The EDF Conspiracy

New stuff:
- renamed the Machine Gun to Submachine Gun
- the Submachine Gun (which replaces the Expander) now drops Pistol casings when it is being fired
- the Assault Rifle and Minigun drop Rifle casings to the left
- adjusted the magazine dropping after reloading the Assault Rifle
- there is an Ammo Counter to the left for the Submachine Gun (since Murder: The EDF Conspiracy increased the Submachine Gun [Expander] ammo limit to 180 and the default status bar does not display more than 99)
- reduced volume of the Assault Rifle

Fixes:
- significantly increased volume on most enemy VO's and removed the clicks present within the sound files
- fixed Commando (Terrorist) sound bugs
- fixed the EDF Trooper (Armored EDF Soldier) death animation


Version 1.1 changes (taken from Cosmetic Duke thread)
Spoiler


Version 1.2 changes (taken from Cosmetic Duke thread)

Sound improvements:
- most (around 90%) of the sounds are now in WAV / OGG format (depending on the original format) for higher quality
- changed several Duke talk sounds:
cool01
bitchn04
guysuk01
thsuk13a
party03 (so that it is more universal for user maps)
- changed all Jetpack sounds (except pickup sound)
- changed Armor and Used Armor pickup sounds
- changed Stimpack pickup sound
- changed Large Medkit pickup sound
- changed First Aid Kit pickup sound (all versions except Caribbean)
- changed Boots pickup sound
- changed Pistol magazine hitting the floor sound (all versions except Caribbean)
- changed gibs hitting the floor sounds
- reduced volume on gibs hitting the floor so they do not overwhelm other sounds
- added and replaced several new environmental sounds; they were chosen so that they are as closest to the originals as possible (no HQ originals were modified)
- added new footstep sounds when walking on Lava and Slime
- added footstep sounds when walking (not crawling) in Ducts
- Nuclear Winter: changed Elf hurt and death sounds
- Nuclear Winter: changed the "opening a present" sound
- Nuclear Winter: changed the "secret found" sound
- Caribbean: Life's a Beach: increased volume by a little on most original (not yet replaced) Duke talk sounds, so they match the volume of the new ones a bit more
- Caribbean: Life's a Beach: added a 0,5 second delay to Duke's taunts (like the base DN3D Duke's taunts have always had it)

Other improvements:
- stopped using the TilesXXX.art format for new art and started using PNG's
- added the widescreen status bar by Fox (except for The Gate, since it has its own status bar)
- changed the angle of casings and shells flying out of Duke's weapons, so that they are a bit more noticeable in first person
- added some randomness to shells flying out of Duke's shotgun
- changed the smoke coming out of casings and shells
- Caribbean: Life's a Beach: added new textures for an ice machine missed previously in Caribbean Catastrophe and in Market Melee
- various bugfixes (e.g. missing footstep sounds in 25th Century Duke, redundant land02 sound audible when it shouldn't be, missing various "landing on surface" sounds in The Gate)

Version 1.3 changes (taken from Cosmetic Duke thread)

Unfortunately, I lost the full changes list. Here is the gist:

- added compatibility version for Murder: The EDF Conspiracy
- replaced nearly all of Duke talk with the new Duke 3D World Tour talk
- replaced 50 sounds with better quality PSX ones
- HQ title screens for DN3D, Caribbean and Nuclear Winter from Megaton
- lots of other fixes and changes

Links:

The Gate / BDP
http://www.mediafire...BDPCosmDuke.zip


Secrets of the Acropolis
http://www.mediafire...OTACosmDuke.zip


25th Century Duke
http://www.mediafire...5thCosmDuke.zip


Murder: The EDF Conspiracy
http://www.mediafire...EDFCosmDuke.zip


The Gate and SotA contain optional packages which enable compatibility with NightFright's EDUKE32 ADDON PACK versions of these TC's!

Have fun!

This post has been edited by December Man: 20 October 2016 - 01:57 PM

3

#2

You should post videos and screenshots of your work.
0

User is offline   Jblade 

#3

Awesome! I've played through vanilla Duke enough times but The Gate is one of my favourite mods and being able to play it through with this is pretty damn sweet. Thanks for taking the time to do this.
0

#4

View Posticecoldduke, on 16 April 2016 - 09:12 PM, said:

You should post videos and screenshots of your work.


I uploaded some screenshots here:
https://forums.duke4...e-cosmetic-duke

It's basically the same.
0

#5

Bumping since version 1.2 is up!
0

#6

Bumping since version 1.3 is up!
0

User is offline   Hendricks266 

  • Weaponized Autism

  #7

Cool, but you don't need two threads for one mod.
0

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