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Any standout levels from Duke Zone etc, and are they online?
#1 Posted 21 March 2016 - 07:13 PM
I've never played a shovelware compilation (or whatever we affectionally call them), it is a curiosity. Since it's just a compilation of early user maps, are any favs we might know of from the Duke Repository, MSDN, Scent88 etc on those compilation discs?
Or just in general are any good levels from those discs still online? And thoughts on the ol' Duke Zones etc in general
Or just in general are any good levels from those discs still online? And thoughts on the ol' Duke Zones etc in general
#2 Posted 21 March 2016 - 07:30 PM
I've been slowly going through them with my blog and marking which ones I've enjoyed the most. Here's my Pastebin with 300+ of the levels documented (maps with an * are ones I liked), I'll finish the list eventually but it is really draining sometimes.
Sort of related but I have seen there is a 150 map version of Duke!Zone as well but I haven't managed to find a download of that version
Sort of related but I have seen there is a 150 map version of Duke!Zone as well but I haven't managed to find a download of that version
#3 Posted 21 March 2016 - 07:37 PM
Lunick, on 21 March 2016 - 07:30 PM, said:
I've been slowly going through them with my blog and marking which ones I've enjoyed the most. Here's my Pastebin with 300+ of the levels documented (maps with an * are ones I liked), I'll finish the list eventually but it is really draining sometimes.
Sort of related but I have seen there is a 150 map version of Duke!Zone as well but I haven't managed to find a download of that version
Sort of related but I have seen there is a 150 map version of Duke!Zone as well but I haven't managed to find a download of that version
That's epic! Do you know if any of the SP maps you enjoy are online? I'd be curious to try some.
This post has been edited by PsychoGoatee: 21 March 2016 - 07:39 PM
#4 Posted 21 March 2016 - 07:39 PM
I've uploaded just the maps from Duke!Zone to Mediafire here if you want the full package http://www.mediafire...UKEZONEMAPS.zip
#7 Posted 21 March 2016 - 07:56 PM
I've done worse texturing.
AFTRLIFE.map | David Whitman | Afterlife | SP, DM *
BETAONE.map | Robert Travis | Beta One | SP, DM *
COOLCLUB.map | ??? | Cool Club | SP *
DUKEPROX.map | Scott McNutt | Proxyon Military Base | SP, DM *
FORTDUKE.map | Lynn Anderson | The Assault on Duke Fortress | SP, DM *
FPLANET.MAP | ??? | FPlanet | SP *
INFERNO.map | mndslayr | Inferno | SP, DM *
So these are the SP maps you've put an asterisk next to, out of 300+ maps, thanks for weeding through these. Let me know if there's any other standout that you think shouldn't be missed. And I'll play some random ones out of adventure too.
AFTRLIFE.map | David Whitman | Afterlife | SP, DM *
BETAONE.map | Robert Travis | Beta One | SP, DM *
COOLCLUB.map | ??? | Cool Club | SP *
DUKEPROX.map | Scott McNutt | Proxyon Military Base | SP, DM *
FORTDUKE.map | Lynn Anderson | The Assault on Duke Fortress | SP, DM *
FPLANET.MAP | ??? | FPlanet | SP *
INFERNO.map | mndslayr | Inferno | SP, DM *
So these are the SP maps you've put an asterisk next to, out of 300+ maps, thanks for weeding through these. Let me know if there's any other standout that you think shouldn't be missed. And I'll play some random ones out of adventure too.
#9 Posted 22 March 2016 - 03:36 AM
#10 Posted 22 March 2016 - 04:03 AM
That's DM-HOUSE.map
Here are some others that I think have some interesting design decisions:
AFTRLIFE.map
AIRMOBIL.map
AMTRAK.map
BODY.map
CANYON.map
CHEKRBRD.map
Here are some others that I think have some interesting design decisions:
AFTRLIFE.map
AIRMOBIL.map
AMTRAK.map
BODY.map
CANYON.map
CHEKRBRD.map
#13 Posted 22 March 2016 - 08:51 AM
Aren.map has some... "interesting" texture choices.
I also had a cd compilation of levels before internet, but my copy sucked. It only had a couple of decent levels, the rest of them sucked. It didn't even have beta one and aqua maps.
Quote
This is the same maps that I have on my Nuke It CD.
Memories.
Memories.
I also had a cd compilation of levels before internet, but my copy sucked. It only had a couple of decent levels, the rest of them sucked. It didn't even have beta one and aqua maps.
#14 Posted 22 March 2016 - 09:46 AM
Lunick, on 22 March 2016 - 04:03 AM, said:
AFTRLIFE.map
I remember playing this in DM. It was okay for duels. Small jetpack oriented map. I think those red pillars were teleporters or... ?
This post has been edited by MetHy: 22 March 2016 - 09:46 AM
#15 Posted 24 March 2016 - 07:28 PM
I've haven't played all of these maps yet (For there are alot of them), But I did played a few though, and I noticed that in CHEVY.MAP (I think), there are these... shrunken strippers.
Not only that, but you can actually tip them.
Not only that, but you can actually tip them.
#16 Posted 25 March 2016 - 06:15 AM
I can't imagine what goes on the mind of someone that not only does this kind of thing but also releases such maps.
To all of them, "thanks" for making the internet a "better" place.
heh, I doubt it, there's no worse than that:
The last one reminds me of some pretty shitty maps that the guy responsible for the xbox doom port included as easter eggs or whatever (sewer and betray).
edit: grammar.
To all of them, "thanks" for making the internet a "better" place.
PsychoGoatee, on 21 March 2016 - 07:56 PM, said:
I've done worse texturing.
heh, I doubt it, there's no worse than that:
Lunick, on 21 March 2016 - 07:50 PM, said:
The last one reminds me of some pretty shitty maps that the guy responsible for the xbox doom port included as easter eggs or whatever (sewer and betray).
edit: grammar.
This post has been edited by LkMax: 25 March 2016 - 05:33 PM
#17 Posted 25 March 2016 - 06:41 AM
Talking about the second half of the thread title, there's no reason for them not to be online.
#18 Posted 06 April 2016 - 12:00 AM
Judging from the screenshots, there's also no reason to play any of these...
#19 Posted 06 April 2016 - 12:24 PM
I used to like DUKEPROX in those days when the quality of the usermaps were much lower.
#21 Posted 06 April 2016 - 02:03 PM
Lunick, on 06 April 2016 - 01:44 PM, said:
Duke!Zone map tuneup project?
That would be quite cool actually - I only vaguely remember Dukezone but it might be worth organizing the maps (at least the ones with potential that aren't literally just random shapes with the same texture pasted everywhere) and stuff and then having people volunteer for work on certain maps and stuff.
This post has been edited by Jblade: 06 April 2016 - 02:04 PM
#22 Posted 06 April 2016 - 04:48 PM
It's just something I thought of a while back since I saw the 1994 Tune-up Community project for Doom http://doomwiki.org/...mmunity_Project
#23 Posted 07 April 2016 - 06:33 PM
By tune-up in this case you mean "start completely over and make a whole new map."
#24 Posted 15 May 2016 - 04:15 AM
Welp, I'm done http://pastebin.com/GPNmNu60
There are 499 lose map files included on the disc and one inside a zip file so there are 500 maps. However...
The one inside the zip is a duplicate of a map which brings the actual total down to 499. 38 of the maps are either duplicates or edited versions of existing maps on the disc. 1 map isn't actually named ".map" and has to be renamed. 4 maps included appear to be test maps for testing Build engine features. 4 of the maps crash (one of them doesn't crash in DOS). NEWBOARD.map and UNDRWTR.map are not in a releasable state.
So you're actually getting about 450 maps of "content" if I can use that to describe the maps as a whole and that's if I don't include the maps that were obviously made from WAD2MAP.
If I can say one good thing about this experience, it's that we discovered MANCAR2.map
You can see screenshots of the maps as they are uploaded every day here
There are 499 lose map files included on the disc and one inside a zip file so there are 500 maps. However...
The one inside the zip is a duplicate of a map which brings the actual total down to 499. 38 of the maps are either duplicates or edited versions of existing maps on the disc. 1 map isn't actually named ".map" and has to be renamed. 4 maps included appear to be test maps for testing Build engine features. 4 of the maps crash (one of them doesn't crash in DOS). NEWBOARD.map and UNDRWTR.map are not in a releasable state.
So you're actually getting about 450 maps of "content" if I can use that to describe the maps as a whole and that's if I don't include the maps that were obviously made from WAD2MAP.
If I can say one good thing about this experience, it's that we discovered MANCAR2.map
You can see screenshots of the maps as they are uploaded every day here
#25 Posted 16 May 2016 - 10:51 AM
The tune-up would be great for the original maps too. Once I added stuff to E1L1 and E1L2 but it was lost in time.
#26 Posted 19 May 2016 - 04:00 PM
I never had the original Duke Zone but I remember Duke Zone 2 had some decent maps.
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