Sprites like Blood pools(Green-waste pools, footprints etc.) lose alpha transparents in Automap. "Only see black background on them."
#1 Posted 18 March 2016 - 11:36 PM
You can see black background on those blood pools and footprints.
Taken on current latest eduke32 r5671, on polymost and polymer renderer, Classic renderer is working fine.
No, disabling MSI Afterburner's RTSS overlay OSD does not affects this problem, it still exists on there after I disabled RTSS OSD.
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EDIT : Ticket fired on the bug tracker, I also have a other problem not related this one to report but I don't want to fire/create a new one... :\
It's about the sound system restart option, it'll make midi Music stop to play anymore when try to use that in a level, even use the "End game" option to title screen doesn't fix it, have to quit and restart eduke32 to fix it.
Sometimes it doesn't happens when I use it on first try, but it will make midi music stop to play anymore on second try.
And if I do this on main menu it never fail to play midi music...
If I needed to fire a new thread/ticket please tell me and I'll then do that, thanks.
This post has been edited by Player Lin: 19 March 2016 - 12:02 AM
#3 Posted 09 September 2016 - 06:10 AM
Hendricks266, on 09 September 2016 - 03:02 AM, said:
Tried again with r5858, and it's fine, no more black backgrounds problem and the restart sound system option also working fine, always replay the midi music again.
But now I noticed eduke32 won't stop play music when game paused...if you did watched AVGN, you know unstoppable music when you pause the game may annoying sometimes...
#4 Posted 09 September 2016 - 06:15 AM
Player Lin, on 09 September 2016 - 06:10 AM, said:
But now I noticed eduke32 won't stop play music when game paused...if you did watched AVGN, you know unstoppable music when you pause the game may annoying sometimes...
This is incorrect. When you press PAUSE the music will freeze. The music only continues in the ESC menu. I double checked against vanilla Atomic and it's the same.
#5 Posted 09 September 2016 - 06:20 AM
Player Lin, on 09 September 2016 - 06:10 AM, said:
Found the problem. Easy fix.
Mblackwell, on 09 September 2016 - 06:15 AM, said:
"Go back to your servers, Linux!"
#6 Posted 09 September 2016 - 06:52 AM
#7 Posted 09 September 2016 - 08:19 AM
I also found the game would failed to play the music after complete a level but I'm not sure if it 100% to happens, sometimes it's fine, and sometimes it always no music when I'm on next level...I have to restart eduke32 to get the music...and the option to turn off music in option menu also not working, I turn off music via that and music still plays, but turn on it does restart the music, weird.
(Maybe it related the problem about the music didn't freeze when paused)
This post has been edited by Player Lin: 09 September 2016 - 08:24 AM
#9 Posted 30 September 2016 - 02:18 PM
Excepted one thing: pause the game while sounds are playing, bring the game menu and close it: the sounds are playing while the game is paused.
Just a question: what the purpose of those purple arrows in the minimap? They seem to appear randomly.
This post has been edited by Darkus: 30 September 2016 - 02:21 PM
#10 Posted 30 September 2016 - 03:33 PM
Darkus, on 30 September 2016 - 02:18 PM, said:
That's a quick fix, thanks.
Darkus, on 30 September 2016 - 02:18 PM, said:
I don't know. Do they appear in the DOS version?
#12 Posted 01 October 2016 - 11:43 AM
Hendricks266, on 30 September 2016 - 03:33 PM, said:
No, they are exlusive to EDuke.
#13 Posted 02 October 2016 - 01:28 AM
Daedolon, on 30 September 2016 - 11:58 PM, said:
Not yet committed.
Darkus, on 01 October 2016 - 11:43 AM, said:
That's probably a bug then. :/
#14 Posted 02 October 2016 - 06:48 AM
There are also some blue arrows in E1L2, all recon sprites have them, while in E4L2, there are not so many arrows shown.
Other than that, there are various bugs that I'll report later, I need time to list them.