Descent corner
#1 Posted 07 March 2016 - 11:49 AM
I just learned that the developers of Overload have released a playable teaser today.
#2 Posted 07 March 2016 - 03:24 PM
This post has been edited by deuxsonic: 07 March 2016 - 03:36 PM
#3 Posted 08 March 2016 - 12:44 AM
https://a.uguu.se/bg...rload_menu1.mp3
The music is amazing, the gameplay is just like descent, they nailed the look, feel, sounds, everything.
Sucks that it's not gonna get funded.
This post has been edited by Bloodshot: 08 March 2016 - 12:47 AM
#4 Posted 08 March 2016 - 04:27 AM
Bloodshot, on 08 March 2016 - 12:44 AM, said:
BTW, is it me, or does the menu track resemble this theme from Descent II?
As for Descent, my first experience with this game (apart from reading some walkthrough in a gaming magazine) was the music. Back when the game came out I did not have the chance to play it, but I had the impression that shooting brightly coloured low-poly robots was not as interesting as Doom style FPS games. Much later I discovered a certain website which offered MIDIs from old games for download, and in addition to music from the games I had played I also got the MIDI soundtrack for Descent from that site. I don't know why I did that, I just remembered that this was a popular title from the 90s. The music turned out to be absolutely awesome. It's a pity that the track from the very first level was never re-created in CD quality.
That however still did not prompt me to check out the game itself until a bit later, when I focussed on shareware games from the 90s that I had missed when they came out (which is, like, lots of games). I was still a bit sceptical about Descent - up until the moment I entered level 1. I immediately loved the way the screen tilts sideways a bit when you turn your craft. I can easily imagine how amazing these true 3D graphics were back when the game came out. Also the game does not in the slightest hide the fact that it is tremendously fun to play, with the six degrees of freedom not being some random gimmick but a core element of gameplay mechanics. The resulting playing experience is pretty much unique.
#5 Posted 08 March 2016 - 08:07 AM
Something I wished the PC version had gotten was the extra things that the PS1 port of Descent had, such as colored lighting, excellent redbook audio renditions of a selection of the music, full motion video (something that Descent II would debut on the PC along with redbook audio), a neat graphical way of selecting starting level, and the robot/mission briefings were given voiceovers. I realize the PS1 port was not without it's faults like some framerate issues and the detail levels set lower (likely to try and remedy this) but it was an extra layer of icing on what was already a great game. At one point I tried to recreate the PS1 port using the D2X-XL port's source to give it the extras that the port didn't already have, but it was difficult trying to convert from PS1's video format to the obscure MVE format used by Descent II and in order to get acceptable video quality required digging around endlessly for tools good enough to do this, but achieving the compression while having the video quality just wasn't going to happen so I ended up making the game over a gigabyte with the video that was added. With a modern mainstream codec this wouldn't have been an issue. The other problem was that I was making source changes to a copy of the source that wasn't being updated from the original so bugfixes weren't getting incorporated and eventually I gave up.
This post has been edited by deuxsonic: 08 March 2016 - 01:34 PM
#6 Posted 09 March 2016 - 03:53 AM
Quote
In addition to the input system change, we've also made a few other tweaks:
- Challenge mode can now have up to 7 robots at once (at 100 kills).
- Debris no longer stays around forever
- Vortex uses 20% less energy
- Robots get slightly less stunned at higher difficulties
- Changed build number
#8 Posted 11 March 2016 - 02:49 AM
"OVERLOAD" IS FUNDED !!
This post has been edited by Juris3D: 11 March 2016 - 05:21 AM
#9 Posted 11 March 2016 - 06:12 AM
This post has been edited by deuxsonic: 11 March 2016 - 06:18 AM
#11 Posted 11 March 2016 - 09:08 AM
deuxsonic, on 11 March 2016 - 06:12 AM, said:
To be fair, nobody's actually sure who owns the rights to the Pyro GX design, if i remember right. I think it might have defaulted to the artist who created it, whoever that might've been. (that or parallax owns it still.)
This post has been edited by Carl Winslow: 11 March 2016 - 09:09 AM
#13 Posted 12 March 2016 - 04:17 AM
As for the use of the name/brand, Descent: FreeSpace isn't really much similar to Descent. Neither is Descent to Undermountain, even though it uses the same engine.
#14 Posted 12 March 2016 - 12:37 PM
MrFlibble, on 12 March 2016 - 04:17 AM, said:
As for the use of the name/brand, Descent: FreeSpace isn't really much similar to Descent. Neither is Descent to Undermountain, even though it uses the same engine.
Right, I don't want a remake of the original games. Descent 3 itself deviated quite a bit from the first 2 games and it's still one of my favorite games.
Descent: Freespace was a result of the name Freespace having already been taken, and Descent to Undermountain was because it used Descent's portal render engine.
There are certain Descent things that I like seeing, like the familiar shield and energy pickups, the name, the distinctive fonts the games used, the awesome soundtracks and SFX, the Pyro...
#17 Posted 15 June 2016 - 08:55 PM
Except for the lack of a "Slide on" key and a cockpit view it was perfect.
It felt EXACTLY like Descent 1 if it was rendered on modern hardware. It's everything I have ever wanted for the past 20 years.
#18 Posted 15 June 2016 - 09:36 PM
Person of Color, on 15 June 2016 - 08:55 PM, said:
Except for the lack of a "Slide on" key and a cockpit view it was perfect.
It felt EXACTLY like Descent 1 if it was rendered on modern hardware. It's everything I have ever wanted for the past 20 years.
I agree. I rarely say this, but that was a good game. So its going to be released next year?
This post has been edited by icecoldduke: 15 June 2016 - 09:36 PM
#19 Posted 16 June 2016 - 03:07 AM
This post has been edited by deuxsonic: 16 June 2016 - 12:22 PM
#20 Posted 16 June 2016 - 04:45 AM
This post has been edited by MusicallyInspired: 16 June 2016 - 04:45 AM
#21 Posted 16 June 2016 - 04:53 AM
This post has been edited by Inspector Lagomorf: 16 June 2016 - 04:53 AM
#22 Posted 16 June 2016 - 10:52 AM
deuxsonic, on 16 June 2016 - 03:07 AM, said:
Descent 1, in my opinion, has the greatest OPL soundtrack ever. Nothing else I've played even comes close.
#24 Posted 16 June 2016 - 05:13 PM
deuxsonic, on 12 March 2016 - 04:08 PM, said:
On that note, sad, because there are too many tards on the interwebz, but true... www.scandisk.com
This post has been edited by Tea Monster: 16 June 2016 - 05:14 PM
#25 Posted 26 June 2016 - 07:07 PM
This post has been edited by DustFalcon85: 26 June 2016 - 08:23 PM
#26 Posted 28 June 2016 - 02:14 PM
What version of Descent 1 is included in it? 1.4 or 1.5?
This post has been edited by Master O: 28 June 2016 - 02:14 PM
#27 Posted 28 June 2016 - 06:40 PM
Master O, on 28 June 2016 - 02:14 PM, said:
What version of Descent 1 is included in it? 1.4 or 1.5?
The latter.
#28 Posted 28 June 2016 - 08:25 PM
The 1.5 version of it loses it's music after level 7. They patched it from 1.0 to 1.5 before shipping and there needed to be an interim patch.
There should be a workaround somewhere.
This post has been edited by Person of Color: 04 July 2016 - 02:21 PM
#29 Posted 28 June 2016 - 08:28 PM
DustFalcon85, on 26 June 2016 - 07:07 PM, said:
It sucks. The flying is good but the inventory management is clumsy bullshit (Why it even needs an inventory system is beyond me), the atmosphere sucks and the levels are procedurally generated, which is a cop out for every game ever except No Man's Sky.
Also, it suffers from Doom 3 Syndrome. Why do you play Doom? To shoot shit and unleash hell. Why do you play Descent? To rain fiery death on your enemies.
SO WHY THE FUCK ARE YOU FORCING ME CONSERVE AMMO 24/7
5/10. Would not recommend. Game is a hot mess.
This post has been edited by Person of Color: 28 June 2016 - 08:28 PM
#30 Posted 28 June 2016 - 08:40 PM
http://www.dxx-rebirth.com/
http://www.descent2.de/d2x.html
A couple ports to check out. The first stays close to the original games where D2X-XL is more like the EDuke32 of Descent/II.
If it's still doing it and you need a binary that I know works then I'll just share mine.