I've tried two different versions of Nuclear Showdown on EDuke32, and in both of them, pressing any of the number keys doesn't change from one weapon to the other even if I have ammo for them. Duke just switches to the freaking kick.
How do I fix this?
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Nuclear Showdown mod: I can't change weapons!
#1 Posted 01 March 2016 - 01:27 PM
#2 Posted 01 March 2016 - 04:35 PM
They say that Nuclear Showdown is a pretty broken mod, but with "two versions" you mean you already tried even the less buggy version included in the addon compilation?
#3 Posted 01 March 2016 - 04:50 PM
#4 Posted 02 March 2016 - 06:03 AM
Mark., on 01 March 2016 - 04:50 PM, said:
I think that was the version I tried running first....
And as for addon compilations, I haven't seen one. Any chance you could direct me to it?
#5 Posted 02 March 2016 - 07:11 AM
Get if from the bottom of the HRP download section. I am not sure however if I did anything about the issue you have described. Also, don't try to run Nuclear Showdown with recent EDuke32 snapshots. The code is broken and many features don't work at all.
In upcoming version 2.0 of the compilation, Nuclear Showdown will actually be removed. It will stay like that until someone is able to make it fully work with EDuke32 once more.
In upcoming version 2.0 of the compilation, Nuclear Showdown will actually be removed. It will stay like that until someone is able to make it fully work with EDuke32 once more.
This post has been edited by NightFright: 02 March 2016 - 07:11 AM
#6 Posted 02 March 2016 - 07:15 AM
http://www.duke4.org...ke32_addons.exe
Even if downloaded as an .exe actually It is not an executable but a compressed file so just don't click directly on but open it using any archive tool by dragging the icon on the program.
README: http://hrp.duke4.net...dons_readme.txt
DEDICATED TOPIC: https://forums.duke4...on-compilation/
Also Oblivion.
Even if downloaded as an .exe actually It is not an executable but a compressed file so just don't click directly on but open it using any archive tool by dragging the icon on the program.
README: http://hrp.duke4.net...dons_readme.txt
DEDICATED TOPIC: https://forums.duke4...on-compilation/
Quote
In upcoming version 2.0 of the compilation, Nuclear Showdown will actually be removed. It will stay like that until someone is able to make it fully work with EDuke32 once more.
Also Oblivion.
This post has been edited by Fantinaikos: 02 March 2016 - 07:19 AM
#7 Posted 02 March 2016 - 07:38 AM
Thanks.
Kind of sucks to hear that it was broken....stuff like the alternate HUDs, rescuing trapped babes and multiple weapons per slot actually interest me (the idea of Duke hot-swapping between his standard pistol, a Desert Eagle and friggin' Uzis is something that I WISH I could do in vanilla D3D).
Kind of sucks to hear that it was broken....stuff like the alternate HUDs, rescuing trapped babes and multiple weapons per slot actually interest me (the idea of Duke hot-swapping between his standard pistol, a Desert Eagle and friggin' Uzis is something that I WISH I could do in vanilla D3D).
#8 Posted 06 March 2016 - 06:35 PM
If you like saving babes, be sure to check out James' subsequent project, the AMC TC if you haven't already.
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