Duke4.net Forums: Media thread - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Media thread  "videos and screens of Duke Forces progress"

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#1



from youtube description: "This is a longer video of my WIP Duke Forces TC which shows a bit of Doomcity, followed by a complete playthrough of Hollywood Holocaust. Duke Forces works with all regular Duke 3D maps but replaces textures, sprites, sounds etc with Star Wars content."
14

User is online   Micky C 

  • Honored Donor
  • 3,300

#2

That's some pretty intense atmosphere and gameplay Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is online   supergoofy 

  • 50

#3

hell yeah ! :D
0

User is offline   MusicallyInspired 

  • 2,188

#4

Wooo!!!

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#5

Now there is a Mod DB page: http://www.moddb.com/mods/duke-forces
0

User is offline   Forge 

  • 4,349

#6

View PostTrooper Dan, on 15 February 2016 - 12:04 AM, said:

"This is a longer video of my WIP Duke Forces TC

that's some pretty intense music

This post has been edited by Forge: 18 February 2016 - 06:27 AM

0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#7

View PostForge, on 18 February 2016 - 06:26 AM, said:

that's some pretty intense music


Every level has mild, exploration music, and then action music which plays when enemies are active. Just like in Jedi Outcast *cough *cough.

But I think it works better in a game like Outcast where there are well-defined battles. In Duke, it's common to come across one or two weak enemies, then be enemy free for 10 seconds, then have another little skirmish etc. I'll play around with it. I'll try out making an active enemy threshold, so that the action music isn't triggered by a single stormtrooper (unless the player is near death). It will be more complicated to code, but probably worth it.
1

User is offline   Sledgehammer 

  • 308

#8

Those TIE fighters.

I like that music effect, reminds me of System Shock 2.
0

User is offline   PsychoGoatee 

  • 394

#9

This is looking great! (And sounding great!)

Speaking of Doomcity, will this release come bundled with some preferred maps that it's been especially tested and tailored for? Also, are there going to be any new maps, or Dark Forces style maps?

It looks great as a gameplay mod in general as is of course.
0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#10

View PostPsychoGoatee, on 20 February 2016 - 04:44 PM, said:

This is looking great! (And sounding great!)

Speaking of Doomcity, will this release come bundled with some preferred maps that it's been especially tested and tailored for? Also, are there going to be any new maps, or Dark Forces style maps?

It looks great as a gameplay mod in general as is of course.


Currently it doesn't seem that anyone is actively working on new maps. So, for the first release, it's likely that it will be bundled with some user maps, as you suggest. I will try to get permission in cases where it is still possible to contact the map authors (although the mod does nothing to alter the map files).
1

User is online   Mr. Tibbs 

  • 1,044

#11

Duke Forces looks outrageously cool, Trooper Dan! :o
1

User is offline   blizzart 

  • 147

#12

After weeks of real life stuff and an insane amount of work to do, I´ve finally got the time to start my map for Duke Forces.

At this point it is more like basic level geometry work with a huge lack of details, proper texturing and lighting/shading.
Anyways, here are some early WIP-screenshots:

Attached File  capt0000.png (217.05K)
Number of downloads: 37
Attached File  capt0001.png (310.89K)
Number of downloads: 29
Attached File  capt0002.png (524.55K)
Number of downloads: 29

This post has been edited by blizzart: 12 March 2016 - 06:24 AM

7

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#13

Woot! I just uploaded a new version (check the private convo for the link).
1

User is offline   blizzart 

  • 147

#14

Attached File  capt0003.png (617.01K)
Number of downloads: 29

;) B)
6

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#15


7

User is offline   Player Lin 

  • 180

#16

Lovin' it, great works. :D


I love wherever Duke is going, his spaceship/ride always end up get shoot down, and still too in Star War universe. XD

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(
0

User is offline   Rhaisher 

  • 112

#17

View PostPlayer Lin, on 26 April 2016 - 05:15 AM, said:

Lovin' it, great works. :D


I love wherever Duke is going, his spaceship/ride always end up get shoot down, and still too in Star War universe. XD


That's an old usermap. By Mikko Sandt Ryan Isenberg if I'm not mistaken (Edit: Must've confused it with another one, sorry). :confused:
I guess that Dan was showcasing how well his vanilla duke textures replacement works.

His TC as it is right now - Weapon/Enemy/Texture replacements - will be released in a few days according to moddb. It will come with a few usermaps as well (like the one showed on the video). :)

This post has been edited by Rhaisher: 26 April 2016 - 11:01 AM

0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#18

View PostRhaisher, on 26 April 2016 - 07:40 AM, said:

That's an old usermap. By Mikko Sandt if I'm not mistaken. :confused:
I guess that Dan was showcasing how well his vanilla duke textures replacement works.

His TC as it is right now - Weapon/Enemy/Texture replacements - will be released in a few days according to moddb. It will come with a few usermaps as well (like the one showed on the video). :)


The map is V5 by Ryan Isenberg. It seems to have been his last map. His readme says that it was the third in a planned 6 map episode...but that's how it goes. I love this map because there are many different routes you can take to the end and it has many destructible walls. It looks pretty good, too.

This first release of Duke Forces will _not_ have a story mode, but it does come with an episode entitled "Duke Forces" that includes this map and others, in order to showcase the mod. You can also play the standard episodes 1 - 3.

Spoiler

2

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#19


6

User is offline   Mark. 

  • Honored Donor
  • 1,696

#20

Is that a TM model?
0

User is offline   Fantinaikos 

  • 136

#21

View PostMark., on 30 May 2016 - 04:42 PM, said:

Is that a TM model?


It is a model for Jedi Academy by the user Light Ninja.

https://jkhub.org/fi...ile/2105-at-pt/
0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,940

#22

View PostFantinaikos, on 30 May 2016 - 04:47 PM, said:

It is a model for Jedi Academy by the user Light Ninja.

https://jkhub.org/fi...ile/2105-at-pt/


Did he also make the AT-ST model?
0

User is offline   Fantinaikos 

  • 136

#23

AT-ST is by minilogoguy18 and AshuraDX.

https://jkhub.org/fi...solution-at-st/

There is also a sound patch that is recommended to use with the model for exactly reproduce the AT-ST blaster.
https://jkhub.org/fi...er-sound-patch/

This post has been edited by Fantinaikos: 31 May 2016 - 05:27 AM

1

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners and all comments are owned by their posters. Yes, our forum uses cookies. © 2004-2017 Duke4.net and Voidpoint, LLC

Enter your sign in name and password


Sign in options