Your Favorite Duke 3D Monsters "A thread about Duke 3D monsters."
#31 Posted 26 February 2016 - 01:38 PM
LEAST favorite: Protozoid Slimers. I can't stand those freaks.
#32 Posted 26 February 2016 - 06:06 PM
Major Tom, on 26 February 2016 - 01:38 PM, said:
It seems Pigcop is the most liked enemy so far, for being the most balanced or median of DN3D monsters (I guess). Interesting...
Major Tom, on 26 February 2016 - 01:38 PM, said:
I actually like them, they can eat another monsters (and even things if you mod CON files) and I find this funny
They kinda remind me of Facehuggers, the difference being they devour your face instead of raping your throat.
This post has been edited by Meaningless Wounds: 27 February 2016 - 08:07 PM
#33 Posted 28 February 2016 - 12:49 PM
Meaningless Wounds, on 26 February 2016 - 05:23 AM, said:
There's one on Amazon for 49.99 plus 5 shipping. Not bad considering how expensive i've seen them get.
I broke down and ordered a pig and a brain. I've got Duke and NightStrike. So now all i'll need is a battlelord and a SWAT Duke to have the whole set. Not opening them either. Just for staring.
Meaningless Wounds, on 26 February 2016 - 06:06 PM, said:
They kinda remind me of Facehuggers, the difference being they devour your face instead of raping your throat.
All the questions as to how they related to the babes were unfortunately retconned and answered in DNF to uncomfortable results. I rather missed their presence in DNF. It's such a creepy design.The pregnators were uh... Way too freakin' obvious by comparison.
#34 Posted 28 February 2016 - 07:49 PM
Commando Nukem, on 28 February 2016 - 12:49 PM, said:
I broke down and ordered a pig and a brain. I've got Duke and NightStrike. So now all i'll need is a battlelord and a SWAT Duke to have the whole set. Not opening them either. Just for staring.
Seems a good price, hopefully I'll get one.
A bit hard for me, being that I live in another country.
Commando Nukem, on 28 February 2016 - 12:49 PM, said:
I will open it, but just for decoration.
The octabrain has a different style from the original game sprites and I quite like it. Maybe I order a Duke too but not so soon.
Commando Nukem, on 28 February 2016 - 12:49 PM, said:
Yeah, Slimers were kinda mysterious, interesting, creepy. Now, in DNF, it feels like all game developers didn't give a single fuck. I honestly can't take this game too seriously. Not even DNF can't take itself seriously, the game was trying so hard to be funny that it gets annoying.
It's quite insulting.
This post has been edited by Meaningless Wounds: 28 February 2016 - 08:03 PM
#35 Posted 29 February 2016 - 01:41 PM
#36 Posted 29 February 2016 - 06:54 PM
PRINGocalypz, on 29 February 2016 - 01:41 PM, said:
In Freeway?
Hm, I don't think Overlord fits very well. They were made with Lunar Apocalypse in mind and Freeway is an urban level. This is just my opinion anyway...
Oh, for me, Troopers are the most iconic =)
This post has been edited by Meaningless Wounds: 29 February 2016 - 11:51 PM
#37 Posted 29 February 2016 - 07:58 PM
Meaningless Wounds, on 29 February 2016 - 06:54 PM, said:
Hm, I don't think Overlord fits very well. They were made with Lunar Apocalypse in mind and Freeway is an urban level. This is just my opinion anyways...
Oh, for me, Troopers are the most iconic =)
I'm pretty sure he actually appears three times, in Overlord, Hotel Hell and Freeway but only in the Duke64 port.
#38 Posted 29 February 2016 - 09:13 PM
Lunick, on 29 February 2016 - 07:58 PM, said:
Why did they do that? I mean, that was not necessary. Was it?
#40 Posted 29 February 2016 - 11:50 PM
Commando Nukem, on 29 February 2016 - 10:23 PM, said:
I see, but I think new enemies would be better.
#41 Posted 29 February 2016 - 11:57 PM
Meaningless Wounds, on 29 February 2016 - 11:50 PM, said:
They didn't have the budget or the time to do something like that.
#42 Posted 01 March 2016 - 12:43 AM
Commando Nukem, on 29 February 2016 - 11:57 PM, said:
Originally in Duke 3D, Overlord has some code lines that are identical to the Battlelord's code, meaning that Overlord has a mini version too (but quite buggy).
They modified this code to make this "Mini Overlord" work. So instead of doing that to Overlord, they could have done that to, for example, Cycloid Emperor, which also has these identical codes and would fit more in the map.
#43 Posted 01 March 2016 - 12:58 AM
#44 Posted 01 March 2016 - 01:09 AM
Commando Nukem, on 01 March 2016 - 12:58 AM, said:
Maybe doing this to another monster, like Trooper, Pigcop or Octabrain?
#45 Posted 01 March 2016 - 07:36 AM
I like Octabrains too, especially the cooler-looking lameduke version. imo the DNF Octabrains look better than the DN3D ones.
Liztroops are pretty annoying because one must waste explosive ammo on them if they do the choking animation. It gets tiring after a while.
And of course, Protozoid Slimer for worst. Just knowing they're in the map makes me very sick, hearing their noises gets cold sweat out of me, and when they ultimately fall on my face, I get a panic attack (and a special fuck you to the slimers in Going Postal). A lot of people say monsters in games like Dark Souls are scary and Eldritch and all that shit, but none of them can compare to this little slime.
Also I don't see how they are related to the abducted babes other than creating the alien biomass, since, you know, it's just a slime with a huge gaping mouth. The only other enemy in video games that can compare to the slimer for sheer terror factor imo is the Bone Leech from Blood 2. At least the Slimers die easily, whereas this one takes a few shots to die and more than a few seconds to shake it off your face, in which it drains your HP like a baby on a nipple and just jump back up again because how of how fucking terrible the game is, all the while making those nightmare-inducing sounds.
#46 Posted 01 March 2016 - 08:37 AM
PikaCommando, on 01 March 2016 - 07:36 AM, said:
The game doesn't count their death, so I think they don't.
PikaCommando, on 01 March 2016 - 07:36 AM, said:
I agree, they look more threatening in DNF.
PikaCommando, on 01 March 2016 - 07:36 AM, said:
Most times I kill them before they fake their death, but sometimes they don't die for some reason. I'm sure I killed them when they were choking.
PikaCommando, on 01 March 2016 - 07:36 AM, said:
The only monsters that look threatening for me are Octabrains and Newbeasts. It's not cool to Octabrain eat you alive or Newbeast come out of nowhere, shrinking and smashing you.
PikaCommando, on 01 March 2016 - 07:36 AM, said:
Aren't they also born from the captured babes?
This post has been edited by Meaningless Wounds: 01 March 2016 - 06:50 PM
#47 Posted 01 March 2016 - 09:16 AM
Also, I hear somewhere that Liztroops that were killed while choking will still rise up again, and the only way to be sure is to
#48 Posted 01 March 2016 - 09:23 AM
About the Assault Troopers/Captains, when they get gut shot and drop to the ground, they can come back to life. In that instance killing them without another gut shot with do them in as well as kicking their dead bodies in Duke64 or simply blowing them up will do.
This post has been edited by PRINGocalypz: 01 March 2016 - 09:23 AM
#49 Posted 01 March 2016 - 09:53 AM
PikaCommando, on 01 March 2016 - 09:16 AM, said:
Yeah, but they could develop just to a certain point inside the babe, then the babe give birth to it and it continues to develop itself outside.
PikaCommando, on 01 March 2016 - 09:16 AM, said:
(This goes to both PikaCommando and PRINGocalypz)
It seems like they die randomly when shot while choking. Sometimes they die, sometimes not, and I don't think wasting explosive ammo is worthy.
PRINGocalypz, on 01 March 2016 - 09:23 AM, said:
Amazing glitch, I would love to see that happening in DN3D =)
This post has been edited by Meaningless Wounds: 01 March 2016 - 06:50 PM
#50 Posted 01 March 2016 - 12:13 PM
#51 Posted 01 March 2016 - 12:21 PM
#52 Posted 01 March 2016 - 01:18 PM
PikaCommando, on 01 March 2016 - 07:36 AM, said:
That's exactly the same reason I hate them. I actually freaking look away and jam the Quick Kick key if one of those stupid things falls on/climbs up Duke's face...I can't STAND the sight of those.
Of course, Facehuggers in the AvP TC were insta-kills, so that was....not really better, but at least all you had to do was reload or mash Space to start over.
#53 Posted 01 March 2016 - 02:01 PM
Hendricks266, on 01 March 2016 - 12:21 PM, said:
And even then, they're only faking it if they don't make a death noise when falling to the ground at the end of the begging phase.
Besides, they have like 1 health point when they come back so it's not a big deal.
#54 Posted 01 March 2016 - 02:35 PM
Micky C, on 01 March 2016 - 02:01 PM, said:
The recon vehicles are pretty cool. Granted, I've been seeing some in Attrition that fire friggin' rockets and Battlelord mortars at you, but the vanilla recon vehicle from the original game are an interesting foe. And yeah, the death spiral when you shoot one down is always fun to watch---all it's missing is the Pig Cop yelling "MAYDAY, MAYDAY, I'M HIT! DAMNIT BWAAAHHH!" or something like that.
#55 Posted 01 March 2016 - 04:04 PM
Micky C, on 01 March 2016 - 02:01 PM, said:
Have you blocked me or something? It was one of the first mentioned.
Good to know it's more appreciated though.
LkMax, on 14 February 2016 - 05:25 PM, said:
I just love the way they rotate in little explosions when I shoot them down and then to finish off the pigcop that might survive the crash.
PS: http://dukenukem.wik..._Patrol_Vehicle
This post has been edited by LkMax: 01 March 2016 - 04:05 PM
#56 Posted 01 March 2016 - 04:31 PM
Major Tom, on 01 March 2016 - 02:35 PM, said:
Something like this?
#57 Posted 01 March 2016 - 07:05 PM
Commando Nukem, on 01 March 2016 - 12:13 PM, said:
But, at least for me, they're always making sounds, faking their death or not. Or I'm stupid and never really paid attention to that.
Hendricks266, on 01 March 2016 - 12:21 PM, said:
Micky C, on 01 March 2016 - 02:01 PM, said:
Besides, they have like 1 health point when they come back so it's not a big deal.
Just to be sure, this beg phase would be the noiseless choking animation, right?
Micky C, on 01 March 2016 - 02:01 PM, said:
I'm surprised how Pigcops can survive to that
#58 Posted 01 March 2016 - 07:47 PM
Meaningless Wounds, on 01 March 2016 - 07:05 PM, said:
They make a noise during the choking, but at the end they do some kind of growl when they actually die, otherwise they just fall silently.
LkMax, on 01 March 2016 - 04:04 PM, said:
Did someone say something?
#59 Posted 01 March 2016 - 08:06 PM
Micky C, on 01 March 2016 - 07:47 PM, said:
So I think I never paid attention to that. Oh well.
Oh, just in case you didn't see it:
Hm, now I'm curious. What are the another reasons you have to start mapping LkMax?
This post has been edited by Meaningless Wounds: 01 March 2016 - 08:12 PM
#60 Posted 02 March 2016 - 08:38 AM
Meaningless Wounds, on 01 March 2016 - 08:06 PM, said:
Uh... nothing different, just bringing my ideas to life like every other mapper.
If one day I bring myself to finish a Doom map I have archived since 2012, maybe I'll start contributing to Duke.