So, I just got the r5606 build for Mac but it won't start.
That's what I got:
EDuke32 2.0.0devel r5095 (64-bit) C++ build Compiled Mar 27 2015 07:06:26 Using /Users/davidmax/Library/Application Support/EDuke32/ for game data Application parameters: -cachesize 131072 Cache size: 131072kB Using /Users/davidmax/Desktop/DukeStuff/EDuke32/EDuke32.app/Contents/Resources/ for game data Using /Users/davidmax/ for game data Using /Users/davidmax/.eduke32/ for game data Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3) Using "cocoa" video driver Searching for game data... Using "DUKE3D.GRP" as main game data file. (none): At top level: ignored redefining system array `tilesizx'.ignored redefining system array `tilesizy'.Compiling: GAME.CON (150642 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (46927 bytes) USER.CON:287: error: expected a keyword but found `ore.'. GAME.CON: In state `troopdying': GAME.CON:4306: error: state `rf' not found. GAME.CON:4315: error: state `rf' not found. GAME.CON: In state `checklizhit': GAME.CON:5016: error: state `rf' not found. GAME.CON: In state `checkoctahitstate': GAME.CON:5518: error: state `rf' not found. GAME.CON: In state `pigshootenemystate': GAME.CON:5850: warning: found `else' with no `if'. GAME.CON: In state `pigdyingstate': GAME.CON:6020: error: state `rf' not found. GAME.CON: In state `checknewbeasthit': GAME.CON:8268: error: state `rf' not found. Found 1 warning(s), 7 error(s).
That didn't happen with my previous copy, r4540 build.
So, how do I fix it?