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Duke in 2016?  "It's his 25th Anniversary after all!!"

User is offline   xMobilemux 

#1

So yeah Randy Pitchford shared a Kotaku article about JSJ turning down the voice gig for the GOP and I tweeted to Randy asking them if they were going to do something to celebrate Duke Nukem's 25th Anniversary in 2016 and his reply was YES, but his math is off.
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He says it's Duke's 20th when they actually celebrated that way back in 2011 before DNF was released.

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Tim Schafer thinks 40 + 2 = 50 and Randy thinks 2016 - 1991 = 20?
Seriously what is it with well known game developers and math?

But anyway, looks like there's gonna be some Duke stuff in 2016. Yet I have a bad feeling it's just gonna be Gearbox putting Duke3D and the other games back up for sale, I hope I'm wrong though.
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User is offline   FistMarine 

#2

edit

This post has been edited by FistMarine: 09 December 2016 - 10:50 AM

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User is offline   Kyanos 

#3

Whys randy getting involved in this politics voice over crap. Keep it out of video games.
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User is offline   xMobilemux 

#4

View PostFistMarine, on 15 January 2016 - 04:10 AM, said:

I'm pretty sure he had Duke3D's 20th anniversary in mind, which is in exactly 2 weeks. That's why he said 20 instead of 25.

You were right.
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I also had my attention on Duke's 25th that I forgot entirely about Duke3Ds 20th in 2 weeks, still I just hope Duke3Ds celebration isn't just putting the game back up on gog.com.
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User is offline   Player Lin 

#5

Nah...

When they show somethings or I just don't care at all...... :thumbsup:

Also he clearly forgot Duke Nukem 1 and 2 for sure when he said 20th. :)
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User is offline   Steve 64 

#6

can't wait for 2 years to pass
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User is offline   Jolteon 

#7

I was hoping for the alphas/betas to be released to celebrate Duke's 25th anniversary. But i'm not sure what Gearbox has in mind though.
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User is offline   HiPolyBash 

#8

The following is a purely hypothetical announcement :

"In celebration of the 20th anniversary of Duke Nukem 3D we have a very special surprise in store! We are re-releasing Duke Nukem 3D on all the services we pulled it from three weeks ago in exactly the same form. We'd also like to announce that we are still shopping around the idea of a new Duke Nukem game to external developers because we love the franchise so much and want to put all our effort and support behind it which is why when we purchased the property we shuffled out Duke Nukem Forever in a chopped up unfinished form with no support, killed all the non-commercial fan projects that aimed to create their own Duke Nukem experiences or remake previous games and sued the only company that had legitimate interest in working on the franchise instead of negotiating with them to develop Duke Nukem titles.

We'd also like to make a statement on our interest in the franchise. When we purchased the Homeworld franchise and remade the Homeworld games, picked up a fan project and turned it into a commercial title as part of the Homeworld franchise that was with all the passion of the company behind it, the same passion fueling the Duke Nukem franchise here at Gearbox Software which is why we've sat on the IP for the last five years doing absolutely nothing and are shopping it out to external developers so we can develop yet another Borderlands title.

Thank you to our supportive community and we look forward to delivering even better experiences in the same light as Aliens Colonial Marines and Duke Nukem Forever in the future!

-Randy Pitchfork"

I hope you enjoyed my hypothetical announcement from Gearbox and how it reflects the reality of Randy Pitchford, Steve Gibson and the rest of the company.

This post has been edited by HiPolyBash: 16 January 2016 - 10:13 PM

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User is online   Hendricks266 

  • Weaponized Autism

  #9

>Active Posts: 1

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User is offline   HiPolyBash 

#10

As much as I'd like them to do something special and release something I'm doubtful unless they've coordinated with the users here who were already looking at the Duke alphas and the Hail To The King collection. They purchased the IP and sat on it for the last five years, they buy the Homeworld IP and immediately start pumping out content. How am I wrong?
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User is offline   Bloodshot 

#11

Yeah that is weird. At least it bodes well for homeworld and their buyout wasn't just a nail in that series' coffin too
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User is offline   Tea Monster 

  • Polymancer

#12

I'm thinking that the poor reception of DNF had something to do with it.

When the CEO of your publishing company says: “We've had precious few flops. And at least, of the few I can think of - and I can think of a few, sadly - at least one of them was just a misguided decision on my part, which was Duke Nukem.” then don't expect them to rush out and announce a new game in the following few months.... or even years (source).

With all the bad press surrounding Duke, we should be lucky that we are seeing any motions towards a new game at all.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#13

View PostTea Monster, on 18 January 2016 - 10:06 AM, said:

With all the bad press surrounding Duke, we should be lucky that we are seeing any motions towards a new game at all.


Sounds more like "unlucky" to me. But hey, what do I know?
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#14

View PostTea Monster, on 18 January 2016 - 10:06 AM, said:

I'm thinking that the poor reception of DNF had something to do with it.

When the CEO of your publishing company says: “We've had precious few flops. And at least, of the few I can think of - and I can think of a few, sadly - at least one of them was just a misguided decision on my part, which was Duke Nukem.” then don't expect them to rush out and announce a new game in the following few months.... or even years (source).

With all the bad press surrounding Duke, we should be lucky that we are seeing any motions towards a new game at all.


It can be debated what that mistake really was though. I think it was letting it drag on so much. If it was Duke Nukem himself, they would have cancelled years before it's release.
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User is offline   CultureShock 

  • Banned

#15

View Posthismasterplan, on 18 January 2016 - 03:31 PM, said:

It can be debated what that mistake really was though. I think it was letting it drag on so much. If it was Duke Nukem himself, they would have cancelled years before it's release.


It's sad but DNF became an expensive learning exercise. I don't think a new Duke Nukem game could continue where the franchise left off...

I really only played games for the adventure and story. Excitement is nice but not too much. I'm also no longer actively playing games so my computer is almost exclusively for business style use. I wouldn't upgrade anything just for a game and the odds on me playing anything current are near zilch. From what I can tell most pixels in today's games are a waste of space so I'm not missing anything. If a bf played a new game I'd be okay with this. I like watching and chat about the art and stuff. I don't think I'd bother myself though.
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#16

I don't think the next game could acknowledging DNF either. Maybe a jab at it or a Blood Dragon-like tutorial faking us out but that's it. The thing is, you have to try really hard to make a bad Duke Nukem game. We've seen that. I don't think it would hard to make a good Duke Nukem game. Randy, Gearbox, and the new developer should just go back to Duke's roots in terms of pace, gameplay, tone, art direction, and add ideas to improve the experience.
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User is offline   Tea Monster 

  • Polymancer

#17

It is a simple formula for success with Duke games. Looking at all of his games since DN3D, it seems that getting the ingredients in the right order and amounts is a complete bitch.
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User is offline   CultureShock 

  • Banned

#18

Technology has improved and society has changed. These seem like the two biggest challenges. I believe technology is a no brainer. The hardest challenge is producing a Duke game which accommodates today's society.
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#19

What aspect of Duke are talking about in regard's to a changing society? Tone? Sexism? Humor? Comedies released today are raunchy and there are games that were just as sexist as DNF that didn't hurt the game so it's hard to pin it down to that. DNF's gameplay I can see. I found games pretty dull 2007-2012 and DNF followed those same traits but are games are getting more fun for me lately. I could go without Duke having bubbly, dumb female characters, or macho sidekicks. I like Duke being the last man standing in Duke 3D and the other games and I'd rather be able to save women, than have to kill them. Duke's dark humor contrasting a serious threat always seemed to work. He had nothing to bounce off of in DNF because everything was silly.
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User is offline   CultureShock 

  • Banned

#20

I'll admit feeling lusty but the second I remember Duke's disabling sexism then nah. The only thing which appeals to be is story and adventure. Mostly I like exploring and snooping. It's like visiting some guys place. I like variety and sussing people out from what they surround themselves with. I don't want guns, guns, guns all the time like I don't want sex, sex, sex all the time.

I don't watch many shows and no comedy... I'm not big on ankle boots but bought a pair because they looked hot in Marvel Agents of Shield. What surprised me was how women in the show began wearing my lashes. The cheek!

Show me a shooting star FFS. If Duke did this then wow. What other games do this? Nuthin.
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User is offline   xMobilemux 

#21

I think a new Duke game in this day an age should just do what Doom 2016 is doing and throw in Duke's personality and features, if you look at the reboot of Doom it's clearly trying to go back to the roots of complex level design and what not.

A modern AAA Duke game will never ever be as good as Duke3D, especially not from Gearbox, but having a Duke Nukem version of Doom 2016 would be a good foundation, it would basically be a repeat of the classic FPS history.
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User is offline   Tea Monster 

  • Polymancer

#22

Everyone still loves the original Die Hard. If they do Duke right and get the action, weapons and baddies right, it should just work.
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User is offline   Lunick 

#23

I hate to say this (as it goes against everything I would normally say about them) but have a little faith in Gearbox, they're not all 'bad' people.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#24

I don't actually believe the "sexism" had anything to do with DNF's failure. When gamers called it out for it's linear gameplay (which I didn't mind) they just complained about it saying it didn't feel like a Duke game. Fair enough. Other people (who mostly didn't even play the game) simply pounced on that and told everyone through the media that it was because of his "sexism" and that his character is out of date and "not relevant" anymore. Granted, the humour and zaniness was a bit off for sure, but I wouldn't go as far as to say he's "not relevant" or anything stupid like that.
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User is offline   CultureShock 

  • Banned

#25

View PostMusicallyInspired, on 19 January 2016 - 04:51 PM, said:

I don't actually believe the "sexism" had anything to do with DNF's failure. When gamers called it out for it's linear gameplay (which I didn't mind) they just complained about it saying it didn't feel like a Duke game. Fair enough. Other people (who mostly didn't even play the game) simply pounced on that and told everyone through the media that it was because of his "sexism" and that his character is out of date and "not relevant" anymore. Granted, the humour and zaniness was a bit off for sure, but I wouldn't go as far as to say he's "not relevant" or anything stupid like that.


I only played the demo and maybe read a handful of reviews. (I know how to judge a game and read between the lines and can form my own opinion.) The demo had its plus-ish points but never clicked with me. The poo and some of the language was just stupid. Sexism? DNF was very tacky low end male porn fantasy at best. Sorry but no.

I don't think what was in the game helped but like the earlier guy said maybe what was missing was the most important aspect? Maybe if the maps had been more interesting and more explorable DNF would have been more intriguing and fun and not given in to temptation?
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#26

DNF definitely would have been redeemable if it had exploration or gave us a sense of strategy that DN3D had. The goofy NPC dialog can be turned all the way down in the sound option menu whenever a talking cut scene comes up (Duke doesn't talk in those anyway, so you won't miss anything).
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User is offline   CultureShock 

  • Banned

#27

View Posthismasterplan, on 19 January 2016 - 06:37 PM, said:

DNF definitely would have been redeemable if it had exploration or gave us a sense of strategy that DN3D had. The goofy NPC dialog can be turned all the way down in the sound option menu whenever a talking cut scene comes up (Duke doesn't talk in those anyway, so you won't miss anything).


I really liked things being simple and recognisable in DN3D. Tomb Raider and Deus Ex had bigger set pieces and were larger. I like this kind of sense with maps. More modern games are too busy for me. I also don't want or need more than a business class machine. I know amazing effects can be done now but I don't see the need for this all the time.

I know I'm not being specific and this doesn't quite make sense but do you know what I mean?
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#28

View PostCultureShock, on 19 January 2016 - 07:59 PM, said:

I really liked things being simple and recognisable in DN3D. Tomb Raider and Deus Ex had bigger set pieces and were larger. I like this kind of sense with maps. More modern games are too busy for me. I also don't want or need more than a business class machine. I know amazing effects can be done now but I don't see the need for this all the time.

I know I'm not being specific and this doesn't quite make sense but do you know what I mean?


I do and I'm also not driven by detail, or graphics, although they'll go a bombastic route because whoever develops Duke 5 is going to want to top every expectation. If I were a developer and heard you say simple and recognizable, I would think to the 'Self Destruct' buttons and that excitement we all first had when we would see it glowing at the end of a level. I'd bring meaning to that. While that's on my mind, my idea for the next Duke is a story that takes place in Miami at night - lots of neon lights and dirty streets. Those 'Self Destruct' buttons were designed after a bloody alien invasion and are to be used to open up weapon stashes for the military - but now they're Duke's. Once you hit it, it kills a few aliens in the vicinity and allows you to obtain weapons that you missed in previous levels, allowing you to backtrack if you want and save more ladies. The game would take place first in Miami neighborhoods all through the night. Then he'd trek through a swamp with mutant alligators before finally arriving at Cape Canaveral where Duke blasts himself to the alien 'homeworld' (get it?) to destroy them once and for all. I think Miami would be a good Duke vacation spot.
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#29

Always bet on Duke,
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User is offline   TerminX 

  • el fundador

  #30

Had lunch with Randy Pitchford the other day. Things are looking good for Duke in 2016. :thumbsup:
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