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Quake 1.5

User is offline   Bloodshot 

#1



Weapons remodel/gore mod for quake 1.

Yah yah i know i keep making these stupid weapons mods for games

Download:

http://www.moddb.com...15-weapons-pack

Screens:

Posted Image

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This post has been edited by Bloodshot: 24 December 2015 - 04:11 PM

8

User is offline   Tea Monster 

  • Polymancer

#2

Looks good!
1

User is offline   TerminX 

  • el fundador

  #3

Kinda reminds me of the weapon packs Dox made for QWTF back in the day.
1

#4

I like it quite a bit. :thumbsup: And Darkplaces is a fantastic little thing.

I'd prefer weapons on center but that's irrelevant to the mod's quality.
1

User is offline   Jblade 

#5

Cool, I saw the trailer and thought "this'll give me an excuse to replay Quake soon" nice work!
0

User is offline   FistMarine 

#6

edit

This post has been edited by FistMarine: 09 December 2016 - 10:43 AM

0

#7

Your drop-in version doesn't work even with a totally clean Quake folder.
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User is offline   MrFlibble 

#8

I expected this to be about that beta update.
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User is offline   Bloodshot 

#9

 Carl Winslow, on 25 December 2015 - 06:22 PM, said:

Your drop-in version doesn't work even with a totally clean Quake folder.


You may have to rename the pak depending on how many you have in your folder to be next in line.

If you have no pak2, it should be pak2, whereas it should be pak3 if you have one, pak4 if you have a pak3 etc.

I'm sorry, i did not catch this when testing as most of my installs had the pak2 in ID1
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User is offline   ZedSlayer 

#10

I cant seem to get the mod folder version to work at all, load quakespasm with -game quake1.5 and get nothing
0

#11

okay I got it running. apparently my quakespasm install was too old or something.
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User is offline   Bloodshot 

#12



I think i accidentally made quake into duke
9

User is offline   TerminX 

  • el fundador

  #13

That's great!
1

User is offline   LkMax 

#14

Wait, do I see some kind of full body awareness in the end of the last video?
1

User is offline   Bloodshot 

#15

Yes, one of the features of SMC is visible legs, which im using as a code base for my new mod.

I'm basically rummaging around the code and changing things to make it so every creature has their own gibs, replacing anything that doesn't fit with standard quake with shit from mods I'm allowed to use/my own models/hexen 2, etc. to make a sort of Quakeplus/Brutal Quake lite/enhancement pack.

Most of the features are DP only though so it's not multi-port.

This post has been edited by Bloodshot: 07 January 2016 - 04:48 PM

1

User is offline   Tea Monster 

  • Polymancer

#16

 Bloodshot, on 07 January 2016 - 11:13 AM, said:

I think i accidentally made quake into duke


Explain to us how that is a bad thing, because we aren't getting it :thumbsup:
2

User is offline   Bloodshot 

#17





This post has been edited by Bloodshot: 14 January 2016 - 02:50 PM

0

User is offline   Bloodshot 

#18

Figured out weapon specific death anims and I can use alternate models



kinda hard to see but the nailgun death has nails sticking out of the model with wounds to match
0

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