Hello and thanks for the release,
A very long map (70 minutes !) with very good gameplay I think. It remind me of System Shock 2 (haven't played the first ^^) about the general level design (open new areas and backtrack to get to it and open shortcuts).
The ambiance is quite good, I prefer urban map, but this one is really good, I really enjoyed it. The various locations are well made (garden, green house, control centre, rest room...) and the different floors are well identified (living quarters or enginery). The architecture is really clean and sprite work well done. The lightning is well done to. Some parts are really nice (like the water walls behind glasses).
The enemies spawning is really well thought, even if the level design is complicated, you are (nearly) never lost because of cameras and new enemies appearance. There's sufficient amount of ammo and life I think. I have missed a secret but secret are really one ^^, I would have prefer sliding panels to discover things, but It's still really nice.
All in all, It's really a good map I think, and the game play is really enjoyable. Congratulations, actually it was one of the most enjoyable I have played these days.
A few remarks :
- A teleporter ceiling and floor texture misaligned (cf screenshot).
- A huge Hall of Mirror effect when you are on top of the slope (cf screenshot). I think I have spotted another one will looking trough a camera, but I can't be sure.
- The dual keycard slot in central room is not centred, I don't know if it's intended.
- The sprite stairs could have been better I think.
- As the map at the beginning (well done by the way), a few more informative screens could have been nice.
- The garden could have used more 'fantasy' I think.
- Some rotating sectors floor textures doesn't look to 'rotate'.
- A flickering sprites "conflict" (back of a cupboard with a chaingun inside and a glass wall).
- For the swing doors in the central room, the ceiling part over the doors have not the same lightning as the ceiling, making it visible (I don't know if I am clear ^^).
Bye
DotK3D