Daily reminder that I suck ass!
#91 Posted 23 November 2015 - 06:11 PM
In general if you pay attention a lot of modern games use the same tricks I use all over the place when they can get away with it since they are fast and practical. A fast approximation that gets the job done is better than something accurate that kills perf. Just a word to the wise for people that are excited - don't go crazy!
#92 Posted 24 November 2015 - 12:20 AM
One thing that would be good would be some easier way to use models as level geometry. I'm thinking of cave tunnels, bridges, multi-story buildings, etc. Specifically so that you can block them out for players. Buildings you can walk around in, caves you can walk through that are round, etc.
Oh, and some kind of particle system would be great. Sparks, billboards for smoke and fire, etc.
Oh, and 'next gen' is now last gen. Currently, 'next-gen' is PBR - "Dat Metallness!"
This post has been edited by Tea Monster: 24 November 2015 - 12:24 AM
#93 Posted 24 November 2015 - 12:32 AM
Mblackwell, on 20 November 2015 - 11:35 PM, said:
So if your card is so loud and so hot that it crashes when under load then either you're giving it a ridiculous load and should cap fps (which is possible in EDuke32 for all renderers), or the card has a serious flaw.
Uhh, no, it's not loud, and it's not hot. It's the Asus DirectCU model...I'd never get a reference R9 290. You may as well buy a dustbuster and jam it in your case.
But Duke Nukem Forever 2013 causes it to shit itself. Nothing else. A game with historically terrible OpenGL support.
Nevander, on 21 November 2015 - 01:02 AM, said:
Between the 6970 and the 270X, yes. The 6970 is VLIW4 architecture based and the 270X is a 7870 - those are GCN 1.0 based. My 290 is GCN 1.1.
icecoldduke, on 22 November 2015 - 03:38 PM, said:
I disagree. I've built and upgraded countless systems over the past 15 years and Nvidia has really lost their luster.
Quote
Whelp, nothing else causes problems.
Plagman, on 22 November 2015 - 11:48 PM, said:
Look man, I appreciate your work, and I know you aren't able to work on it anymore. That's why I've always asked someone to step up and fix it. Anything else has been trolling - like the time I said Nvidia gave you a $20 gift certificate to Applebees to make it only run on their hardware.
Here's the bottom line: No one mods this game compared to Doom. You and I both know that plenty of people in the retro game community have crappy hardware - We need to run well on everything, especially Intel.
We need new blood to survive, and many of the people here suspect that Randy has AIDS.
Sorry if I pissed you off. I'm also fully aware that Polymer was invented at a time when ATI was absolutely terrible, especially with OpenGL.
MusicallyInspired, on 23 November 2015 - 08:52 AM, said:
I'll say it again, I love polymer and play Duke exclusively with it for the most part. I had more problems than anybody with polymer when I had my older Radeon card, but I still enjoyed it. Now that I run Nvidia, it's even better and I'm saddened that there hasn't been more effort to flesh it out due to the backlash. I certainly appreciate your work, plagman, even if you never touch it again. Thanks for looking specifically into my problems way back then. And thank you, icecoldduke, for attempting to pick up the reigns. I hope you can do great things with it.
I loved it on my Nvidia card too. But I'm not sacrificing that much to run one game. My R9 290 is amazing and more importantly, STABLE. Drivers are just as good as my old 6970. It likes retro titles more, as well, just like the 6970.
This post has been edited by Person of Color: 24 November 2015 - 12:34 AM
#94 Posted 24 November 2015 - 12:35 AM
Tea Monster, on 24 November 2015 - 12:20 AM, said:
#95 Posted 24 November 2015 - 05:42 AM
#96 Posted 24 November 2015 - 06:23 AM
#97 Posted 24 November 2015 - 07:38 AM
Person of Color, on 24 November 2015 - 12:32 AM, said:
Wasn't DNF using a D3D9 renderer?
#98 Posted 24 November 2015 - 08:26 AM
This post has been edited by MusicallyInspired: 24 November 2015 - 11:38 AM
#99 Posted 24 November 2015 - 09:21 AM
MusicallyInspired, on 24 November 2015 - 08:26 AM, said:
Fair enough : ).
#100 Posted 24 November 2015 - 09:52 AM
And wasn't it explicitly stated in the read-me of the mod that "Polymer and the HRP are definitely NOT supported and are thus disabled"?
And dosen't the whole mod come in about 55mb, which should handily fit entirely in the VRAM of your card?
So why don't you tell us again how Polymer China-Syndromed your video card?
This post has been edited by Tea Monster: 24 November 2015 - 09:54 AM
#101 Posted 24 November 2015 - 11:39 AM
#102 Posted 24 November 2015 - 02:55 PM
Hendricks266, on 24 November 2015 - 11:39 AM, said:
#103 Posted 24 November 2015 - 03:15 PM
Tea Monster, on 24 November 2015 - 09:52 AM, said:
And wasn't it explicitly stated in the read-me of the mod that "Polymer and the HRP are definitely NOT supported and are thus disabled"?
And dosen't the whole mod come in about 55mb, which should handily fit entirely in the VRAM of your card?
So why don't you tell us again how Polymer China-Syndromed your video card?
I don't understand how someone would try to run the HRP with DNF2013. I remember it had some new enemies.
#104 Posted 24 November 2015 - 03:26 PM
This post has been edited by Mark.: 24 November 2015 - 03:26 PM
#105 Posted 24 November 2015 - 10:27 PM
MusicallyInspired, on 24 November 2015 - 05:42 AM, said:
Fermi was such a great architecture. I wish Nvidia would release something that well rounded again.
I *LOVED* my 460!
Tea Monster, on 24 November 2015 - 09:52 AM, said:
And wasn't it explicitly stated in the read-me of the mod that "Polymer and the HRP are definitely NOT supported and are thus disabled"?
And dosen't the whole mod come in about 55mb, which should handily fit entirely in the VRAM of your card?
So why don't you tell us again how Polymer China-Syndromed your video card?
I didn't RTFM.
And it's not about VRAM usage, it's about runaway framerates.
#106 Posted 24 November 2015 - 11:34 PM
It will be interesting to see what happens with Pascal, and even more interesting when there's another big industry wide node shrink.
#107 Posted 25 November 2015 - 03:30 AM
Person of Color, on 24 November 2015 - 10:27 PM, said:
I don't want to irritate you but...It really a bad habit, please...read the DAMNED manual/readme before use something!
#108 Posted 25 November 2015 - 03:49 AM
#109 Posted 25 November 2015 - 04:03 AM
Mblackwell, on 24 November 2015 - 11:34 PM, said:
It will be interesting to see what happens with Pascal, and even more interesting when there's another big industry wide node shrink.
The biggest reason why I moved to Nvidia. On stock cooler my 6970 sounded like a jet and it also wasted electricity like crazy.
Not to mention the latest Radeons are just beefed up/rebranded variants of the previous series.
I've built a small PC for the living room but my timing was bad, I went with a GTX 750 Ti and a week later Nvidia rolls out the GTX 950 which is much better.
This post has been edited by Duke of Hazzard: 25 November 2015 - 04:05 AM
#110 Posted 27 November 2015 - 10:28 PM
#111 Posted 02 December 2015 - 11:46 PM
Also, particles?
#112 Posted 03 December 2015 - 06:39 AM
Tea Monster, on 02 December 2015 - 11:46 PM, said:
Also, particles?
I would like to get some kind of screen space particle implementation in, but I do have a lot of work a head of me so I can't promise anything. I do plan on "PolymerNG" requiring a high end card, I can't make any promises on PBR as of yet. Right now I'm just getting the new renderer on it's feet.
What I need though is some content guys that would be able to work with me to make content for the new renderer. Anyone who is interested please PM me.
This post has been edited by icecoldduke: 03 December 2015 - 06:43 AM
#113 Posted 03 December 2015 - 08:04 AM
#114 Posted 03 December 2015 - 08:51 AM
#116 Posted 03 December 2015 - 11:16 AM
This post has been edited by Mark.: 03 December 2015 - 11:16 AM
#117 Posted 03 December 2015 - 01:58 PM
Mblackwell, on 03 December 2015 - 11:11 AM, said:
New mods will get made .
#118 Posted 03 December 2015 - 02:15 PM
icecoldduke, on 03 December 2015 - 01:58 PM, said:
Gonna have to downvote you for this one
What's the point of the a source port if it breaks backward-compatibility?
EDIT: I'm reacting here to the almost nose-thumby shoulder-shruggy subtext of this post.
This post has been edited by Hendricks266: 03 December 2015 - 03:25 PM
#119 Posted 03 December 2015 - 02:37 PM
This post has been edited by Mark.: 03 December 2015 - 02:51 PM