Is there another way of loading custom CON files ? Until now, I've simply hacked GAME.CON to add an include at the very end of the file but it seems a shame to have to do it this way.
The wiki mentions a command line option to specify additional CON file(s) but most of the time I'll be launching Eduke32 from within Mapster32 so can't specify a command line.
DEF files can include CON files but I think it is only a subset of the CON language (in the same way that you can include names.h but I doubt Eduke has a built in full blown C compiler )
TTFN,
Jon
Page 1 of 1
How to specify additional CON files?
#1 Posted 16 November 2015 - 05:49 AM
#2 Posted 16 November 2015 - 06:01 AM
You can edit mapster.cfg to run a bat file for starting the game.
#3 Posted 16 November 2015 - 06:05 AM
The Mechanic, on 16 November 2015 - 05:49 AM, said:
Is there another way of loading custom CON files ? Until now, I've simply hacked GAME.CON to add an include at the very end of the file but it seems a shame to have to do it this way.
include GAME.CON include MY.CON
#4 Posted 16 November 2015 - 06:30 AM
LeoD, on 16 November 2015 - 06:05 AM, said:
Yes. If present, EDUKE.CON takes precedence over GAME.CON. So make an EDUKE.CON like:
include GAME.CON include MY.CON
Cheers LeoD.
This enables me to keep all CON related stuff in a subdirectory too
TTFN,
Jon
#5 Posted 16 November 2015 - 09:26 AM
Also check these command line options, which can be used on a shortcut or on a .bat file: http://wiki.eduke32....nd_line_options
In particular, you want -x[name_of_your_main_con_file]
The advantage of that is that it will still work, even if someone already has an EDUKE.CON in their folder. The disadvantage is that people can't start your mod by clicking on the executable.
In particular, you want -x[name_of_your_main_con_file]
The advantage of that is that it will still work, even if someone already has an EDUKE.CON in their folder. The disadvantage is that people can't start your mod by clicking on the executable.
Share this topic:
Page 1 of 1