Duke4.net Forums: [RELEASE] Rooftop Suite 666 - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

[RELEASE] Rooftop Suite 666  "Yet another Doom-style map from me"

#1

This map ended up being a "novelty"-type level of sorts...
I tried a few different things (effects I hadn't used before and such); I hope I didn't screw up anything too badly.
Also, I think I may have made the secrets a bit too important in this map.

Screenshots:
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Attached File(s)


4

#2

View PostToiletDuck64, on 11 November 2015 - 02:53 AM, said:

This map ended up being a "novelty"-type level of sorts...
I tried a few different things (effects I hadn't used before and such); I hope I didn't screw up anything too badly.
Also, I think I may have made the secrets a bit too important in this map.


Gave up I'm afraid, I think there is a fun map in there but _way_ too little ammo I'm afraid - or was that what you meant by the secrets are a bit too important ?

TTFN,
Jon
0

User is offline   LeoD 

  • Duke4.net topic/3513

#3

View PostThe Mechanic, on 11 November 2015 - 07:23 AM, said:

[...] _way_ too little ammo I'm afraid - or was that what you meant by the secrets are a bit too important ?
Yup. Had many save/reload cycles due to the lack of ammo and health. I didn't find any secret, and in the end I had to spare the last recon car. Some items should be relocated outside of the secret areas.
0

User is offline   Rhaisher 

#4

View PostToiletDuck64, on 11 November 2015 - 02:53 AM, said:

Also, I think I may have made the secrets a bit too important in this map.

Definitely. :P

I managed to found two of those and, even that, managing to finish the map was tedious as hell (no pun intended, heh :P). The secrets I found contained no more than a medkit, an atomic health, and a pack of shotgun shells in one of them and two small health packs with a pistol clip on the other. :D
I don't know if you hid a RPG in one, it sure would've helped dealing with the Battlelord. :)

Anyway, I appreciate your contribution, but I disliked the... 'teleporter madness' (were Doom levels like that? :)).
0

User is offline   FistMarine 

#5

edit

This post has been edited by FistMarine: 09 December 2016 - 10:31 AM

0

User is offline   DotK3D 

#6

Hello and thanks for the release,

I have found the map short and a bit annoying, sorry to say that, especially the switches part.
The battle lord used nearly all my ammo, but I blocked his sight, so he can't hit me. After that I found a secret near with plenty of ammo, a shotgun and a medkit (I used the map to check where there are enough room to put a secret) and no problem for the rest of the map. I have tried to get ride of bad guys with the gun trough windows and by taking cover, sometimes I shoot a passing recon until I get them all. With a less annoying switches part, it could be a cool secret level, as you mentioned. I still missed 3 secrets.
The design is clean but a bit tedious, just brown bricks and metal floor, I think even Doom have more variety in texture ^^. The use of the red palette for the sky is a good idea.
Spoiler

I hope you don't take this criticisms for just bashing, it's not my attention.
You have mentioned others doom map you have made, perhaps a link on the first post could be a good idea. If you have released them here, I'll try to find them anyway.

Just a last remark, there's a Trooper who shoot me trough a wall !

Bye and thanks again for the release.
DotK3D
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners.

Enter your sign in name and password


Sign in options