Looking for DNF demo files "Unedited 'SteamApps/common/duke nukem forever demo' files"
#1 Posted 09 November 2015 - 03:52 AM
I was wise enough to save the files myself, but I made the mistake of disregarding them as I ran out of disk space, so I only have the executable file left.
Any help would be appreciated.
#2 Posted 09 November 2015 - 08:02 AM
Why do you need the demo files? You can pick the game up for $5 at most gamestops now a days.
This post has been edited by icecoldduke: 09 November 2015 - 08:03 AM
#3 Posted 09 November 2015 - 12:46 PM
#5 Posted 10 November 2015 - 11:04 AM
#6 Posted 10 November 2015 - 11:24 AM
icecoldduke, on 09 November 2015 - 08:02 AM, said:
I believe it, I'm one of them, Always bet on Duke.
#7 Posted 11 November 2015 - 10:46 AM
Actually, is it still available? Steam won't show it to me. It may be because I already have it. This isn't an insurmountable problem though.
This post has been edited by Tea Monster: 11 November 2015 - 10:54 AM
#8 Posted 11 November 2015 - 01:20 PM
#9 Posted 07 December 2015 - 05:21 PM
This post has been edited by TheZombieKiller: 07 December 2015 - 05:25 PM
#10 Posted 07 December 2015 - 06:31 PM
#11 Posted 07 December 2015 - 09:27 PM
icecoldduke, on 09 November 2015 - 08:02 AM, said:
Why do you need the demo files? You can pick the game up for $5 at most gamestops now a days.
I think DNF came before user recommendations got converted to the user review system, thumps up and down came later and when that happened all old reviews got converted into "positive" reviews (at least all the ones i wrote). There´s no way DNF would be mostly positive, it would probably be "variated".
#12 Posted 08 December 2015 - 12:56 AM
#13 Posted 08 December 2015 - 05:28 AM
icecoldduke, on 09 November 2015 - 08:02 AM, said:
Console commands work in the demo.
This post has been edited by MusicallyInspired: 08 December 2015 - 05:30 AM
#15 Posted 09 December 2015 - 05:14 AM
Person of Color, on 09 December 2015 - 01:25 AM, said:
Why? What do you plan on doing with the debug commands?
This post has been edited by icecoldduke: 09 December 2015 - 06:25 AM
#16 Posted 14 December 2015 - 12:37 AM
#17 Posted 14 December 2015 - 08:42 AM
Person of Color, on 14 December 2015 - 12:37 AM, said:
Seems like a lot of work just to remove mouse acceleration...
#18 Posted 14 December 2015 - 01:40 PM
#19 Posted 15 December 2015 - 06:20 AM
MusicallyInspired, on 14 December 2015 - 01:40 PM, said:
I want to play a Duke game that doesn't suck. The PolymerNG effort is focused on doing just that, and that is pretty selfish goal. Fucking with mouse acceleration won't make DNF suck any less.
#20 Posted 15 December 2015 - 08:30 AM
#22 Posted 01 February 2016 - 07:00 PM
#23 Posted 02 February 2016 - 12:10 AM
Here's one from UE3.
[Engine.Console]
MaxScrollbackSize=1024
HistoryBot=-1
ConsoleKey=Tilde
This post has been edited by Jeff: 02 February 2016 - 12:10 AM