Sixty Four, on 06 November 2015 - 08:10 AM, said:
Right now in my development folder I have it running on Duke 3D textures and I'm planning to add all the Dark Forces textures, which I have converted to PNGs. What I'm not sure about is whether to replace Duke textures, or whether to add the new ones while keeping all the original textures. It sounds like you would prefer to keep the Duke textures, yes? I can understand that because mappers are familiar with how to use them and where they are in the tileset. However, I would expect that mappers would want to use mostly Dark Forces textures. We can also add other custom ones, of course.
Also, in case it's not clear: this is a TC. It will have new weapons, enemies, inventory, map effects and game mechanics. I don't plan on keeping any of the Duke 3D enemies, and if any of them are kept, they should be modified. For example, if there are pigcops, then they should be edited to dress more like Gamorrean guards. All the hardcoded Build effects will stay intact, but I will add some new ones. So, if you plan on doing some early mapping, don't try to add any gameplay aside from the very basics, since all that is going to change during development.