Konami ceases triple-A console production on all but PES
#31 Posted 19 September 2015 - 10:20 PM
#32 Posted 19 September 2015 - 10:21 PM
#33 Posted 19 September 2015 - 10:23 PM
#34 Posted 19 September 2015 - 10:33 PM
I have seen a mirror lately actually, I've been losing weight too so I'm not sure what your problem is
#35 Posted 19 September 2015 - 10:46 PM
This post has been edited by Demon Duke: 19 September 2015 - 10:47 PM
#36 Posted 19 September 2015 - 10:47 PM
#38 Posted 19 September 2015 - 10:52 PM
What does PES stand for anyway?
#39 Posted 19 September 2015 - 10:54 PM
This post has been edited by Demon Duke: 19 September 2015 - 10:56 PM
#40 Posted 19 September 2015 - 10:58 PM
Lunick, on 19 September 2015 - 10:50 PM, said:
No he just having a bad time like some people here
#41 Posted 19 September 2015 - 11:18 PM
Micky C, on 19 September 2015 - 10:52 PM, said:
What does PES stand for anyway?
Pro Evolution Soccer Which is getting bad reviews on Steam in its latest iteration http://store.steampo...com/app/375960/
#42 Posted 19 September 2015 - 11:24 PM
This post has been edited by Demon Duke: 19 September 2015 - 11:29 PM
#43 Posted 19 September 2015 - 11:31 PM
I think they spent too much on MGS personally and I think Kojima might have been asking for a little too much $$$ so the company finally realised where it was actually making more money and made more series changes, not to mention pushing gambling in Japan.
#44 Posted 19 September 2015 - 11:53 PM
Sports titles are huge marketing tools. Think of Madden if EA didn't get there Madden on they would be falling hard that year to. The post date is so weird imo something about the timing
This post has been edited by RIPGhost: 20 September 2015 - 12:01 AM
#45 Posted 20 September 2015 - 12:03 AM
Lunick, on 19 September 2015 - 11:31 PM, said:
I think they spent too much on MGS personally and I think Kojima might have been asking for a little too much $$$ so the company finally realised where it was actually making more money and made more series changes, not to mention pushing gambling in Japan.
I agree they have been doing to much MG Metal Gear Solid 5 is basically 9, would be nice if they can go back into there shelfs and say what games have we not touch in awhile oh or how about we make anew IP, Guess it kind of late to do that now since some staff is being miss treated and leaving Konami, some of the top talent has left konami Hideo heard he be leaving soon shame to been there for like 30 years
This post has been edited by Demon Duke: 20 September 2015 - 12:06 AM
#46 Posted 20 September 2015 - 12:28 AM
Also Konami DOES make things in their old franchises. You know, like the Castlevania Pachislot? or the Gradius Pachislot? How about the rivetting fun that is the Goemon Pachislots? Or the best of them all, Otomedius Excellent special edition with the body pillow cover???
They don't like us or care for us. They even fucked over anyone who tried to get published under them. All the staff got strewn all over the place, and even those companies (aside from Platinum) are good as dead too. The only way anyone could save that trainwreck is if a company like Nintendo or Valve bought them out.
This post has been edited by Carl Winslow: 20 September 2015 - 12:33 AM
#47 Posted 20 September 2015 - 12:41 AM
Carl Winslow, on 20 September 2015 - 12:28 AM, said:
Also Konami DOES make things in their old franchises. You know, like the Castlevania Pachislot? or the Gradius Pachislot? How about the rivetting fun that is the Goemon Pachislots? Or the best of them all, Otomedius Excellent special edition with the body pillow cover???
They don't like us or care for us. They even fucked over anyone who tried to get published under them. All the staff got strewn all over the place, and even those companies (aside from Platinum) are good as dead too. The only way anyone could save that trainwreck is if a company like Nintendo or Valve bought them out.
Never heard of the games and what is that last one some type of Sex game, From the look of the video is a ship game hehehe for a min there though it was a porn game
This post has been edited by Demon Duke: 20 September 2015 - 12:46 AM
#48 Posted 20 September 2015 - 12:45 AM
But I do agree with mrblackcat though not everyone has the same hard on interest. We get hard to different shapes and pals but it depends on the person. But I do like Konami though
Carl Winslow, on 20 September 2015 - 12:28 AM, said:
This post has been edited by RIPGhost: 20 September 2015 - 01:16 AM
#49 Posted 20 September 2015 - 02:28 AM
#52 Posted 20 September 2015 - 09:50 AM
Demon Duke, on 19 September 2015 - 11:24 PM, said:
As a consumer (and a gamer) yes, we'd rather play stuff like MGSV.
But Konami makes a fuck ton from their pachinko machines; way more than they do spending millions developing a game and selling it.
#53 Posted 20 September 2015 - 11:42 AM
RIPGhost, on 20 September 2015 - 12:45 AM, said:
You could just not be so vocal about STOP LIKING WHAT I DON'T LIKE and go do other things, DOOD.
Also Otomedius was like... a REALLY shitty version of Parodius with sexy girls instead of goofy jokes aimed at their franchises. It also lead to one of the most hilarious E3 presentations in which a black guy tries really hard to act like this can be taken seriously, followed by the most cringe-worthy video ever.
This post has been edited by Carl Winslow: 20 September 2015 - 11:50 AM
#55 Posted 21 September 2015 - 12:40 AM
Demon Duke, on 19 September 2015 - 10:21 PM, said:
This post has been edited by Tea Monster: 21 September 2015 - 12:40 AM
#56 Posted 21 September 2015 - 01:36 PM
Carl Winslow, on 19 September 2015 - 09:33 PM, said:
The other game, Xevious, was one of the first true top-down vertical scrollers, with actual complex backgrounds. It also defined this feature by giving the player the ability to shoot enemies in the air and bomb emplacements on the ground independently.
I suppose you could say Gradius really brought the genre to it's defining structure, but without those two, Gradius, and many other shooters like it, would have never happened.
Metal Gear's influence is a very different one, however. it defined a game style in which the objective was NOT to kill everything, but to avoid getting caught. No other game was like it at the time, and there's still not very many out there that fully follow the stealth route beyond the Thief series and some horror games. but the base idea of getting around dire situations proved very influential to many developers later on.
Though, none of this will ever trump Taito's influence on the industry, but they're still alive and making games. (even it's just as a subsidiary of Square-Enix these days.) All the guys that did the cool shit left for G.Rev though, and they're still making cool shit even now.
Xevious was Namco, not Konami FYI. Gradius was indeed Konami however.
#57 Posted 21 September 2015 - 04:05 PM
I done fucked up on that one.
But yes, Xevious and Scramble were two rather important games for suggesting the idea of their being actual worlds to play through. Konami, strangely, didn't pioneer all that much. They CAN, however, be credited for the refinement and defining of quite a few genres.
#59 Posted 21 September 2015 - 05:28 PM
ReaperMan, on 21 September 2015 - 05:14 PM, said:
Though I love that series, Contra cannot be buried any more with this recent Konami development than it has for a long time before it. Konami has done jack shit with Contra since Neo Contra, an arguably mediocre title. Sure, we've had some great titles after, in Contra 4, Contra Rebirth and Hard Corps; but Konami themselves didn't develop them. That pathetic limited-time mini-game in Star Wars Force Collection doesn't count, either.
#60 Posted 21 September 2015 - 07:23 PM
I think part of the problem is the series just straight up stopped evolving by the point of Hard Corps, and then we were left with them making us these weird, samey games that did nothing particularly new. Shattered Soldier and Neo Contra were pretty neat, but they never quite felt as interesting as they could have. (the muted palettes certainly didn't help either.)
This post has been edited by Carl Winslow: 21 September 2015 - 07:33 PM