DukeEd, pressuring gearbox? "Duke Nukem Forever modding capability, Unreal Editor (DukEd)"
#1 Posted 30 July 2015 - 05:28 AM
Honestly at this point there would be no kinda disadvantage to Gearbox if they gave us the editor, because the game is passed it's time now. So what is the loss if they gave us the tool which 3D Realms promised us anyways?
This post has been edited by spessu_sb: 04 August 2015 - 01:16 PM
#2 Posted 30 July 2015 - 05:59 AM
This post has been edited by zwieback: 30 July 2015 - 06:00 AM
#4 Posted 30 July 2015 - 08:44 AM
#5 Posted 30 July 2015 - 08:54 AM
I don't think any serious modders would spend time on this game even if the tools were released.
This post has been edited by Sgt. Rarity: 30 July 2015 - 08:59 AM
#6 Posted 30 July 2015 - 09:53 AM
#7 Posted 30 July 2015 - 11:51 AM
The only good thing about it would be making a modern Duke mod without having to rip your hair out dealing with the shortcomings of EDuke.
#8 Posted 30 July 2015 - 12:34 PM
Sgt. Rarity, on 30 July 2015 - 08:54 AM, said:
I don't think any serious modders would spend time on this game even if the tools were released.
What's up with this question? No i am still fairly new to modding but i am slowly getting into it more and more. Like i've made some maps with mapster32 and doombuilder. Also plan on learning ue4 since it's very powerful and more accessible than say, UDK was..
Pretty sure the release of the modding tools wouldn't go to waste, because DNF was waited for so long and what a disappointment it ended up being. Very stripped and dumbed down :/ If it for some reason was waste to release them, why is it a problem to you? You are not gearbox so it doesn't basically in anyway even affect you.
You can be damn sure that if the tools were available, i would be using them. I believe it would be about similar to GTKradiant in how complex it is.
#9 Posted 30 July 2015 - 01:50 PM
zwieback, on 30 July 2015 - 05:59 AM, said:
The reason George Broussard decided not to include the editor in the game is that it would have not been possible to use it on consoles. Which is stupid, but here we're talking about a person who was incapable to release a game for 14 years and sold two perfectly good IPs (one of which is now dead because of corporate greed) to throw good money after bad.
This post has been edited by Altered Reality: 30 July 2015 - 02:02 PM
#10 Posted 30 July 2015 - 04:10 PM
Granted there are lots of mods for recent RPGs, more thinking about the newer FPS games. I'm sure there are some exceptions though.
Personally, I would've loved to play any DNF user content.
#11 Posted 30 July 2015 - 04:20 PM
PsychoGoatee, on 30 July 2015 - 04:10 PM, said:
I think that's partly why. Older engines are easier to make lesser assets for, and so more people do it.
This post has been edited by MusicallyInspired: 30 July 2015 - 04:20 PM
#12 Posted 30 July 2015 - 08:45 PM
spessu_sb, on 30 July 2015 - 12:34 PM, said:
No one can actually tell, since the tools are not there.
https://web.archive....eral-discussion
the link is a snap shot from 2012 from this forum. It shows the general frustration of the fans about the never to be issued tools.
See Lack of DNF Mods and Editing.
In short - hopeless.
If you are a Duke fan, do whatever you want in EDuke32/Mapster32. If you love the newer game engines like Unreal, and you wrote you are learning about it, learn and join a team and explore the endless possibilities.
#13 Posted 30 July 2015 - 09:14 PM
"Discuss the DNF modifications that never were and the editing issues that will never be."
Hahahaha, I don't know why I find that so funny.
#14 Posted 31 July 2015 - 04:35 AM
Hank, on 30 July 2015 - 08:45 PM, said:
https://web.archive....eral-discussion
the link is a snap shot from 2012 from this forum. It shows the general frustration of the fans about the never to be issued tools.
See Lack of DNF Mods and Editing.
In short - hopeless.
If you are a Duke fan, do whatever you want in EDuke32/Mapster32. If you love the newer game engines like Unreal, and you wrote you are learning about it, learn and join a team and explore the endless possibilities.
Thing is though.. isn't it somewhat obvious why they wouldn't have released the tools at that time atleast, like how they cancelled Duke3D Reloaded most likely in fear of losing DNF sales? But now that the sales don't matter anymore, releasing the mod tool would seriously only work in favor of them. Because at this point people generally see Duke as dead IP, so in giving the mod tools would be a step on bringing Duke back. Hell, it might even give huge advantage over Doom 4 because it sounds a lot like it's getting the DNF treatment of no mod tools coming
#15 Posted 31 July 2015 - 09:14 AM
Nobody has said a word though. Not a "Sorry, no mod tools because..XXXXX". Nothing.
#16 Posted 31 July 2015 - 09:47 AM
spessu_sb, on 31 July 2015 - 04:35 AM, said:
Who knows, and frankly after nearly twenty years it was or is time to move on. The only legacy of Duke Nukem Forever, are disappointed fans. Try not to add to that huge number.
There also would be no advantage over Doom 4. Modern engines require modern sized teams, software and hardware. And if one rips DNF apart (for study), unless one has an IQ over 200, the game is a mess without inside guidance. I can't see neither Gearbox or the original team giving that. And you need to be a true blue fan(s) to make a TC or modification for free.
This post has been edited by Hank: 31 July 2015 - 09:50 AM
#17 Posted 31 July 2015 - 11:45 AM
spessu_sb, on 31 July 2015 - 04:35 AM, said:
I'd bet on them releasing a new Duke game in an attempt to "bring Duke back" before they would ever release mod tools for DNF.
#18 Posted 02 August 2015 - 04:38 PM
#19 Posted 04 August 2015 - 01:15 PM
http://www.pcgamer.c...ion-to-snapmap/
I really hope Gearbox sees this and use it as an opportunity, to release the damn DukeEd and take the first step of bringing Duke back/fixing the reputation of the series..
This post has been edited by spessu_sb: 04 August 2015 - 01:17 PM
#20 Posted 04 August 2015 - 03:50 PM
spessu_sb, on 04 August 2015 - 01:15 PM, said:
http://www.pcgamer.c...ion-to-snapmap/
I really hope Gearbox sees this and use it as an opportunity, to release the damn DukeEd and take the first step of bringing Duke back/fixing the reputation of the series..
They are releasing an editor for modders to mod look at the e3 trailer on youtube!
#21 Posted 04 August 2015 - 04:23 PM
duke a number1, on 04 August 2015 - 03:50 PM, said:
Snap map is not a proper map editor.
#22 Posted 04 August 2015 - 05:43 PM
Sgt. Rarity, on 30 July 2015 - 09:14 PM, said:
Hahahaha, I don't know why I find that so funny.
Well, we (duke4 admins, not me)) could sell this trademark phrase to the Doom 4 fans.
#23 Posted 04 August 2015 - 06:18 PM
spessu_sb, on 04 August 2015 - 01:15 PM, said:
I dig how Duke 3D got a shoutout in that article.
Snapmap looks like it will be fun to mess with and it's cool that they included it, but it's lame indeed that they're not including the full tools for modders/mappers.
#24 Posted 05 August 2015 - 05:51 AM
This post has been edited by Player Lin: 05 August 2015 - 05:52 AM
#25 Posted 05 August 2015 - 12:02 PM
#26 Posted 05 August 2015 - 03:08 PM
http://www.doomworld...beyond-snapmap/
It's Snap Map only, even for PC.
My guess is, after John C. left, so did full support for the modding community.
This post has been edited by Hank: 05 August 2015 - 03:27 PM
#27 Posted 05 August 2015 - 08:56 PM
#28 Posted 06 August 2015 - 06:07 AM
BTW...
https://twitter.com/...894816991485952
Not totally lost the hope, but, well... that's it, we have to wait until DooM 4 is out and see what's the thing going...
This post has been edited by Player Lin: 06 August 2015 - 06:12 AM
#29 Posted 15 August 2015 - 09:47 AM
I can see why they are trying something else, and at least Snapmap looks cool and is SOMETHING. Plus, anything you make on one console/computer, you can upload it and download it to a different one.
#30 Posted 16 August 2015 - 07:07 AM
HulkNukem, on 15 August 2015 - 09:47 AM, said:
I can see why they are trying something else, and at least Snapmap looks cool and is SOMETHING. Plus, anything you make on one console/computer, you can upload it and download it to a different one.
I'm sure that's because the hype for the game died down after 1 year. Tools are meant to be released WITH the game while people are still excited.