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Ion Maiden  "Preview Campaign available with pre-order!"

User is offline   Micky C 

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#301

View PostBloodGuy, on 02 May 2017 - 11:13 PM, said:

I am also confused now. Did you port Bombshell Prequel from our loved one-and-only-reason-why-we-would-f*cking-play-this-game-BUILDENGINE to Unreal????



Port is such a strong word. They only played around in the Build engine a bit with some prototype map layouts, and of course some voxel objects.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

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0

User is online   Hendricks266 

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  #302

View PostHiPolyBash, on 02 May 2017 - 03:51 PM, said:

The switch to the Unreal engine was simply a business decision, and it came down to what we wanted to do with the Bombshell Prequel and how best to achieve it. The game should not be significantly delayed but it will take a little time to get up to speed with the new engine and learn how to exploit it. Fortunately, all of our game data will transfer very easily and we see being back to where we were within a month to 6 weeks.

At the risk of you guys and the public not getting the joke, this is a joke and HiPolyBash is not on the team.

It's an excellent joke nonetheless.
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User is online   NightFright 

  • The Truth is in here
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#303

*Sigh of relief*

Would have been one hell of a conversion, though... I guess. :P


This post has been edited by NightFright: 03 May 2017 - 06:00 AM

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User is offline   jet_nick 

  • 220

#304

Nice Joke,
We bought Bombshell, we were promised access to the beta prequel, we want news, please !

per mille balene
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User is offline   DukeNukem64 

  • 66

#305

Come on, the joke was obvious. :D
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User is offline   Hank 

  • 2,155

#306

View Postjet_nick, on 03 May 2017 - 06:01 AM, said:

Nice Joke,
We bought Bombshell, we were promised access to the beta prequel, we want news, please !

I bought Bombshell as well, and Bombshell is under new management.
... waiting right now for the actual pre-game to come out, if I get the demo, fine, if not, I still get the actual game. :)

[added] Should mention, I'm not into news. :)

Ein sarkastischer Deutscher

This post has been edited by Hank: 03 May 2017 - 12:10 PM

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User is offline   xMobilemux 

  • 1,139

#307

Posted Image
Posted Image

Looking good!

Posted Image
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User is offline   BoowHow 

  • 52

#308

That looks really impressive.

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User is offline   Jenz/Amaka 

  • 159

#309

Other than it being very very gray, it looks absolutely amazing.

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I have dyslexia.
0

User is offline   KaijuTurtle 

  • 116

#310

I really, really can't wait to get my hands on that game! Lookin' fantastic!
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User is offline   Nancsi 

  • 407

#311

Will this use any textures from Duke3D? Like those spotlights on the top of the big column, and some other walls and ceilings.
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User is offline   oasiz 

  • 935

#312

I don't think they even have a permission to use Duke content at all ?
Aside from eduke32 itself as has been mentioned being used.
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User is offline   High Treason 

  • 1,095

#313

From what I've seen, it seems they use completely new textures which in some cases were drawn to resemble Duke Nukem 3D, which makes sense when you consider what they're going for.
I seem to think that the game was meant to use either EDuke32 directly, or a modified version of it, as I am almost certain I remember feeling a slight disappointment that it wouldn't run in DOS.

My Youtube - My Let's Plays - SoundCloud - My Website - My FTP - Forum

You have got to let the rhythm move you, move you. You have got to let the rhythm move your body to the beat.
2

User is offline   brullov 

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#314

View PostNancsi, on 14 May 2017 - 06:39 AM, said:

Will this use any textures from Duke3D? Like those spotlights on the top of the big column, and some other walls and ceilings.



It's definitely another texture, but with the same style. I bet all concrete, brick or marble textures look similar.
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User is online   MetHy 

  • 1,569

#315

I thought the same thing at first but honestly it's just a spotlight. You can probably find similar looking lights and trimming textures in about every Build game, except maybe Powerslave because it only has torches.
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User is offline   oasiz 

  • 935

#316

eduke32 has been getting new features in gradually that I suspect being related to this. One being module music support and TX mentioning about a musician way back.
Not to mention some STANDALONE stuff being added in from what i saw in the IRC SVN bot logs.
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User is offline   HulkNukem 

  • 890

#317

I ragged a bit on the textures before, but I see now it's less gritty realistic and more stylized and I really really dig it now.
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User is offline   MrFlibble 

  • 663

#318

I hope there will be some interesting daytime open area levels. Duke3D really lacked those (I mean daytime levels). Also hoping for a lot of exploration and interaction in large levels.
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User is offline   Micky C 

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#319

View PostHendricks266, on 29 June 2017 - 07:29 PM, said:

Posted Image


Holy moly!

Any word on a release timeframe?

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
4

User is online   NightFright 

  • The Truth is in here
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#320

I am really digging the atmosphere of these screenies. Reminds me a bit of the hi-tech street scenes of "The Gate". But with more detail, better lighting and more polished.

Notify us when preorders are available. :P


This post has been edited by NightFright: 01 July 2017 - 01:15 AM

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User is offline   Sledgehammer 

  • 747

#321

So, did you guys show anything on E3?
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User is online   axl 

  • 182

#322

Great screenshot. It has some kind of a cool 80s vintage / new wave / blade runner feeling to it...
1

User is offline   Nancsi 

  • 407

#323

This thing reminds of Alejandro's Welcome Home level (which AFAIK was planned to be a level for an abandoned TC).
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User is online   Mark 

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#324

View PostSledgehammer, on 01 July 2017 - 01:21 AM, said:

So, did you guys show anything on E3?

I don't know if this counts as showing at E3, but rumor has it that TX flashed a booth girl. :P
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User is offline   TerminX 

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  #325

View PostSledgehammer, on 01 July 2017 - 01:21 AM, said:

So, did you guys show anything on E3?

There might have been a video that was shown to a couple people. :P

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User is offline   Sledgehammer 

  • 747

#326

View PostTerminX, on 01 July 2017 - 10:53 AM, said:

There might have been a video that was shown to a couple people. :P

That sounds very interesting, go on. :o
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User is offline   Mblackwell 

  • Evil Overlord
  • 872

#327

TerminX just announced the name of this as Ion Maiden in a live stream. I've updated the topic title.

Music: The Rejected Applications (listen now)
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User is online   Loke 

  • 609

#328

Cool name. B)
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User is offline   Mr. Tibbs 

  • 1,516

#329

TerminX, or anyone at Voidpoint, are there any new details you can share about Ion Maiden?
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User is offline   LkMax 

  • 318

#330

One detail they can share: it's definitely not a music band (otherwise a lawsuit would come pretty fast :P ).

-generic signature here-

This post has been edited by LkMax: 07 July 2017 - 02:45 PM

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