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Ion Maiden  "Preview Campaign available with pre-order!"

User is offline   Maisth 

  • 203

#2131

I nominated it "Best Alternate History"

I hope someone seriously gets it...

Attached File(s)

  • Attached File  napo.png (394.66K)
    Number of downloads: 55


Repent and Follow Jesus!

Jesus said "I am the light of the world" John 8:12
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User is offline   VGA 

  • 14

#2132

I selected Ion Maiden for best VR game, fingers crossed!
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User is offline   Commando Nukem 

  • Judge Mental
  • 2,428

#2133

View PostDavoX, on 21 November 2018 - 08:51 AM, said:

I'm pretty sure oasiz knows the importance of it. I think he meant "it's just a screenshot" in the sense that there's no other material with it.



View PostMusicallyInspired, on 21 November 2018 - 10:54 AM, said:

And that it wasn't indicative of them having found the source models.




I know.

View PostMaisth, on 21 November 2018 - 04:27 PM, said:

I nominated it "Best Alternate History"

I hope someone seriously gets it...


Awesome! I dig it.

OPEN MAW PRODUCTIONS
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0

User is offline   Player Lin 

  • 251

#2134

View PostMaisth, on 21 November 2018 - 04:27 PM, said:

I nominated it "Best Alternate History"

I hope someone seriously gets it...




I guess I get it too Unless my silly English grammar strike back on me again :P...Too bad I already nominated IM for GOTY one, a game cannot nominated twice. :(

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(
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#2135

View PostMaisth, on 21 November 2018 - 04:27 PM, said:

I nominated it "Best Alternate History"

I hope someone seriously gets it...


I do
On so meany levels :dukegoof:

I don't take the Steam awards that serious
I tend to just fill them out for the exp

This post has been edited by Truck Stop Santa Claus: 04 December 2018 - 07:43 AM

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User is offline   Zor 

  • 87

#2136

I put 'Hunt Down The Freeman' for GOTY.
2

User is offline   MusicallyInspired 

  • 3,147

#2137

Too far, man. Too far.

Roland SC-55 Music Packs
new! Heretic SC-55 Music Pack in FLAC, OGG, & MP3 with metadata loop tags (12/12/18)
Duke3D, Doom, Heretic, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
0

User is offline   Mr. Tibbs 

  • 1,475

#2138

Posted Image
12

User is offline   Hawke 

  • 14

#2139

It's looking good!
0

User is offline   MusicallyInspired 

  • 3,147

#2140

I want to plaaaaaaaay.

Roland SC-55 Music Packs
new! Heretic SC-55 Music Pack in FLAC, OGG, & MP3 with metadata loop tags (12/12/18)
Duke3D, Doom, Heretic, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
1

User is offline   Master O 

  • 80

#2141

View PostMr. Tibbs, on 09 December 2018 - 01:53 PM, said:

Posted Image


Cubez Outlaw sounds like a cool movie.
5

User is online   blizzart 

  • 164

#2142

View PostMaster O, on 09 December 2018 - 04:53 PM, said:

Cubez Outlaw sounds like a cool movie.


I read "Cyber Outlaw" there. ;)
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User is offline   MusicallyInspired 

  • 3,147

#2143

Pretty sure he's knows that and was just joking.

Roland SC-55 Music Packs
new! Heretic SC-55 Music Pack in FLAC, OGG, & MP3 with metadata loop tags (12/12/18)
Duke3D, Doom, Heretic, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
1

User is offline   Commando Nukem 

  • Judge Mental
  • 2,428

#2144

View PostMaster O, on 09 December 2018 - 04:53 PM, said:

Cubez Outlaw sounds like a cool movie.


Loving the colors. So awesome.

OPEN MAW PRODUCTIONS
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User is offline   Kristian Joensen 

  • 211

#2145

There is a new dev blog out.

Frightfan: Should we wait until GT is persuaded to release the entire Blood source code?

Matt Saettler: Don't know about the Blood source from lith. I doubt they'll release it.

Frightfan: [Jason Hall] already said he would if it were up to him, but it isn't - it's GTI's game now.

Matt Saettler: Jace is wrong. I'm the one that negotiated the contracts. Jace probably doesn't even know what's really in them....
2

User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,316

#2146

View PostKristian Joensen, on 13 December 2018 - 01:16 PM, said:

There is a new dev blog out.


It's funny to read that, because for the most part, it's talking about various features of EDuke32 modding that have been implemented in various mods for many years, whlle making it sound like they were developed specifically for Ion Maiden. Some of the things I actually learned from the Ion Maiden guys like 10 years ago, and they were already using them in their projects. I guess for promotional purposes it sounds better to imply it's all new; the average person who hasn't played a Build game in 20 years won't know the difference.

EDIT: I should point out that some things have only been possible to do recently, and some things can be implemented better now than in the old days. Headshots for example: now that we have tiledata acces in CON (added a few years back) you can calculate the height of a headshot on a specific enemy without resorting to hardcoded numbers.


This post has been edited by Trooper Dan: 13 December 2018 - 01:57 PM

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User is online   Jimmy 100MPH 

  • Trooper
  • 4,236

#2147

3D Realms is one of those companies that can type up five or six pages of shit and say nothing.

Coke costs a lot of money you know. - oasiz
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,316

#2148

View PostJimmy 4k, on 13 December 2018 - 02:02 PM, said:

3D Realms is one of those companies that can type up five or six pages of shit and say nothing.


The article is definitely saying something, it's just funny if you know more about the context -- Mblackwell writing about "new" IM features that he's had in his own EDuke32 projects going back 10 or 12 years :D
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User is offline   Mark 

  • Honored Donor
  • 2,750

#2149

Jimmy: That means they have a bright future in politics.

This post has been edited by Mark: 13 December 2018 - 02:10 PM

1

User is offline   oasiz 

  • 782

#2150

Most of the stuff was written by me, I picked the topics and mblackwell filled in many technical bits. 3DR itself has no say in the content really, just to clarify this.

If you have modded for eduke for years then a lot of the stuff will probably be familiar indeed. Everything that is there can more or less be done by anyone, and a lot has been done over the years.
I would say a major difference is that we started all CON from scratch, also replacing some stock functions with redone versions. Meaning we could approach some issues with less worry about legacy compatibility. Quite a bit of work goes there.
One goal with these blogs aside from the obvious extra exposure is to introduce some of the features and challenges of using an older engine choice to more of the general public and i think it works pretty well for that.

Most of all, these get done as a labor of love and was something we suggested to do. Having worked on this since 2015(four years soon), its become quite a dear project and we have quite a bit to say :P
Regarding length,
You should have seen the 3d blog entry befoere i started trimming it.
Also I would be awful in politics.
4

User is offline   Hank 

  • 2,078

#2151

View Postoasiz, on 14 December 2018 - 02:13 AM, said:

... stuff
You should have seen the 3d blog entry befoere i started trimming it.
Also I would be awful in politics.

I've seen the blog on Steam, a while ago. All I want to say: Many thanks for all Voidpoint's hard work to make this IM work in Build/EDuke32 :)

Merry Christmas; and a very, very, very happy 2019 :)

Ein sarkastischer Deutscher
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User is offline   oasiz 

  • 782

#2152

Sorry jimmy and zaxx but you can take your romance subplot elsewhere now.

EDIT: And I mean it.
1

User is online   Nancsi 

  • 368

#2153

View PostMaster O, on 09 December 2018 - 04:53 PM, said:

Cubez Outlaw sounds like a cool movie.


This game will look like Duke looked back in 1996.
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User is online   MetHy 

  • 1,519

#2154

View PostTrooper Dan, on 13 December 2018 - 02:08 PM, said:

The article is definitely saying something, it's just funny if you know more about the context -- Mblackwell writing about "new" IM features that he's had in his own EDuke32 projects going back 10 or 12 years :D



Someone who knows how Build works inside out isn't the target audiance for this article though. I didn't write this but I believe part of the point was also to say "all these things you've been taking for granted since Half-Life came out, we kinda have to incorporate them ourselves from scratch", and I don't know if that's what you're implying, but I don't believe anyone has copy-pasted anything from their mods into IM.
Also I believe part of the point of this blog entry is to explain to people that each Build dev has had to make its own effects and how they're made. It might seem like an obvious thing to you, but considering the widespread belief that "Build was updated with RoR for SW/Blood", people might think that any effect used in later Build games were made on the engine side, and by analogy, that IM can use any of those without having to work on them.


This post has been edited by MetHy: 15 December 2018 - 01:03 AM

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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,316

#2155

I was simply making the point that a lot of the things talked about in the article have been around for a long time, thanks to Eduke32. I don't object to the article at all.

View PostMetHy, on 15 December 2018 - 01:02 AM, said:

and I don't know if that's what you're implying, but I don't believe anyone has copy-pasted anything from their mods into IM.


If anything was copy-pasted, it was probably very general function type of stuff -- like math and physics calculations. Maybe certain other things where it made sense to do so, and there's nothing wrong with that. Porting over code you wrote that performs a general function is nothing like copy-pasting part of a map.
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User is offline   Zaxx 

  • 380

#2156

I'm dreaming about a blog post on how they solved EDuke32's frame pacing and vsync issues. :D

This post has been edited by Zaxx: 15 December 2018 - 03:29 AM

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User is offline   Zaxx 

  • 380

#2157

Btw. I love this signature from Jimmy:

Quote

Zaxx threatened to murder me in a PM.

:D

This post has been edited by Zaxx: 15 December 2018 - 03:50 AM

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User is online   Jimmy 100MPH 

  • Trooper
  • 4,236

#2158

We weren't supposed to shitpost in this thread any further, I'm fuckin reporting your post m8.

Coke costs a lot of money you know. - oasiz
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User is offline   Zaxx 

  • 380

#2159

Sure, trooper!
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User is offline   TerminX 

  • el fundador
  • 5,484

  #2160

View PostZaxx, on 15 December 2018 - 03:29 AM, said:

I'm dreaming about a blog post on how they solved EDuke32's frame pacing and vsync issues. :D

Game plays fine on my new 165Hz G-SYNC monitor.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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