Duke4.net Forums: Ion Maiden - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 86 Pages +
  • « First
  • 62
  • 63
  • 64
  • 65
  • 66
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Ion Maiden  "Preview Campaign available with pre-order!"

User is offline   HulkNukem 

  • 901

#1891

Any plans for behind the scenes footage/livestream of maybe level creation or other stuff?

I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc

This post has been edited by HulkNukem: 29 October 2018 - 10:26 AM

2

User is offline   Forge 

  • 8,432

#1892

View PostHulkNukem, on 29 October 2018 - 10:25 AM, said:

Any plans for behind the scenes footage/livestream of maybe level creation or other stuff?

I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc

With DavoX doing the commentary in an Irish accent
2

User is offline   Zaxx 

  • 486

#1893

Hey, with my new CPU I can run the preview campaign in software mode in 1080p without it dropping below 60 fps. Good times.
0

User is offline   DavoX 

  • Honored Donor
  • 734

#1894

View PostHulkNukem, on 29 October 2018 - 10:25 AM, said:

Any plans for behind the scenes footage/livestream of maybe level creation or other stuff?

I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc


There's something nice coming on thursday on a similar subject.
4

User is offline   Frederik Schreiber 

  • Slipgate Studios
  • 1,138

#1895

View PostHulkNukem, on 29 October 2018 - 10:25 AM, said:

Any plans for behind the scenes footage/livestream of maybe level creation or other stuff?

I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc


Yeah, we actually have something like that coming up Thursday by oasiz :)

This post has been edited by Frederik Schreiber: 29 October 2018 - 11:26 AM

3

User is online   Phredreeke 

  • 389

#1896

I'm kinda curious what's going on behind the scenes with the console ports given the fairly weak CPUs as well as the Xbox One using DirectX instead of OpenGL.
2

User is offline   oasiz 

  • 959

#1897

Won't be a live stream, not with these connections :D

But it's on something I've wanted to do for a while. I could probably explain hours and hours about behind the scenes stuff for this game, enough that people would start to die, but there is a game to do :)

Me being a mapper, you probably might guess what to expect.
2

User is offline   TerminX 

  • el fundador
  • 5,570

  #1898

View PostPhredreeke, on 29 October 2018 - 11:52 AM, said:

I'm kinda curious what's going on behind the scenes with the console ports given the fairly weak CPUs as well as the Xbox One using DirectX instead of OpenGL.

Rendering architecture overhaul that separates the game loop and rendering into separate threads and abstracts 3D rendering API calls away into a new backend that will have different implementations on different platforms.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
7

User is offline   Zaxx 

  • 486

#1899

View PostTerminX, on 29 October 2018 - 12:53 PM, said:

Rendering architecture overhaul

I know you're talking about the console releases but this reminds me of something: is there something in the works that would get rid of the disadvantages of Build's tick rate of 120? I of course mean stuff like very noticeable screen tearing even on crazy high fps, framepacing and vsync issues etc. It would be awesome if IM could achieve the "da smoothness". :)

This post has been edited by Zaxx: 29 October 2018 - 03:07 PM

0

User is offline   Micky C 

  • Honored Donor
  • 3,757

#1900

View PostTerminX, on 29 October 2018 - 12:53 PM, said:

Rendering architecture overhaul that separates the game loop and rendering into separate threads and abstracts 3D rendering API calls away into a new backend that will have different implementations on different platforms.


That sounds like something that could produce speed improvements on the PC too right, for both classic and OpenGL? Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!

This post has been edited by Micky C: 29 October 2018 - 03:51 PM

0

User is online   Mark 

  • Honored Donor
  • 2,864

#1901

I may be way off with my lack of technical expertise but that also sounded to me like a pre-requeset for supporting 3D glasses. Just another dream...

( just don't break Polymer, its means the world to me ;) )

This post has been edited by Mark: 29 October 2018 - 04:00 PM

0

User is online   Phredreeke 

  • 389

#1902

View PostMicky C, on 29 October 2018 - 03:51 PM, said:

That sounds like something that could produce speed improvements on the PC too right, for both classic and OpenGL? Posted Image


Theoretically yes. Though I think for Duke the performance increase would be rather minor while IM has a more demanding game loop.
0

User is offline   Micky C 

  • Honored Donor
  • 3,757

#1903

View PostPhredreeke, on 29 October 2018 - 05:08 PM, said:

Theoretically yes. Though I think for Duke the performance increase would be rather minor while IM has a more demanding game loop.


There are some mods and TCs with fairly demanding game loops as well though.

I hope this does result in a big speed increase for Ion Maiden with a lot of enemies on screen. Im not finding it possible to get past round 11 of Queen of the Hill because the shear number of enemies grinds the frame rate to a halt.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!

This post has been edited by Micky C: 29 October 2018 - 06:11 PM

0

User is offline   Sledgehammer 

  • 833

#1904

View PostForge, on 23 October 2018 - 07:33 AM, said:

Just don't get it through the 3dr site. Their customer service and keeping the community updated & informed is non-existent.
I doubt we'll get the last patch though them, so queen of the hill mode is still unplayable.
Pretty much resolved myself to wait for the final release to play it. (two weeks after it's already been out on steam)

That sucks. So, is Steam version the superior version?
0

User is offline   Micky C 

  • Honored Donor
  • 3,757

#1905

View PostSledgehammer, on 29 October 2018 - 07:48 PM, said:

That sucks. So, is Steam version the superior version?


The steam version has access to the beta version, which has the latest "unofficial" updates. When an official versioned update is released, it will be added to the 3DR site, as with the full version of the game. The 3DR version is still better in that VoidPoint gets a larger proportion of the money.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   Forge 

  • 8,432

#1906

View PostSledgehammer, on 29 October 2018 - 07:48 PM, said:

That sucks. So, is Steam version the superior version?

For the final release. No.
GoG & 3dr versions are drm-free.
(They might perform better because of it, but that probably depends on the system it's running on and how much having to run steam in the background affects available resources.)

The downside is getting it through 3dr means you'll have to listen to everyone go on and on, gushing over how great the game is, while you sit on your hands for two weeks waiting for 3dr to post the file to their server.
If you're the patient type, and can avoid the spoilers that are sure to flood the forum, then get the drm-free version.
But keep in mind that if a patch is ever issued, you'll probably never get it (at least not through the 'proper' channels)

This post has been edited by Forge: 30 October 2018 - 06:04 AM

0

User is offline   enderandrew 

  • 13

#1907

View PostForge, on 30 October 2018 - 05:15 AM, said:

(They might perform better because of it, but that probably depends on the system it's running on and how much having to run steam in the background affects available resources.)

I hate actual draconian DRM, but Steamworks itself has never once been shown to affect performance and barely counts as DRM.

The odd thing is that GOG is pushing GOG Galaxy heavily these days. Running GOG games through Galaxy with Galaxy features really defeats the whole argument of avoiding Steam. You need to log in and authenticate online and you have something interacting with your games to add online features/functionality. Except Steam has more/better features than GOG Galaxy.
1

User is online   Phredreeke 

  • 389

#1908

The difference is that GOG Galaxy is optional (for single player at least, a small amount games need it for multiplayer) You can always just run the game's EXE file. Unfortunately just because a game has a feature on Steam doesn't mean it has the same feature under GOG Galaxy (cloud saves, achievements, I think for a while it even required the overlay to take screenshots but that was changed in a later version)
0

User is online   MetHy 

  • 1,578

#1909

View Postenderandrew, on 30 October 2018 - 07:44 AM, said:

I hate actual draconian DRM, but Steamworks itself has never once been shown to affect performance and barely counts as DRM.


Actually when testing early releases with the Steam overlay turned on, I could lose up to 10 FPS in some parts. Turning it off was part of the "Performance tips" post.

I haven't tested with the overlay on in a long time so I'm not sure if it's still the case.
0

User is offline   Forge 

  • 8,432

#1910

My comp is pushing the 6+ years old mark, and it wasn't anywhere near top of the line at the time I assembled it. Every little bit of freed up resource matters.

Depends on the game.

The drm-free version of Ion Maiden, I can't get past level 5 or 6 in QotH because of lag.
The beta3 on steam - I played a couple levels past the one that says something about shotguns, and it barely hitched.

If the final drm-free version gets the improved performance, I should be able to play the entire game with zero issues.
Maybe I'll be impressed enough to make a crappy map or two. Maybe.

This post has been edited by Forge: 30 October 2018 - 08:57 AM

0

User is offline   gemeaux333 

  • 14

#1911

The new voxel rendering looks great : https://twitter.com/...321379358560256
4

User is online   MusicallyInspired 

  • 3,390

#1912

Indeed!

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble
0

User is offline   TerminX 

  • el fundador
  • 5,570

  #1913

View PostForge, on 30 October 2018 - 05:15 AM, said:

The downside is getting it through 3dr means you'll have to listen to everyone go on and on, gushing over how great the game is, while you sit on your hands for two weeks waiting for 3dr to post the file to their server.
If you're the patient type, and can avoid the spoilers that are sure to flood the forum, then get the drm-free version.
But keep in mind that if a patch is ever issued, you'll probably never get it (at least not through the 'proper' channels)

Come on man, you know that's bullshit. There's no way we're ever going to release an official patch after the game is out and then not give it to some of our customers. You're talking about a one time delay that occurred because 3DR went to an expo to show off the game, and the guy with access to update the site with the new downloads got sick with something he caught at the expo.

We should have just waited to release the patch, but it solved some important performance issues so I wanted it out ASAP to stop further negative reviews on Steam about performance problems. Releasing it like that technically violated our publishing agreement with 3DR, so please, don't continue to blame them for this one. If I had access to release it elsewhere at the same time I would have. I still believe fixing the problem for 90-some% of our customers as quickly as possible was better than fixing it for none of them.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
6

User is offline   Zaxx 

  • 486

#1914

View PostTerminX, on 30 October 2018 - 11:03 AM, said:

You're talking about a one time delay that occurred because 3DR went to an expo to show off the game, and the guy with access to update the site with the new downloads got sick with something he caught at the expo.

I think everyone's already forgotten about that at this point, guess he's complaining about Steam users getting access to test versions.
-1

User is offline   Forge 

  • 8,432

#1915

^presume nothing, and don't speak on my behalf.

@Tx
My real grief is that they ignored their forum, and couldn't be bothered to inform their customers of the situation. That's like a , "fuck you. we have your $, so now we don't have to address your concerns."
I have zero confidence in their customer support.

It doesn't boost my confidence any when they seem to 'accidentally' forget to mention who is developing the game in almost every press release or interview.
So I exaggerate a little while I piss down my own leg. I paid for the right to do so, but not on this forum, so I'll stop. Sorry for being a dick towards certain game publishers.

This post has been edited by Forge: 30 October 2018 - 01:13 PM

3

User is offline   enderandrew 

  • 13

#1916

View PostMetHy, on 30 October 2018 - 08:10 AM, said:

Actually when testing early releases with the Steam overlay turned on, I could lose up to 10 FPS in some parts. Turning it off was part of the "Performance tips" post.

I haven't tested with the overlay on in a long time so I'm not sure if it's still the case.

The overlay isn't Steamworks itself or the "DRM" of Steam. The overlay does mess with some games for some reason.
0

User is offline   Forge 

  • 8,432

#1917

View Postenderandrew, on 30 October 2018 - 12:52 PM, said:

The overlay isn't Steamworks itself or the "DRM" of Steam. The overlay does mess with some games for some reason.

For me it's not just the overlay, steam has to be running in order to launch the game - that still takes up some memory. It has a bigger footprint than my anti-virus and the bare-bones Nvidia services combined.
0

User is offline   Plokite_Wolf 

  • 3

#1918

View Postenderandrew, on 30 October 2018 - 07:44 AM, said:

I hate actual draconian DRM, but Steamworks itself has never once been shown to affect performance and barely counts as DRM.

The odd thing is that GOG is pushing GOG Galaxy heavily these days. Running GOG games through Galaxy with Galaxy features really defeats the whole argument of avoiding Steam. You need to log in and authenticate online and you have something interacting with your games to add online features/functionality. Except Steam has more/better features than GOG Galaxy.

Galaxy is still optional. As for online features, well, you can thank the industry's general laziness/aversion to implementing LAN functionality, so GOG had to implement something to stay somewhat competitive. For singleplayer-only players, which are in the majority in GOG's userbase, that's no big deal as long as those offline installers are a thing.

Administrator of CNCNZ.com and the Command & Conquer Wiki. Game admin, artist, and occasional reviewer at GameFront. Approver at MobyGames. Send help.
1

User is offline   TerminX 

  • el fundador
  • 5,570

  #1919

I understand your grievances and you make a lot of valid points, it's just that shitting on 3DR for it doesn't really help us address the issue. I give them hell about it enough behind closed doors as it is. ;)

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
3

User is offline   Zaxx 

  • 486

#1920

View PostForge, on 30 October 2018 - 12:44 PM, said:

^presume nothing, and don't speak on my behalf.

My assumption may have been wrong but I definitely did not speak on your behalf.

As for my assumption really, what else should have I assumed from stuff like this:

Quote

The drm-free version of Ion Maiden, I can't get past level 5 or 6 in QotH because of lag.
The beta3 on steam - I played a couple levels past the one that says something about shotguns, and it barely hitched.

But really I guess I assumed you were talking about this mostly because the DRM-free version lagging behind in updates is the only thing I find to be a real issue, the rest I couldn't care less about.

I mean stuff like seeing Voidpoint barely being mentioned sucks but at least it's perfectly understandable: 3DR is being used as a brand now and if you release a new game under the Build engine then it's absolutely your priority to push that brand as hard as you can. That's what drives up the sales, that's why even a 90 minute preview campaign that was never meant to be released as early access does a better job at early access than basically feature complete retro shooters like DUSK or Amid Evil do. So you know, I'm not a giant fan of 3Danish Realms either but from a business perspective pushing the 3DR brand instead of anything else IS the right decision. Honestly what boggles my mind is seeing this constant complaining about 3DR's incompetence while in reality 3DR's involvement is what gives the project the visibility it deserves. Sure, Fred can write terrible posts about the old school designs of Bombshell and seems like trailers that do not even have a fucking Voidpoint logo can get through the cracks but ultimately 3DR is doing the job they should (publishing the game and giving it as much visibility as possible) and they are doing that job competently.

As for 3DR not caring about the 3DR forums: again, it sucks but come on, dude, if you want to reach out you have Discord, Steam and apparently Duke4.net too so saying stuff like "you got my money and now you don't give a shit" is a bigger pile of horseshit than the entirety of DNF is. The 3DR forums were awesome, hell, they have a place in gaming history but nowadays there are 5 people posting there... on a crowded day. The 3DR store should be shipshape, on that one I agree but complaining about the forums? Really?

This post has been edited by Zaxx: 30 October 2018 - 02:30 PM

0

Share this topic:


  • 86 Pages +
  • « First
  • 62
  • 63
  • 64
  • 65
  • 66
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options