I have several mods on my computer and I would like to know if there is a way to start them without copying eDuke32 files for each mod. I am planning to create a module for RocketLaunch for my Hyperspin set. My files will be organized on something like this:
-Duke Nuken Mods
-|-Emulators
--|-eDuke32
-|-Mods
--|-Mod1 folder
--|-Mod2 folder
To start each mod I would create a specific command like something like
C:\Duke Nuken Mods\Emulators\eDuke32\eduke32.exe -g"..\..\Mods\Mod1\Mod1.grp" -x"..\..\Mods\Mod1\Mod1.con"
I´ve tryied several combinations with no sucess. the only way it works is if is in the same folder as eduke32.
I know abotu .grp files but some of the mods didnt worked after converting to .grp.
I am also looking for a way to open the mods in silence mode without going to the menu first.
Can you help me guys?
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eDuke32 command line
#1 Posted 20 July 2015 - 04:25 PM
#2 Posted 20 July 2015 - 05:52 PM
Try making the mod folders a subfolder of EDuke32. There is also the -j command line parameter to add folders to the game's virtual filesystem.
BTW, EDuke32 is a source port, not an emulator.
BTW, EDuke32 is a source port, not an emulator.
#3 Posted 20 July 2015 - 07:01 PM
Hendricks266, on 20 July 2015 - 05:52 PM, said:
Try making the mod folders a subfolder of EDuke32. There is also the -j command line parameter to add folders to the game's virtual filesystem.
BTW, EDuke32 is a source port, not an emulator.
BTW, EDuke32 is a source port, not an emulator.
Thank you man, It worked. Moved my folder inside EDuke32, added using -j and everything worked.
Do you know if there is a way to start EDuke32 automatically without showing the menu? what about starting in full screen?
My mistake. thanks for correcting me
#4 Posted 21 July 2015 - 12:32 PM
10cold, on 20 July 2015 - 07:01 PM, said:
Do you know if there is a way to start EDuke32 automatically without showing the menu? what about starting in full screen?
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