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disappearing wall glows

User is offline   Jamesfff 

#1

I have noticed, while playing the most recent version of EDuke32 with the latest HRP, that wall and floor glows are not restored with saved games. That, is, if you start a level normally (enter it by exiting the previous level or by the DNSCOTTY cheat code], save the game, and then restore from the saved game, wall and floor textures that glowed when you first entered the level no longer glow, as shown in the screenshots below. Why is this?

before restoring from saved game:
Attached Image: duke0019.png Attached Image: duke0020.png

after restoring from saved game:
Attached Image: duke0021.png Attached Image: duke0022.png
0

User is offline   blizzart 

#2

View PostJamesfff, on 30 June 2015 - 01:09 PM, said:

I have noticed, while playing the most recent version of EDuke32 with the latest HRP, that wall and floor glows are not restored with saved games. That, is, if you start a level normally (enter it by exiting the previous level or by the DNSCOTTY cheat code], save the game, and then restore from the saved game, wall and floor textures that glowed when you first entered the level no longer glow, as shown in the screenshots below. Why is this?

before restoring from saved game:
Attachment duke0019.png Attachment duke0020.png

after restoring from saved game:
Attachment duke0021.png Attachment duke0022.png



What does your eduke32.log file say?
0

User is offline   Jamesfff 

#3

Here you go:

EDuke32 2.0.0devel r5267 (64-bit) C++ build
Compiled Jun 14 2015 16:51:17
Application parameters: -game_dir DukePlus -conversion 20130105 
CON script date version: 20130105
Using C:/EDuke/DukePlus Install/ for game data
Using DukePlus/ for game data
Checking for updates...
Connecting to http://eduke32.sourceforge.net
Current version is 0... no updates available
Windows 7 Service Pack 1 (build 6.1.7601)
Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3)
Using "windows" video driver
Searching for game data...
Using C:/EDuke/DukePlus Install/DukePlus/ for game data
Using "DUKE3D.GRP" as main game data file.
Using group file "autoload/DUKE3D.GRP/duke3d_hrp.zip".
Using group file "autoload/DUKE3D.GRP/duke3d_music-arachno.zip".
Using group file "DukePlus/DUKEPLUS_RESOURCES.zip".
Compiling: EDUKE.CON (36 bytes)
Including: DukePlus/dpcons/DUKEPLUS.CON (439066 bytes)
Using DEF file: dukeplus.def.
Updated eduke32.cfg
Using config file "DukePlus/dp.cfg".
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (59407 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (60993 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (26079 bytes)
Including: DukePlus/dukebike/DUKEBIKE.CON (88936 bytes)
Including: DukePlus/dpcons/HUDPLUS.CON (70051 bytes)
Including: DukePlus/dpcons/PLAYERPLUS.CON (138936 bytes)
Including: DukePlus/dpcons/MONSTERPLUS.CON (245528 bytes)
Including: DukePlus/dpcons/CIVILIANS.CON (17011 bytes)
Including: DukePlus/strooper/STROOPER.CON (196470 bytes)
Resizing code buffer to 157328*8 bytes
Script compiled in 766ms, 157320*8b, language version 1.4+
4029/11264 labels, 825/2048 variables, 12/512 arrays
323 quotes, 46 strings, 40 events, 495 actors
Initialized 24.0M cache
Loading "dukeplus.def"
Duke Plus 2.35 [NixFix 5.4.674]
Polymer High Resolution Pack (version 5.4.674)
.................................................................................
..............
Definitions file "dukeplus.def" loaded in 12581 ms.
RTS file "DUKE.RTS" was not found
Initializing OSD...
0 joystick(s) found
Executing "DukePlus/dp_settings.cfg"
Loading clip map: _clipshape0.map
Loaded clip map.
Setting video mode 1440x900 (32-bpp fullscreen)
Disabling desktop composition...
OpenGL information
 Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.3345
Opened "DukePlus/textures" as cache file
Cache contains 5359039 bytes of garbage data
Initializing Polymer subsystem...
PR : FBO #1 initialization failed.
PR : FBO #2 initialization failed.
PR : FBO #3 initialization failed.
PR : FBO #4 initialization failed.
PR : FBO #5 initialization failed.
PR : Initialization complete in 1434 ms.
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz
Load tile 2492: p0-m4-e0 highres/screen/menu/2492_ver.png... 47 ms
Load tile 2493: p0-m4-e0 highres/screen/menu/2493.png... 75 ms
Load tile 3281: p0-m4-e0 highres/screen/menu/3281.png... 76 ms
PR : Board loaded.
Loaded map hack file "maphacks/3drealms/E2L1.mhk"
Load tile  499: p0-m4-e0 highres/textures/0499.jpg... 29 ms
Load tile  499: p33-m4-e1 ... 10 ms
Load tile  502: p0-m4-e0 highres/textures/0502_d.png... 16 ms
Load tile  502: p33-m4-e1 ... 16 ms
Cache time: 13495ms
E2L1: SPACEPORT
Load tile 6274: p0-m4-e0 DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/rpgmuzzleflash.png... 15 ms
Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_settings.cfg
polymer_resetlights: reloaded maphack
Game Saved
Cache time: 211ms
PR : Board loaded.
MOUSE AIMING OFF
 
Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_settings.cfg

0

User is offline   OpenMaw 

  • Judge Mental

#4

A quickfix might be to type "restartvid" in the console.
0

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