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Back  "Im back working on WGR2"

User is offline   William Gee 

  • 98

#1

So Yeah I'm back working on WGR2, hoping to bring together everything I can for a release.

Attached thumbnail(s)

  • Attached Image: duke0008.png
  • Attached Image: duke0009.png

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User is offline   Doom64hunter 

  • 228

#2

Great news!

Really liked it when the first episode came out, glad to see development is not dead yet.
0

User is offline   Gambini 

  • 1,359

#3

YEHAAAAA!!!

Im so glad to see you around again WG!!

My maps

eat my shorts
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User is offline   Micky C 

  • Honored Donor
  • 3,698

#4

Should have used this image:

Posted Image

No one makes levels quite like WG!

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
1

User is online   Radar 

  • 950

#5

YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES

Can't wait for new material! :P
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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,265

  #6

View PostMicky C, on 21 June 2015 - 05:41 PM, said:

Should have used this image:

Posted Image

I think you mean


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User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,438

#7

I'm back as well, and significant development has happened in the last week.
4

User is online   Radar 

  • 950

#8

You can't even handle my hype levels right now. MIGHT EXPLODE.

This post has been edited by Nopony: 27 June 2015 - 12:59 PM

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User is offline   Sixty Four 

  • Turok Nukem
  • 802

#9

Being a mapper that started after you were around I never had chance to speak to you before, and its nice to see that you are around again. Hello your maps are great I like them because you always have your own touch, you can tell when you made it. Something about the architecture I am not just praising you xD a lot of inspiration from your maps and its what I would have said if you were around heh. Anyway I hope you enjoy a return.

Dinosaur Hunter

Turok Forums
0

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,438

#10

Still back.

Bigger, better and backer than ever.

OK maybe not bigger.
3

User is offline   William Gee 

  • 98

#11

Now we just need Cage. :)
1

User is online   Mike Norvak 

  • Music Producer
  • 650

#12

View PostWilliam Gee, on 01 July 2015 - 09:42 PM, said:

Now we just need Cage. :)


Posted Image

There you go!
4

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,265

  #13

View PostWilliam Gee, on 01 July 2015 - 09:42 PM, said:

Now we just need Cage. :)

He's busy. :D
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User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,438

#14

View PostHendricks266, on 02 July 2015 - 06:05 PM, said:

He's busy. :)


The way you posted that with the smiley face...makes it look like he's busy sucking your cock.
1

User is offline   Lunick 

  • Snazzy Ex Tazzy
  • 4,643

#15

View PostTrooper Dan, on 02 July 2015 - 10:04 PM, said:

The way you posted that with the smiley face...makes it look like he's busy sucking your cock.

Posted Image

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
Posted Image
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User is offline   Spiker 

  • 257

#16

View PostTrooper Dan, on 02 July 2015 - 10:04 PM, said:

The way you posted that with the smiley face...makes it look like he's busy sucking your cock.
That's the kind of attitude that I like. Taking everything semi-humourosly. You were wrong about whose cock he is sucking though Posted Image

Looks like those alien bastards drank all my beer.
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User is offline   Micky C 

  • Honored Donor
  • 3,698

#17

View PostSpiker, on 02 July 2015 - 10:19 PM, said:

That's the kind of attitude that I like. Taking everything semi-humourosly. You were wrong about whose cock he is sucking though Posted Image


Yep, Lunick's being mysteriously quiet here...

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
1

User is online   Mark 

  • Honored Donor
  • 2,784

#18

and squinty-eyed :)
0

User is offline   William Gee 

  • 98

#19

Its been a while, but what evs. I'm enjoying doing a bit of mapping again.

Posted Image
6

User is online   Ninety-Six 

  • 95

#20

Is this a true additional episode?

This post has been edited by Ninety-Six: 14 January 2019 - 02:54 AM

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User is offline   William Gee 

  • 98

#21

There will be both new and improved levels.
3 out of 5 levels in Episode 3 will be new.
All levels in Episode 4 will be new.

All of the episodes will be connected into one game with no need of the menu for episode selection.
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User is offline   TheDragonLiner 

  • 266

#22

View PostWilliam Gee, on 28 January 2019 - 03:10 AM, said:

There will be both new and improved levels.
3 out of 5 levels in Episode 3 will be new.
All levels in Episode 4 will be new.

All of the episodes will be connected into one game with no need of the menu for episode selection.


So you're making a big remake/re-boot of the old WGR2 ? Or will it be a Combo of both ? Or will it be entirely new ?

If you say you've never had any problem with doors in Build Engine games, you're a liar.
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User is online   Ninety-Six 

  • 95

#23

View PostWilliam Gee, on 28 January 2019 - 03:10 AM, said:

There will be both new and improved levels.
3 out of 5 levels in Episode 3 will be new.
All levels in Episode 4 will be new.

All of the episodes will be connected into one game with no need of the menu for episode selection.


Awesome.


And what will become of the episodes in the current 1.2? Castle Demonhorn, WGR1, and Total Chaos? Side/Bonus episodes? Integrated into the others? Scrapped entirely?

This post has been edited by Ninety-Six: 28 January 2019 - 07:52 AM

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User is offline   William Gee 

  • 98

#24

View PostTheDragonLiner, on 28 January 2019 - 06:44 AM, said:

So you're making a big remake/re-boot of the old WGR2 ? Or will it be a Combo of both ? Or will it be entirely new ?


I am finishing the job, this includes all of the old stuff, siege Breaker, WGRealms and the 2 user levels all accessible from the first level.
1

User is online   Ninety-Six 

  • 95

#25

Sweet. How will character switching work in this hub system, if I may ask?
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User is online   Mike Norvak 

  • Music Producer
  • 650

#26

 Ninety-Six, on 28 January 2019 - 04:50 PM, said:

Sweet. How will character switching work in this hub system, if I may ask?



Do you remember Alien Armagedon swap characters function? it started with WGR2, I believe this is gonna be implemented somewhat in the level, or at least it would be a good idea.
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User is online   Ninety-Six 

  • 95

#27

View PostMike Norvak, on 28 January 2019 - 05:08 PM, said:

Do you remember Alien Armagedon swap characters function? it started with WGR2, I believe this is gonna be implemented somewhat in the level, or at least it would be a good idea.


I haven't played it yet actually (And I should really get on that) so can you break it down?
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User is online   Mike Norvak 

  • Music Producer
  • 650

#28

 Ninety-Six, on 28 January 2019 - 05:35 PM, said:

I haven't played it yet actually (And I should really get on that) so can you break it down?


You can switch characters on the fly. I'm not sure if William plans to use it in his maps though.


This post has been edited by Mike Norvak: 28 January 2019 - 06:33 PM

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User is online   Ninety-Six 

  • 95

#29

View PostMike Norvak, on 28 January 2019 - 06:32 PM, said:

You can switch characters on the fly. I'm not sure if William plans to use it in his maps though.

The way Jedrik and his weapon spawns work I have no idea how that would play out, but I almost certainly have no idea what I'm talking about, here.
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User is offline   William Gee 

  • 98

#30

View PostNinety-Six, on 28 January 2019 - 04:50 PM, said:

Sweet. How will character switching work in this hub system, if I may ask?


I don't know. That is up to the coding experts. :D
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