Bloodstained: Ritual of the Night "Koji Igarashi's new Metroidvania"
#1 Posted 06 May 2015 - 01:14 PM
There's not too much info on it, but judging by the teaser website for the game, Sword or Whip, it's not too hard to guess what he's going for here.
Here's an older article on it, before the site launched on May 4th, summing most of it up:
Nintendo Life: Rumour: Koji Igarashi's Castlevania Successor Could Rise From The Grave This Week
I'm a huge (to the point of it being just silly) fan of IGA's Metroidvania games and I couldn't be more excited to see the master at work once again. Especially with IGA leaving and after seeing how Konami's Castlevania "reboot" with the lackluster God of War and Shadow of the Colossus clones, Lords of Shadow, started tumbling down on a windy path, killing all hopes for the actual series to ever continue as grand it used to be.
If Destructoid's editor-in-chief Jonathan Holmes is to be believed, a Kickstarter for this thing is launching on May 12th.
I don't know about you, but I'm rooting for #ClanIronFlail. May this be a welcome and successful contribution from IGA!
This post has been edited by Daedolon: 12 May 2015 - 10:19 AM
#2 Posted 07 May 2015 - 05:07 AM
Let's see if IGA's new project holds a candle to his Castlevania series.
This post has been edited by DustFalcon85: 07 May 2015 - 05:09 AM
#3 Posted 07 May 2015 - 05:10 AM
I honestly can't stop to the point of being autistic about it too, and it's become one of my favourite type of games. So, getting a news like this, just as I'm done playing them all, is incredible and I couldn't dreamt any better.
This post has been edited by MetHy: 07 May 2015 - 05:12 AM
#4 Posted 07 May 2015 - 05:18 AM
If you keep voting, IGA will at random state that "The final quarter looms, <your name>.". Apparently it's referring to the Moon's phases; the last quarter begins on May 11th, so I guess that's a revision to the upcoming Kickstarter launch date?
#5 Posted 07 May 2015 - 10:53 AM
Like, anyone who thinks Capcom is bad? Konami's been WAY worse. Gradius, Contra, Goemon, Twinbee, and boatloads of other franchises have been left to rot despite their immense popularity and track record. The Twinbee franchise was so popular at one point it had MUSIC CONCERTS specifically dedicated to it. And of course, the Jim Sterling video goes over how publishing wise, they don't even fucking advertise the games released under them in the first place. There's boatloads of games they've made that nobody knows about, simply because they don't fucking advertise or promote at all.
Their most popular toyline, Busou Shiki, they cancelled right as the anime for it came out. That's how fucking retarded they are with business decisions.
This post has been edited by Carl Winslow: 07 May 2015 - 11:00 AM
#6 Posted 08 May 2015 - 12:30 PM
Game Informer: Watch The Creator Of Castlevania: Symphony Of The Night Play His Game
#7 Posted 09 May 2015 - 05:22 AM
#8 Posted 11 May 2015 - 10:04 AM
https://www.kickstar...al-of-the-night
In short:
- budget out of proportion ; and he says that this is only part of the budget too, which would allow him to have more financial support from big companies....
- not 2D, 2.5D.
- you have to pay 100$ 2 years in advance if you want the final version
- the game will be filled with all kind of bullshit "designed" by rich people willing to backe 5-10k or more
- the concept art look terrible
I don't know what to think. I'll probably bake 28$ anyway. I hope it won't turn out as bad as it sounds like.
Honestly having to pay 100 bucks 2 years in advance if you want the final version of a game is everything I hate about "modern gaming".
This post has been edited by MetHy: 11 May 2015 - 10:06 AM
#9 Posted 11 May 2015 - 10:06 AM
#10 Posted 11 May 2015 - 12:14 PM
The lead character concepts look amazing to me, reminds me of Shanoa and a bit of Juste and maybe a touch of Charlotte, which coincidentally are my favourite Metroidvania characters.
That white outline on Miriam, the lead character, is something I'm super glad to see doing a return from Harmony of Dissonance. I guess I'm just a sucker for IGA's stuff, but it's been consistently rewarding to play.
#11 Posted 11 May 2015 - 12:44 PM
Mighty Number 9 is a good example of a very similar case, Inafune quit Capcom to make a (crowdfunded?) "clone of his own games", except in 2.5D this time because it costs less, and imo the end result look terrible; and gameplay looks sluggish too.
There is very few modern 2.5D games I enjoyed. Something doesn't click for me.
#12 Posted 11 May 2015 - 01:48 PM
#13 Posted 11 May 2015 - 08:55 PM
oh and as if it wasn't enough, I just noticed that the co-op mode, made only if it reaches 1,250,000, is LOCAL co-op. In 2017.
Sounds like they don't need my money after all, and since I seem to dislike crowdfunding so much I'll probably just buy the game at release... and pirate the ultimate version made for those who baked 100 bucks.
Seriously what do they do with all that money, hookers and coke all day every day?! Is there even any system that checks that all the money is for the project itself and not half for the pocket of some random guy?!
This post has been edited by MetHy: 11 May 2015 - 09:04 PM
#14 Posted 12 May 2015 - 12:38 AM
So a publisher is putting up 90% of the scaled planned development budget. Backers are just subsidizing a multi-million dollar company efforts.
#15 Posted 12 May 2015 - 05:07 AM
To me the worst about this all is that he claims on the page that the game will be 2.5D because it's easier and cheaper to make. With all that money this shouldn't be a concern anymore and the game should be 2D....
I am really scared of the shift to 2.5D, imo it did not work for Rocket Knight, Bionic Commando, Mighty Number 9, etc
Also there is already more than 50 backers who are going to "make" a secret room in the game because they've paid enough for it. 50 in less than a day.
With 30 days left, how many secret rooms will the game end up with, 1500 ?!
The game system, according to the explanations, seem interesting though.
P.S. : I had no idea that programming cheat codes into a game was as costly as 150,000$.... But I'll try to cut it with my dislike of the bullshit side of crowdfunding.
P.P.S : I said I tried to cut it but... I've also got to say that in this case crowdfunding a shitty excuse for gutless publishers. The job of publishers IS to believe and support a project, and to take the risks; but in this case the publishers DEMANDED to be sure that the project will work, thus using crowdfunding as a proof...
Crowdfunding was supposed to be for people who can't find publishers; or for people who didn't want to deal with publishers. Now it's for publishers who don't want to do their jobs.
This post has been edited by MetHy: 12 May 2015 - 05:21 AM
#16 Posted 12 May 2015 - 10:18 AM
Doing an explorable platformer game in 3D can work out really well. One of my favourite games on the Xbox 360, and possibly my favourite metroidvania outside the Castlevania series follows this style, and I think it works well. It's an example of a more traditional 3D platformer game that's a metroidvania.
(sorry for people who don't like IGN, just grabbed the first link on YouTube)
But for something that's more relevant to Bloodstained, secretly I'm hoping they'll ditch the perspective view, though, in favor of an orthographic camera view, since it's one of the prettiest way of doing old-school like visuals without having to do massive sprite work. It looks amazing in Guilty Gear Xrd (below):
With properly stylized 3D models rendered without the perspective as in the above example, I think Bloodstained: Ritual of the Night could look amazing.
#17 Posted 24 May 2018 - 07:16 AM
https://store.steamp...se_of_the_Moon/
#18 Posted 24 May 2018 - 03:30 PM
Daedolon, on 24 May 2018 - 07:16 AM, said:
https://store.steamp...se_of_the_Moon/
Honestly so far it seems better than the main game. Here's hoping they show us something cool soon because even though I love Iga and SotN Bloodstained is yet to wow me with something.