Unity "Version 5 just released"
#1 Posted 03 March 2015 - 01:41 PM
I've been previously working with Unity 4 for several months, and now that Unity 5/ just launched, I'm delving further into its features and capabilities as a game development platform. Luckily it seems like it's slowly becoming the industry standard (for small scale companies anyway) so my studies (and now work) with Unity aren't going to waste.
It feels almost as expandable and prototypeable(sp?) as EDuke32, almost, anyway so it might be a nice platform to prototype some of my ideas on as well.
Totally not a paid promotion, just really interested in the platform and what other people might think of it or use it for.
http://unity3d.com/
#2 Posted 03 March 2015 - 02:01 PM
#3 Posted 03 March 2015 - 02:15 PM
No offence, but the idea of EDuke32 as a 'game development platform' on the same level as either UE or Unity is rediculous.
#4 Posted 03 March 2015 - 02:16 PM
Due to a short job position, I got into Unity and actually started realizing its potential as a development platform. Now with more (anything over 0 is more, I guess) ties into local (and national) game developers I can see its usefulness in your portfolio since it's pretty much the go-to platform for developing games. Definitely helpful to know and learn.
Tea Monster, on 03 March 2015 - 02:15 PM, said:
I thought I said prototyping platform? And you haven't seen some of the stuff I have
This post has been edited by Daedolon: 03 March 2015 - 02:17 PM
#5 Posted 03 March 2015 - 02:17 PM
Hendricks266, on 03 March 2015 - 02:01 PM, said:
Disagree, Unity maybe, but no Unreal Engine, C++ is to hard for beginners, they will prefer scripting languages, so I don't expect much shit from coming our UE. But if we are talking about bad platforms/software, it's a GameMaker for sure.
This post has been edited by termit: 03 March 2015 - 02:19 PM
#6 Posted 03 March 2015 - 06:48 PM
Pros: very versatile. Lot's of learning tools and books available
Cons: besides the up front, everything else you may need comes from the 'Store'. Even a simple tool like 'snap to model or to grid' costs another $25. Those nickels and dimes can add up very fast.
b.t.w. scripting is now mostly done in C#. May look simple at first, but on the second look it is still a programming language
#7 Posted 04 March 2015 - 01:35 AM
Hank, on 03 March 2015 - 06:48 PM, said:
Pros: very versatile. Lot's of learning tools and books available
Cons: besides the up front, everything else you may need comes from the 'Store'. Even a simple tool like 'snap to model or to grid' costs another $25. Those nickels and dimes can add up very fast.
b.t.w. scripting is now mostly done in C#. May look simple at first, but on the second look it is still a programming language
I'd add Assets Store to pros. If you can do that some simple thing and test it in one hour then do it yourself, if not it's better to buy it for $25, because one hour of programmer work cost more than $25. So having a choice to buy or to do it yourself is always good.
#8 Posted 04 March 2015 - 02:31 AM
Hank, on 03 March 2015 - 06:48 PM, said:
I just googled it and found a script someone had posted online.
#9 Posted 04 March 2015 - 05:13 AM
This post has been edited by Steveeeie: 04 March 2015 - 05:14 AM
#10 Posted 04 March 2015 - 05:33 AM
You were supposed to be able to create new contents for the game with the editor... but the compatilbe editor (premium version Unity Pro) cost 1500 euros in one time or 75 euros per month... who the hell could afford that ?
#11 Posted 04 March 2015 - 07:06 AM
gemeaux333, on 04 March 2015 - 05:33 AM, said:
You were supposed to be able to create new contents for the game with the editor... but the compatilbe editor (premium version Unity Pro) cost 1500 euros in one time or 75 euros per month... who the hell could afford that ?
You have to agree it's not Unity problem, it's a wrong approach by developers of Might and Magic X Legacy. If they expected that somebody will do new content they should provided proper free tools. Broforce made with Unity too, but they have a build-in level editor.
#12 Posted 04 March 2015 - 08:39 AM
termit, on 04 March 2015 - 01:35 AM, said:
age old argument for Unity 3D. And no, it is not always good. I have had a hope in hell optimizing this piece of shit.
So I say it again, bottom line
added
They changed a lot in 5, so I needed to slow down here.
added
Nah, still the same.
This post has been edited by Hank: 06 March 2015 - 06:18 AM
#13 Posted 04 March 2015 - 08:42 AM
termit, on 03 March 2015 - 02:17 PM, said:
ahahaa you don't have to do that, it has Blueprint, which a significant amount of stuff can be done through without getting super fancy.
Unity you pretty much HAVE to use C#, which from experience is nothing but a pain in the dick psuedo-java.
This post has been edited by Carl Winslow: 04 March 2015 - 08:43 AM
#14 Posted 04 March 2015 - 07:39 PM
#15 Posted 05 March 2015 - 01:04 AM
#16 Posted 05 March 2015 - 11:35 AM
#17 Posted 05 March 2015 - 02:32 PM
Daedolon, on 05 March 2015 - 01:04 AM, said:
That's interesting, i thought all that stuff wasn't there for free, but maybe now ill learn how to use unity.
This post has been edited by ReaperMan: 05 March 2015 - 02:32 PM