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How to make deep normal map

#1

Hi, everybody!
In my works for creation of normal map I use GIMP and this method.
However my normal map too plane.

For example, it is an original texture and normal map from HRP:
Posted ImagePosted Image

It is my normal map
Posted Image

And it is result: original HRP and my textures:
Posted ImagePosted Image

my texture is insufficiently convex :-(
It is sure at a forum there are people participating in creation of HRP. Please explain as to make deep normal map?
0

User is offline   Spiker 

#2

I think you are talking about height maps which are stored in the alpha channel of the image, white meaning more promiment shape, black the opposite. The rest is controled in the def files. To get the right numbers you need to experiment a bit with it.
0

User is offline   Hank 

#3

To first post
I use the Gimp also, to lazy to go through 11 minutes. Yet, the plug-in shown in the video, in the first minute or so will not give you the settings required for this.

After you made a 'good' height map, desaturated and color levels nearer to black and white, use xNormal to generate the normal. There you have full control of the minimum height, giving you the 'height' variation

AND as Spiker wrote, you need to play with the settings a little.

This post has been edited by Hank: 25 February 2015 - 04:12 PM

1

User is offline   Tea Monster 

  • Polymancer

#4

Those white streaks on the HRP texture is the height map peeking through the normal map.

As in all things, the best way is to model (sculpt) it and bake it.
0

User is offline   Steveeeie 

#5

View PostTea Monster, on 25 February 2015 - 11:49 PM, said:

Those white streaks on the HRP texture is the height map peeking through the normal map.

As in all things, the best way is to model (sculpt) it and bake it.


Or give ndo a try:

http://quixel.se/dev/ndo
0

User is offline   Hendricks266 

  • Weaponized Autism

  #6

View PostTea Monster, on 25 February 2015 - 11:49 PM, said:

As in all things, the best way is to model (sculpt) it and bake it.

View PostSteveeeie, on 26 February 2015 - 12:36 AM, said:

Or give ndo a try:

http://quixel.se/dev/ndo

Indeed. CrazyBump / InsaneBump / HolyFuckingShitBump are only well-suited to natural materials that could benefit from mild, loosely-defined normal mapping. Any man-made structure should have a normal map built in a way that you define.
0

#7

View PostHendricks266, on 26 February 2015 - 09:23 AM, said:

Indeed. CrazyBump / InsaneBump / HolyFuckingShitBump are only well-suited to natural materials that could benefit from mild, loosely-defined normal mapping. Any man-made structure should have a normal map built in a way that you define.


Thank you very much! InsaneBump is great!
Height map added to the mask (alpha channel) normal map gives the desired result
Posted Image
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