Re-Exhumed on Eduke32?
#1 Posted 14 February 2015 - 08:37 AM
http://forum.zdoom.o...t=47821#p813860
Re-Exhumed (public test 1.2)
This post has been edited by geomancien: 03 March 2015 - 01:20 AM
#2 Posted 14 February 2015 - 10:17 AM
#3 Posted 14 February 2015 - 11:39 AM
geomancien, on 14 February 2015 - 08:37 AM, said:
http://forum.zdoom.o...t=47821#p813860
Re-Exhumed data
Projects like this and ZBlood are absolutely disgusting. "HEY GUYS I LIKE A GAME I'LL RIP ITS ASSETS AND MAKE A MOD IN DOOM."
The only way EDuke32 would ever support Exhumed is if it were based on the PC version's source code, and there's a pretty good chance that it's lost forever ala Strife. That doesn't mean that there is no hope, but it would take an extraordinary effort.
Corvin, on 14 February 2015 - 10:17 AM, said:
It is not at all as simple as "it has better graphics". The PC version is a distinct game from the Saturn and PlayStation versions, and each of the three runs on its own particular engine (BUILD, SlaveDriver, and something custom respectively). EDuke32 supporting these console versions would be entirely out of scope.
#4 Posted 14 February 2015 - 01:00 PM
I haven't seen the Saturn version in awhile; I can't remember if there the same tiles.
#6 Posted 14 February 2015 - 01:57 PM
Quote
Have you actually played Re-Exhumed? I'll grant you about Zblood, but Re-Exhumed is actually pretty great. I don't know how far it will actually go but it doesn't just feel like a doom mod.
#8 Posted 15 February 2015 - 05:18 PM
This post has been edited by StrikerMan780: 15 February 2015 - 05:32 PM
#9 Posted 16 February 2015 - 09:35 AM
Hendricks266, on 14 February 2015 - 11:39 AM, said:
I understand your point on ZBlood, but this sounds like you just judge it but never actually played it, sorry it just sounds so bad for me...
If you ever played that mod and still feel like that, then I may convince your point.
Yeah, even it used ZDooM engine, but doesn't mean it'll be plays like DooM, if it is, then that's fault of author who just silly.
Oh, this is interesting...(PS: this link may become broken after some weeks/months later due ZDooM forum's host setting.)
This post has been edited by Player Lin: 16 February 2015 - 09:50 AM
#10 Posted 16 February 2015 - 09:48 AM
I guess it's a cool if people see it as "just a mod", the problem being that 1) most people see it as a replacement of the original, even though it's by definition inferior 2) the modders could have spent his time doing something original instead
Also I can play the game just perfectly in dosbox, thank you. People have even found way to have autorunning and mouselook always active, as well as ways to have a fast strafing.
Now though, I love Powerslave (DOS version, not so found of the console versions), and when I play it I dream as seeing / making a mod for it EDuke32, but not a recreation... a sequel would be great.
P.S : Speaking of "you can never recreate a game 100% accurately" and Powerslave at the same time, it's funny because the devs who made Powerslave also recreated DN3D in their engine, for Saturn. The gameplay is off by MILES, and those guys were pros.
This post has been edited by MetHy: 16 February 2015 - 09:52 AM
#11 Posted 16 February 2015 - 11:06 AM
MetHy, on 16 February 2015 - 09:48 AM, said:
#12 Posted 16 February 2015 - 02:22 PM
#13 Posted 16 February 2015 - 04:58 PM
Also, what about that guy remaking Blood on the Dark Forces engine? Nobody seems to have a problem with that.
I think a mod of Exhumed/Powerslave on eDuke32 would be awesome if it was a sequel or something, and not just a port of the first game.
#14 Posted 16 February 2015 - 04:58 PM
gerolf, on 16 February 2015 - 04:58 PM, said:
I do.
#15 Posted 16 February 2015 - 05:14 PM
gerolf, on 16 February 2015 - 04:58 PM, said:
Quote
http://xlengine.com/...ndering-part-i/ March 30, 2014
"Nobody" has a problem because it will never become a reality.
#16 Posted 17 February 2015 - 05:58 AM
LeoD, on 16 February 2015 - 11:06 AM, said:
I meant it, pro in both meanings of the word. Lobotomy is very respescted.
#17 Posted 18 February 2015 - 06:10 PM
#18 Posted 18 February 2015 - 09:26 PM
Just to see it without actually using it since I left Doom when I stopped using my Genesis 32x.
#19 Posted 18 February 2015 - 11:00 PM
Corvin, on 18 February 2015 - 09:26 PM, said:
Sorry about the framerate issue, GZDoom just doesn't like me.
#20 Posted 19 February 2015 - 07:22 AM
#21 Posted 20 February 2015 - 02:37 PM
#22 Posted 20 February 2015 - 02:48 PM
Carl Winslow, on 20 February 2015 - 02:37 PM, said:
I'm not 100% sure they have the rights considering their vague wording. Also Kaiser is only working on PowerslaveEX which is based on the Saturn version. No progress towards the PC version.
Edit: Seems I tell a lie, it is actually based on the PS1 version https://powerslaveex...ge-1/#comment-4
This post has been edited by Lunick: 21 February 2015 - 04:44 AM
#23 Posted 20 February 2015 - 05:27 PM
#24 Posted 21 February 2015 - 05:10 AM
I was gonna show interest in such a project from with whatever capability I have with my free time, but I guess now I don't have to.
#25 Posted 21 February 2015 - 08:55 AM
This post has been edited by Player Lin: 21 February 2015 - 08:57 AM
#27 Posted 24 February 2015 - 07:52 AM
Daedolon, on 21 February 2015 - 05:10 AM, said:
I was gonna show interest in such a project from with whatever capability I have with my free time, but I guess now I don't have to.
Is that a stab at Kaiser, or is that a positive remark? I can't tell.
(Kaiser did Doom 64EX and Strive: Veteran Edition, both great projects and developed in a timely manner). Not to be confused with Lucius, another reverse engineer who's nowhere to be found.
This post has been edited by StrikerMan780: 24 February 2015 - 07:54 AM