[ RELEASE] GRAVEYARD "just another walk in the park"
#91 Posted 15 September 2017 - 02:10 PM
#92 Posted 15 September 2017 - 02:59 PM
In case i'm not here when you reply, Make sure the project is in a clean folder, using the included older version of Eduke32 and that the game folder is not a subfolder of your Steam installation of Duke Nukem. Someone had the same problem with the Decay TC. I saw in their log file a bunch of lines from Steam, GOG and World Tour. Keep Graveyard away from those.
This post has been edited by Mark.: 15 September 2017 - 03:14 PM
#93 Posted 15 September 2017 - 03:59 PM
Mark., on 15 September 2017 - 02:59 PM, said:
In case i'm not here when you reply, Make sure the project is in a clean folder, using the included older version of Eduke32 and that the game folder is not a subfolder of your Steam installation of Duke Nukem. Someone had the same problem with the Decay TC. I saw in their log file a bunch of lines from Steam, GOG and World Tour. Keep Graveyard away from those.
Yes, I made sure of all that. Followed the installation instructions.
It does indeed somehow go to the GOG folder to use data, for some strange reason.
"Using C:/GOG Games/Duke Nukem 3D/ for game data"
I don't see how that would happen since it's all in a clean folder with only the GRP added.
As for the errors:
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (42802 bytes)
USER.CON: In event `EVENT_SOUND':
USER.CON:24: error: symbol `temp' is not a game variable.
USER.CON:24: error: expected a keyword but found `fvarand'.
GAME.CON:31: error: parameter `ANULLACTION' is undefined.
GAME.CON:31: error: expected a keyword but found `0'.
Found 0 warning(s), 4 error(s).
#94 Posted 15 September 2017 - 04:03 PM
And could you post the log file from the beginning?
This post has been edited by Mark.: 15 September 2017 - 04:04 PM
#95 Posted 15 September 2017 - 04:21 PM
sorry, its been 30 minutes and no reply. I have to leave.
This post has been edited by Mark.: 15 September 2017 - 04:34 PM
#96 Posted 29 September 2017 - 11:44 AM
This post has been edited by Paul B: 29 September 2017 - 12:11 PM
#97 Posted 29 September 2017 - 04:01 PM
Give me a few days and I'll see if I can integrate those patches into the project. Since releasing HHR on Moddb I have been thinking about doing it for Graveyard too. So I would have to make those fixes for that. I'll PM you when I'm done and where you can download the project zip file from.
My real ( and secret ) reason for the separate patch was so I could have an estimate of how many downloads of the project there were. I don't have access to that number where the main file is hosted. Just kidding. It was laziness.
This post has been edited by Mark.: 29 September 2017 - 04:04 PM
#98 Posted 29 September 2017 - 05:44 PM
#99 Posted 17 August 2018 - 07:19 PM
Log:
EDuke32 2.0.0devel r4376 (32-bit)
Compiled Mar 15 2014 07:19:25
Using D:/Build/graveyard/ for game data
Checking for updates...
Connecting to http://eduke32.sourceforge.net
Current version is 20160701Windows 8.1 (build 6.3.9600)
Initializing SDL system interface (compiled against SDL version 2.0.1, found version 2.0.1)
Using "windows" video driver
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
Compiling: GAME.CON (151133 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (42802 bytes)
USER.CON: In event `EVENT_SOUND':
USER.CON:24: error: symbol `temp' is not a game variable.
USER.CON:24: error: expected a keyword but found `fvarand'.
GAME.CON:31: error: parameter `ANULLACTION' is undefined.
GAME.CON:31: error: expected a keyword but found `0'.
Found 0 warning(s), 4 error(s).
This post has been edited by Jim: 17 August 2018 - 07:23 PM
#100 Posted 18 August 2018 - 05:00 AM
Just to play it safe I'll look into it. Where did you download from? Here at duke4.net or from PaulB's site?
#101 Posted 18 August 2018 - 06:50 AM
This post has been edited by Mark.: 18 August 2018 - 07:11 AM
#102 Posted 19 August 2018 - 11:06 AM
#105 Posted 26 October 2019 - 05:19 PM
#107 Posted 24 October 2020 - 12:52 PM
https://youtu.be/sl8QksEA0WM