This is how cockroach troopers from DNF 1998 trailer should look like today.
(Cocroach) Trooper (from "District 9") by Caleb Nefzen.
Youtube video:
https://www.youtube....B&v=01EEp508_as
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What if DNF 1998 was released in 2014 "awesome cocroach trooper model"
#1 Posted 08 January 2015 - 07:25 AM
#3 Posted 08 January 2015 - 10:55 AM
lambdist, on 08 January 2015 - 07:25 AM, said:
(Cocroach) Trooper (from "District 9") by Caleb Nefzen.
It is
It's really close from the original 98 trailer however, nice one.
#5 Posted 05 February 2015 - 03:45 AM
Those from DNF 1998 are supposed to be soldiers that were partially mutated to anthropomorphic ants. The keyword being "partially": a half or so of their body is supposed to be still human.
#7 Posted 05 February 2015 - 07:26 PM
MusicallyInspired, on 05 February 2015 - 06:22 AM, said:
Bah. If I could downvote myself I would.
I did it for you.
#8 Posted 19 March 2015 - 02:02 PM
I would long to see a Quake II mod which attempted to capture what we liked about the original Duke Nukem Forever trailer. If Gearbox won't allow that sort of thing to happen, we could do the next best thing. Do a Quake II mod involving a hero like Duke Nukem, and take it in any crazy direction we want. I've been thinking of wanting to do games which parodied the entire Duke series, with the hero being known as the Earl of Radiation.
#9 Posted 20 March 2015 - 05:14 AM
That would be pretty cool actually probably a bit of work to do though. But interesting idea you have there, put it to work
#10 Posted 10 July 2015 - 04:16 PM
I wish i could model like this quite an eye catcher and differently a good movie at that
#11 Posted 03 March 2016 - 01:02 AM
I actually have a similar idea, but with Unreal 1 and the 2001 trailer. The 1998 trailer, well I don't like it that much. Remaking the Slick Willy in Unreal just reminded me how quick it is to map with UEd. What I don't know is if I'll be able to make it alone, but I'll go as far as I can... texturing is my biggest obstacle, not really good at that. Just think of that Vegas view from the top of the Lady Killer, I don't think I'd be able to replicate that
Of course for legal reasons the hero wouldn't be Duke Nukem.
Of course for legal reasons the hero wouldn't be Duke Nukem.
This post has been edited by Diaz: 03 March 2016 - 01:07 AM
#12 Posted 03 March 2016 - 04:40 AM
Diaz, on 03 March 2016 - 01:02 AM, said:
I actually have a similar idea, but with Unreal 1 and the 2001 trailer. The 1998 trailer, well I don't like it that much. Remaking the Slick Willy in Unreal just reminded me how quick it is to map with UEd. What I don't know is if I'll be able to make it alone, but I'll go as far as I can... texturing is my biggest obstacle, not really good at that. Just think of that Vegas view from the top of the Lady Killer, I don't think I'd be able to replicate that
Of course for legal reasons the hero wouldn't be Duke Nukem.
Of course for legal reasons the hero wouldn't be Duke Nukem.
Cool, can't wait to see it. I've been dying to see someone's interpretation of the 1999-2001 build using the Unreal Engine. And I'm sure there are plenty of great texture artists here and elsewhere that would be more than willing to assist you in your endeavor. Just ask around!
#14 Posted 03 March 2016 - 04:13 PM
The 2001 trailer version of the Vegas panorama is just a static skybox, I think. They would have been able to slap the animated water fountains on it as sheet brushes without problems...
#15 Posted 05 April 2016 - 11:40 AM
GSC GameWorld released multiple old builds of STALKER for people to play with. I thought that was awesome as you could see how the game development progressed. Duke Nukem Forever went through so many iterations over such a long period of time... Just imagine if builds from over the years were released. It's like multiple different games that happen to share the same name with how it was altered and restarted repeatedly. It would be fascinating, seeing the evolution of the game over all those years. You can see from the screenshots that DNF shared as extras of it's development how much it changed (every few years it looked like a completely different game.) It would be neat if those old builds were somewhere and magically found their way to the internet...
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