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DNF's original plot?

User is offline   PikaCommando 

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#1

I'm not talking about the leaked 2006 one with Octaking as the final boss (which would have been pretty cool imo), but the 1997/1998 Quake 2 Engine Army Ant plot and the 1999-2003(?) Tentacle Mutants plot. I think that one magazine interview said Dr. Proton was behind the Q2 engine plot and a lot of people said he was behind the UT engine plot too.

Is there any way we can ask 3DR for the original plotlines?


Anyway, here's what our pal Fred said some time ago:

View PostFrederik Schreiber, on 01 December 2014 - 02:57 AM, said:

The First Build is the Sidescroller. The one afterwards is an old Quake 1 build, which is primarily using Quake 1 assets, and a few new Duke assets, before they switched to Quake 2. Purely for experimenting with BSP based leveldesign, and getting to know the Quake engine.
The switch from Quake 1 - 2 literally happened within months, so there isn't a lot of content in the Quake 1 builds.
Quake 2 also lasted briefly, and everything you see in the 1998 trailer is literally 90% of what was done. The announcement to switch to Unreal Engine, actually happened before E3 1998.
The first Unreal builds, also consisted primarily of Unreal 1 assets. In 99 they had early versions of a few levels, and weapons done, which resulted in the 99 screenshots. Afterwards development sped up, and in late 2002, the "DNF 2001" build was at it's best, before changing to a new dynamic lighting renderer, which focused on normal maps instead (Doom 3 style).
From then on, the game completely changed, and almost everything was scrapped in small segments. All levels turned out black, as a result of implementing a fully dynamic lighting engine (Just like Doom 3, and Deus Ex 2). Assets were added, replaced, and ultimately large parts of the game was completely scrapped and redone.
The 2002 - 2009 builds ultimately makes up the version of the game you guys know today.


View PostFrederik Schreiber, on 10 December 2014 - 02:24 AM, said:

Videos? Why would we want videos? :)

Yes, the Doom 3 Style Switch was definitely the nail in the coffin.
A lot of great stuff in the prev. builds. My favourite part is probably the EDF "Tower" level, which starts with the highway, and the 747 crashing.
This is also where you experience the "Save the world all by yourself" scene, before reaching the top floor, cracking a code, and getting a hologram briefing of alien tech, before an aircraft crashes into the building.
Absolutely stunning and mind-blowing back in 2001.



This weapon was never implemented in any version of the game. The weapons you see in the final version are pretty much every weapon you had in the prev. versions.
The only main difference was the Flamethrower, Laser Sniper Rifle (The weapon with a row of rings at the top), and the Machinegun (Only the last version of the game had the Ripper). Every weapon back in 2001 - 2002 had multiple firemodes, selectable in an RPG like HUD. For instance, Pipebomb's could be rotated into Sticky Grenades.
The Flamethrower could turn into a "Flamewall" mode, "Acid Spray" mode, etc.


View PostFrederik Schreiber, on 12 December 2014 - 01:53 AM, said:

I wouldn't say Dynamic Lighting Ruined the game. The required changes to everything surrounding it possibly did.
The issue is that in order to have a good looking game using Dynamig Lighting and Shadows, you need assets with Specular and Normal maps for it to compete (Especially back in 2003).
This required all assets to be remade from scratch, which was a huge undertaking.



The Singleplayer was continous like Half-Life. There was no obvious episodes, but the game was split into Zones, using "!Z1L1_1" as a format.
Each of the 6 Zones was basically episodes. Vegas, Highway, EDF Base, Desert/Ghost Towm, Hoover Dam, Area 51.

The game had you manually drive the bike through vegas (Free Roaming), all the way to the highway, and through the desert. Extremely cool.
Multiplayer was pretty much done, and very fun indeed! With 9 dedicated Multiplayer Levels, all finalized.



The laser rifle in the final game is basically a Railgun. The rifle in the 2001-2002 version was actually a sniper rifle, with a few different features.

Don't forget that Gearbox owns Duke Nukem Forever.



The plot was roughly the same. The setting was way more "Serious". Almost to a survival horror / Half Life level, which really suited the game.
I don't know why the majority of the enemies were changed back to the original. My guess would be that it had been so long since Duke 3D, that re-using the classic enemies was a "Safer Bet"


This post has been edited by PikaCommando: 13 June 2016 - 09:07 AM

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User is offline   Richard Shead 

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#2

View PostPikaCommando, on 10 December 2014 - 10:56 AM, said:

Is there any way we can ask 3DR for the original plotlines?


Sure, you can ask them. Whether or not they reply with a satisfactory answer is an entirely different matter. :)
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View PostDuke Rocks, on 10 December 2014 - 11:18 AM, said:

Sure, you can ask them. Whether or not they reply with a satisfactory answer is an entirely different matter. :)


I mean asking in a way that will get us satisfactory answers. I wouldn't have asked if I knew I'm not getting any satisfactory answers.

This post has been edited by PikaCommando: 10 December 2014 - 11:43 AM

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User is online   Commando Nukem 

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#4

It's been asked and answered dozens of times. Do you think you're the first person to come up with that question? Back in 2007 I asked Joe if there was a document about Duke Nukem's character biography and if I could possibly get a look at it.

The answer for both questions is "No." It's just not gonna happen.

As far as the plot details I remember in one of the magazine articles released back in 97-99 they gave fairly detailed information about Proton being involved, leading an invasion of all manner of aliens, dropping nukes, and taking over Area 51. It was a very wild and big story setup.

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View PostCommando Nukem, on 10 December 2014 - 11:47 AM, said:

It's been asked and answered dozens of times. Do you think you're the first person to come up with that question? Back in 2007 I asked Joe if there was a document about Duke Nukem's character biography and if I could possibly get a look at it.

The answer for both questions is "No." It's just not gonna happen.

As far as the plot details I remember in one of the magazine articles released back in 97-99 they gave fairly detailed information about Proton being involved, leading an invasion of all manner of aliens, dropping nukes, and taking over Area 51. It was a very wild and big story setup.


Your somewhat unrelated attempt was in 2007 before it was out, but now with it being released and also a reformed 3DR that's working on the DN3D betas, I hope there's a chance. Will Fred speak out on this?

This post has been edited by PikaCommando: 10 December 2014 - 01:20 PM

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User is offline   MYHOUSE.MAP 

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Do you really think that 3DR had planned that far ahead with characters like Duke to make something like a document about a character? Come on man, they were an old-school 90s game dev comapny. They very likely thought that thought things like detailed charfacter bios were a waste of time.


If there actually was a detailed document, then the OOC Duke in the final DNF never would've happened.
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User is offline   Kathy 

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#7

To kick ass.

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User is offline   PikaCommando 

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#8

Why would you want Duke's character biography anyway?
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User is online   Marphy Black 

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It was against Broussard's development ethos to create in depth design documents ahead of time. Quoting his words circa '98/'99:

George Broussard said:

Let me tell you about design docs. Duke Nukem 3D didn't even have one. We did stuff as we went, adding bits that were cool and discarding ideas that didn't work. Look how the game turned out. All we had was a vague notion that the game would be based in a future, seedy L.A. The rest came from a dynamic development process.

Duke Nukem Forever has substantially more on paper from the start because it's a much more cohesive and large game. But people who write 300-page design docs beforehand are wasting their time. The game design process (for most) is an evolutionary process. You refine and redesign as you go, learning and making things better. It's insane to write a 300-page doc, then just make the game. There's no way you can think of every cool idea before you make the game, and you have to be flexible enough to roll with the punches and add and refine ideas as you go, all according to the timeline.


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This post has been edited by Marphy Black: 10 December 2014 - 01:37 PM

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User is offline   MYHOUSE.MAP 

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To kick ass.
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View PostMYHOUSE.MAP, on 10 December 2014 - 12:45 PM, said:

If there actually was a detailed document, then the OOC Duke in the final DNF never would've happened.


The irony with your statement is that they did give him a much more detailed character work up for DNF. Decided on a height, build, date of birth, that he served in Beirut at some point. Yes, there was some kind of documentation that 3D Realms had devised for the character. There was a lot more thought put into the development of DNF than Duke 3D ever got. Including a much bigger serving of conceptualisations, and deciding on character motivations, back stories, interplay, and plot progression.


View PostPikaCommando, on 10 December 2014 - 12:00 PM, said:

Your somewhat unrelated attempt was in 2007 before it was out, but now with it being released and also a reformed 3DR that's working on the DN3D betas, I hope there's a chance. Will Fred speak out on this?


My absolutely related attempt is your answer. Especially now. 3D Realms does not own the rights to Duke Nukem Forever. That's why we will likely never see any of the earlier DNF builds.

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User is offline   Richard Shead 

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View PostKathy, on 10 December 2014 - 12:51 PM, said:

To kick ass.


I heard that there also was originally going to be interactive bubble gum chewing, but resources quickly became exhausted. Broussard probably went through that spearmint supply pretty rapidly. :)
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User is offline   Kathy 

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#13

"But people who write 300-page design docs beforehand are wasting their time". - said the producer/director of Duke Nukem Forever.

Wow, indeed.

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User is offline   Tristan 

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#14

I remember reading somewhere long ago (right before 3DR lost the rights to DNF) that DNF was at first going to have a slightly different (although it would've been drastically different imo) storyline where Duke was much older now, retired, and falling into obscurity, and the aliens from the first game return and he makes a comeback. This may not be true, but if it is, all that was different in the final is that Duke was only 12 years older than in DN3D, still over the top in fame, and ready for action.

There was also a time in between 1998-2002 that Dr. Proton was the main villain I think (this portion of the story was edited to become the DLC), and I'm not sure of the storyline, but from what I've gathered, the setting was always the same. Vegas, that ghost town, the Hoover Dam, etc. were always there.

This post has been edited by gerolf: 10 December 2014 - 09:55 PM

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User is offline   PikaCommando 

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View PostCommando Nukem, on 10 December 2014 - 03:35 PM, said:

The irony with your statement is that they did give him a much more detailed character work up for DNF. Decided on a height, build, date of birth, that he served in Beirut at some point. Yes, there was some kind of documentation that 3D Realms had devised for the character. There was a lot more thought put into the development of DNF than Duke 3D ever got. Including a much bigger serving of conceptualisations, and deciding on character motivations, back stories, interplay, and plot progression.




My absolutely related attempt is your answer. Especially now. 3D Realms does not own the rights to Duke Nukem Forever. That's why we will likely never see any of the earlier DNF builds.


Once again, I did mention or intend to see any of the earlier builds, just what they had in mind for the story during that time period. I doubt telling the old plots is copyright infringement.

View Postgerolf, on 10 December 2014 - 09:55 PM, said:

I remember reading somewhere long ago (right before 3DR lost the rights to DNF) that DNF was at first going to have a slightly different (although it would've been drastically different imo) storyline where Duke was much older now, retired, and falling into obscurity, and the aliens from the first game return and he makes a comeback. This may not be true, but if it is, all that was different in the final is that Duke was only 12 years older than in DN3D, still over the top in fame, and ready for action.

There was also a time in between 1998-2002 that Dr. Proton was the main villain I think (this portion of the story was edited to become the DLC), and I'm not sure of the storyline, but from what I've gathered, the setting was always the same. Vegas, that ghost town, the Hoover Dam, etc. were always there.


That's quite true, but I the enemies don't match up. I remember reading somewhere that Dr. Proton mutated the US Army into Army Ants seen in the 1998 trailer and in the magazine interview Broussard said he was not going to recycle any DN3D stuff, but in 2001 trailer the Army Ants are gone, US Army replaced by EDF, the main threat seems to be the tentacle parasites (unleashed by Dr. Proton?), and some stuff from DN3D starts to return (RPG, Octabrains). I also hear some theories about the final act being set at Area 51 after Hoover Dam to launch a nuke in the 1999-2003 plot.

This post has been edited by PikaCommando: 11 December 2014 - 07:40 AM

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User is online   Tea Monster 

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#16

We know that Proton was in the original Quake based game as he's seen glowering down at Duke from a huge video monitor in one of the screenshots.
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View PostTea Monster, on 11 December 2014 - 01:07 AM, said:

We know that Proton was in the original Quake based game as he's seen glowering down at Duke from a huge video monitor in one of the screenshots.
Posted Image


I was referring to that. But is he responsible for the 2001 trailer plot too? The only reliable source to back up that claim is that 3DR was planning to save Dr. Proton for Forever, which is why he was replaced by some other dude in Manhattan Project.
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User is offline   Richard Shead 

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View PostPikaCommando, on 11 December 2014 - 12:27 AM, said:

That's quite true, but I the enemies don't match up. I remember reading somewhere that Dr. Proton mutated the US Army into Army Ants seen in the 1998 trailer and in the magazine interview Broussard said he was not going to recycle any DN3D stuff, but in 2001 trailer the Army Ants are gone, US Army replaced by EDF, the main threat seems to be the tentacle parasites (unleashed by Dr. Proton?), and some stuff from DN3D starts to return (RPG, Octabrains). I also hear some theories about the final act being set at Area 51 after Hoover Dam to launch a nuke.



Those "Army Ants" were never at any point intended to be in the final game, iirc. It was stated that they were placeholder models thrown together for the '98 trailer.

And one could say that the game's conclusion was "set at Area 51 after Hoover Dam", considering that TDWCM DLC's content was originally planned to be the remaining part of the core SP campaign.
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View PostDuke Rocks, on 11 December 2014 - 07:37 AM, said:

Those "Army Ants" were never at any point intended to be in the final game, iirc. It was stated that they were placeholder models thrown together for the '98 trailer.


Source? I doubt placeholder models get a concept art, and they look too good to be placeholder.

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View PostPikaCommando, on 11 December 2014 - 07:42 AM, said:

Source? I doubt placeholder models get a concept art, and they look too good to be placeholder.

Posted Image



It was from a reliable source; if not from George himself, it was from one of the experts back in the day(Kristian Johansen, perhaps), who was either quoting or paraphrasing information that George had once offered. This was back on the 3DR forums many years ago.

They could have been placeholder models, but the team still intended to use the enemy type depicted in that drawing albeit with a higher poly, more detailed version than what we saw 16+ years ago??
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View PostDuke Rocks, on 11 December 2014 - 08:30 AM, said:

It was from a reliable source; if not from George himself, it was from one of the experts back in the day(Kristian Johansen, perhaps), who was either quoting or paraphrasing information that George had once offered. This was back on the 3DR forums many years ago.

They could have been placeholder models, but the team still intended to use the enemy type depicted in that drawing albeit with a higher poly, more detailed version than what we saw 16+ years ago??


Placeholder models or not, that still means Army Ants were in the Q2 version for whatever reason. It wasn't until 1999 when the switch to UT engine came that we start to see the tentacles. The weird thing is that the Army Ants only appeared in the E3 trailer (at least 3 variants too, and Duke firing on the army helicopters seem to prove that they were once Army soldiers) and the only other enemy that appeared in Q2 version screenshots is that black robot with red eyes.

From what I can find out, the locations stayed the same, but who Duke fought and what Duke did are the only things that changed.

According to PC Gamer Nov 1997 interview, 3DR said they will be around 20 levels set in 5 or 6 zones (like in Q2 I guess, except no hubs) so from that info and what appeared throughout the years like the leaked 2006 plot I can guess the zones he mentioned are Casino (where you start out), Vegas Streets (night time, visiting famous locales), Desert/Ghost Town/Death Valley (multiple purposes throughout time, mainly journey to Hoover Dam), Hoover Dam (something important is here and you need to blow it up), Army/EDF Base (unknown in Q2 engine version, but seems to be receiving orders and escaping attack starting from UT version) and finally Area 51 (stop Dr. Proton, possibly cut after Dr. Proton is cut).

Since the earliest interview explicitly stated that Dr. Proton took over Area 51, that is enough info to prove that Area 51 was the final zone in the early versions. In fact, the "Area 51" we got in the DLC sounds exactly like the cut EDF Base section in the leaked 2006 plot. The only things that we can be very sure about is that Casino and Vegas City are the first 2 zones in all development periods. Everything else was shuffled around here and there throughout time, ending with Hoover Dam being the last mission despite being a middle point pre-final.
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User is online   Tea Monster 

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#22

If only the modding tools for DNF were released, we could be remaking this stuff right now.
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User is offline   Frederik Schreiber 

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View PostPikaCommando, on 11 December 2014 - 09:30 AM, said:

Placeholder models or not, that still means Army Ants were in the Q2 version for whatever reason. It wasn't until 1999 when the switch to UT engine came that we start to see the tentacles. The weird thing is that the Army Ants only appeared in the E3 trailer (at least 3 variants too, and Duke firing on the army helicopters seem to prove that they were once Army soldiers) and the only other enemy that appeared in Q2 version screenshots is that black robot with red eyes.

From what I can find out, the locations stayed the same, but who Duke fought and what Duke did are the only things that changed.

According to PC Gamer Nov 1997 interview, 3DR said they will be around 20 levels set in 5 or 6 zones (like in Q2 I guess, except no hubs) so from that info and what appeared throughout the years like the leaked 2006 plot I can guess the zones he mentioned are Casino (where you start out), Vegas Streets (night time, visiting famous locales), Desert/Ghost Town/Death Valley (multiple purposes throughout time, mainly journey to Hoover Dam), Hoover Dam (something important is here and you need to blow it up), Army/EDF Base (unknown in Q2 engine version, but seems to be receiving orders and escaping attack starting from UT version) and finally Area 51 (stop Dr. Proton, possibly cut after Dr. Proton is cut).

Since the earliest interview explicitly stated that Dr. Proton took over Area 51, that is enough info to prove that Area 51 was the final zone in the early versions. In fact, the "Area 51" we got in the DLC sounds exactly like the cut EDF Base section in the leaked 2006 plot. The only things that we can be very sure about is that Casino and Vegas City are the first 2 zones in all development periods. Everything else was shuffled around here and there throughout time, ending with Hoover Dam being the last mission despite being a middle point pre-final.


Army Ants were in the Q2 build but was scrapped at the switch to UE. Don't forget that the E3 1998 Trailer was made and released AFTER the announcement of the team switching to Unreal Engine.
There are 6 Zones in the UE versions. The Q2 version never got past what you see in the 1998 Trailer. Area 51 was the last Zone, all the way up to 2007-8 when it was scrapped (Actually GeorgeB's famous quote "Cutting is shipping" refers to this specifically").

This post has been edited by Frederik Schreiber: 17 December 2014 - 12:01 AM

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View PostFrederik Schreiber, on 17 December 2014 - 12:00 AM, said:

Army Ants were in the Q2 build but was scrapped at the switch to UE. Don't forget that the E3 1998 Trailer was made and released AFTER the announcement of the team switching to Unreal Engine.
There are 6 Zones in the UE versions. The Q2 version never got past what you see in the 1998 Trailer. Area 51 was the last Zone, all the way up to 2007-8 when it was scrapped (Actually GeorgeB's famous quote "Cutting is shipping" refers to this specifically").


But what about the Q2 version's Zones?

This post has been edited by PikaCommando: 28 November 2016 - 09:59 PM

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View PostFrederik Schreiber, on 17 December 2014 - 12:00 AM, said:

Snip

Thanks for the details.

If you wouldn't mind, what kind of enemies are present in the initial UE builds? I assume there are those weird tentacle humans and octobrains from the 2001 trailer but what else? Are there pig cops?

It must be pretty awesome to have that content. There is no other unfinished game, besides Prey 2, that I would rather play than the DNF circa 1999-2002. It must've been surreal booting it up the first time.
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User is offline   Richard Shead 

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View PostMr. Tibbs, on 17 December 2014 - 01:16 AM, said:

Thanks for the details.

If you wouldn't mind, what kind of enemies are present in the initial UE builds? I assume there are those weird tentacle humans and octobrains from the 2001 trailer but what else? Are there pig cops?


The pig(cop?) enemies were confirmed for that build by Broussard in posts. And in the trailer, one appears to be "very pissed off". :D

Also, this screenshot was taken from 2001 showcasing a different enemy type.

I'm sure Frederik can expound significantly...but will he? :D

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View PostDuke Rocks, on 17 December 2014 - 10:46 AM, said:

The pig(cop?) enemies were confirmed for that build by Broussard in posts. And in the trailer, one appears to be "very pissed off". :D

Also, this screenshot was taken from 2001 showcasing a different enemy type.

I'm sure Frederik can expound significantly...but will he? :D


That seems to be a fully-grown version of that small bug alien enemy that Duke was tearing apart in that trailer.


From what I can tell, Army Ants and the Tentacle Parasites serves the same role in both versions. Dr. Proton weakens the Earth military by mutating them into his minions; US Army into Army Ants in Q2 version and EDF into Tentacle Monsters in UE version. Not sure what role those bug aliens had though. And let's not forget those seemingly out of place rebel-looking human enemies with the red headband that Duke headshots and then got a ride from in the 2001 trailer. If only we have a complete list of all enemies in both version.

Anyway, Pigcop was confirmed to be in Q2 version in an interview as the sole returning DN3D enemy because George felt that "the DN3D enemies weren't all that good designed". Octabrains returned in UE version for some reason, not sure if any others returned too or if that pissed off thing was a PigCop. In the end pretty much all of them returned though, because nostalgia.

I really wish we can get some more context/story about the storyline of the Q2 and UE version. We know already both are pretty much the same, but there a few nuances here and there that doesn't fit, like I said earlier, what Duke does in each location differ as development went on.


So from all information so far, let me post what I assume to be the plot of Q2 and UE version.

Q2
-Duke takes a vacation in Vegas, gets attacked by mutated army
-Duke takes the fight to the streets, visiting famous locales
-Duke hitches a ride on a truck as Dr. Proton's nuke hit Vegas
-Duke fights off Army Ants in the highway to escape from the nuke's fire as seen in the trailer
-Duke reaches a US Army base for some reason and meets Bombshell there
-Duke and Bombshell fights across the Grand Canyon to reach Hoover Dam
-They presumably got separated in the Ghost Town
-Duke meets Gus, who tells him to use the mining area
-Duke and Bombshell regrouped there and escapes together

And then the switch to UE engine came.

UE
-Duke takes a vacation in Vegas, gets attacked by mutated EDF along with other aliens like the bug thing and Octabrains
-Duke takes the fight to the streets, visiting famous locales in free-roam on a bike
-Either Dr. Proton did something terrible to the city (Fathership giant laser?) or Duke got a call to meet General Graves
-Some rebel guy drives Duke out of Vegas by highway and fights into a compromised EDF base
-Duke receives orders from Graves, and had to reach up a tower to receive alien plans or something
-Duke and Gus somehow meet in the Grand Canyon and Gus lends Duke his donkey
-Duke enters a Ghost Town
-The donkey is eaten by a giant worm which is probably a boss at a deserted church
-Duke passes through a mining section to reach Hoover Dam
-Something important happens and Duke must destroy some generators at Hoover Dam
-Duke rides a boat for some reason, probably escape, and fights the Fathership
-Finally, he reaches Area 51 to kill Dr. Proton


I wonder how accurate I am?

This post has been edited by PikaCommando: 17 December 2014 - 12:21 PM

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User is offline   Kathy 

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View PostFrederik Schreiber, on 17 December 2014 - 12:00 AM, said:

Don't forget that the E3 1998 Trailer was made and released AFTER the announcement of the team switching to Unreal Engine.

Considering the switch was announced on June 15th, I highly doubt that.

Windows incompatibility is a feature, not a bug.
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User is offline   Frederik Schreiber 

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View PostPikaCommando, on 17 December 2014 - 11:54 AM, said:

That seems to be a fully-grown version of that small bug alien enemy that Duke was tearing apart in that trailer.


From what I can tell, Army Ants and the Tentacle Parasites serves the same role in both versions. Dr. Proton weakens the Earth military by mutating them into his minions; US Army into Army Ants in Q2 version and EDF into Tentacle Monsters in UE version. Not sure what role those bug aliens had though. And let's not forget those seemingly out of place rebel-looking human enemies with the red headband that Duke headshots and then got a ride from in the 2001 trailer. If only we have a complete list of all enemies in both version.

Anyway, Pigcop was confirmed to be in Q2 version in an interview as the sole returning DN3D enemy because George felt that "the DN3D enemies weren't all that good designed". Octabrains returned in UE version for some reason, not sure if any others returned too or if that pissed off thing was a PigCop. In the end pretty much all of them returned though, because nostalgia.

I really wish we can get some more context/story about the storyline of the Q2 and UE version. We know already both are pretty much the same, but there a few nuances here and there that doesn't fit, like I said earlier, what Duke does in each location differ as development went on.


So from all information so far, let me post what I assume to be the plot of Q2 and UE version.

Q2
-Duke takes a vacation in Vegas, gets attacked by mutated army
-Duke takes the fight to the streets, visiting famous locales
-Duke hitches a ride on a truck as Dr. Proton's nuke hit Vegas
-Duke fights off Army Ants in the highway to escape from the nuke's fire as seen in the trailer
-Duke reaches a US Army base for some reason and meets Bombshell there
-Duke and Bombshell fights across the Grand Canyon to reach Hoover Dam
-They presumably got separated in the Ghost Town
-Duke meets Gus, who tells him to use the mining area
-Duke and Bombshell regrouped there and escapes together

And then the switch to UE engine came.

UE
-Duke takes a vacation in Vegas, gets attacked by mutated EDF along with other aliens like the bug thing and Octabrains
-Duke takes the fight to the streets, visiting famous locales in free-roam on a bike
-Either Dr. Proton did something terrible to the city (Fathership giant laser?) or Duke got a call to meet General Graves
-Some rebel guy drives Duke out of Vegas by highway and fights into a compromised EDF base
-Duke receives orders from Graves, and had to reach up a tower to receive alien plans or something
-Duke and Gus somehow meet in the Grand Canyon and Gus lends Duke his donkey
-Duke enters a Ghost Town
-The donkey is eaten by a giant worm which is probably a boss at a deserted church
-Duke passes through a mining section to reach Hoover Dam
-Something important happens and Duke must destroy some generators at Hoover Dam
-Duke rides a boat for some reason, probably escape, and fights the Fathership
-Finally, he reaches Area 51 to kill Dr. Proton


I wonder how accurate I am?


Pretty Close - After Ghost Town, you are playing a level inside the worm itself. Gus shows you the way down there.
The rest is pretty much spot on :D
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View PostFrederik Schreiber, on 18 December 2014 - 06:02 AM, said:

Pretty Close - After Ghost Town, you are playing a level inside the worm itself. Gus shows you the way down there.
The rest is pretty much spot on :D



Wow, there was no way we could have known about that part. Thanks!


What about the boss fights then? What bosses were in the 1998/2001 versions, and how was the Dr. Proton fight?
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