Here is an example of what I want...

To achieve this effect, currently it's necessary for me to set the same tile twice in the DEF:
tilefromtexture 5120 { file "tiles/skies/SKY01.png" }
texture 5120 { pal 0 { file "tiles/skies/SKY01.png" nocompress nodownsize } }What I want is to replace it by something like this:
tilefromtexture 5120 { file "tiles/skies/SKY01.png" highres nocompress nodownsize }Which would have essentially work exactly like the above.
And on top of that, I would also like to have sort of a command like "highrestilerange <tile1> <tile2>" so I could force the tiles in GRP to work like Highres tiles as above. Currently I am forced to have a copy of every single tile in the GRP as a picture and a def file with every single one listed...

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