Link to CGS review by Forge
Link to MSDN review by MSandt
Video playthrough by MetHy :
A city at night with mostly vertical action.
The player is supplied with a jetpack and a credit of 50 refills near the beginning of the map.
Use that gift in order to explore the buildings everywhere in the city, and find 8 switches to unlock your way to the exit.
You will also have to find 2 keycards (both yellow).
There is no set order to unlock anything, as a result the map is very unlinear.
Also the entire map has been given palette #7 for a 'black and white' effect. Fellow mapper Taivo Maripuu originally came up with this idea a while back, in an old multiplayer map of his called 'Seven'. I always loved the look of it ; now I made it mine and pushed it even further (this map is single player and like 20 times bigger).
One last thing to be noted about this map is that its designing process was 100% different from everything I had made before. Instead of designing every single room and area one by one, only to then improvise the next one 'on the go', this time I chose to draw the entire outline of the map at once (as the very first thing I did to it), which resulted in a huge empty area that I then had to fill up with textures and details in order to make it look like something. A process that took me over a year (on and off - I don't get to play games and make levels that often). Having that huge area to work on as a basic canvas made it a lot easier for me to implement the vertical action, and design an interconnected layout.
I wish you a pleasant experience.
Security cameras and hints are thrown everywhere in the map in case you get stuck. If you are missing a key, look for writings on the walls near their respective locks.
Attached File(s)
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siebenpolis.rar (82.57K)
Number of downloads: 351