3D Realms Relaunch Requests "What would you like to see?"
#1 Posted 29 September 2014 - 08:41 AM
We would like to hear what you guys would like to see specifically, in relation to interviews, blogs and articles.
Who from the 3DR legacy would you like to see interviewed? And about what? What would you like to know more about?
Which kind of articles would you like to see? Which blogs would you like to follow? What piece of history would you like to know more about?
Let us know!
This post has been edited by Frederik Schreiber: 29 September 2014 - 08:43 AM
#2 Posted 29 September 2014 - 08:56 AM
#3 Posted 29 September 2014 - 08:59 AM
#4 Posted 29 September 2014 - 09:18 AM
This post has been edited by MetHy: 29 September 2014 - 09:20 AM
#5 Posted 29 September 2014 - 12:29 PM
This is more ambitious, but hearing about projects that 3D Realms worked on that never saw the light of day would be really interesting and a unique feature that would draw people to the site. You should talk to Billy Zelsnack since he was heading up the original Bombshell project before he left to form Rebel Boat Rocker.
This post has been edited by Mr. Tibbs: 29 September 2014 - 12:53 PM
#6 Posted 29 September 2014 - 01:32 PM
Haven't heard or seen from him since before DNF launched.
This post has been edited by HulkNukem: 29 September 2014 - 01:32 PM
#7 Posted 29 September 2014 - 01:40 PM
HulkNukem, on 29 September 2014 - 01:32 PM, said:
Haven't heard or seen from him since before DNF launched.
Me too. He sometimes streams his Ludum Dare projects over on Twitch, but I would love a proper interview with him.
DFPS 2012 Official Keynote
#8 Posted 01 October 2014 - 02:45 AM
This post has been edited by MetHy: 01 October 2014 - 02:47 AM
#9 Posted 01 October 2014 - 09:31 AM
#10 Posted 01 October 2014 - 12:03 PM
Yeah, I ve seen that video too, and it was very nice nostalgic trip, so I wouldnt mind similar one for our Duke.
But what I am interested most in are beginings of DNF development. Very first builds of DNF were always mystery to me. Most sources claim that first builds were based off Quake II engine but then there are alleged claims that it was Quake I (and somebody once posted these interesting pictures that clearly look like on Quake I tech level to me):
and I even heard rumors of used more advanced version of Build. So I would be very grateful if somebody "from inside" could finally provide us with definite answer.
BTW what is current legal status of DNF sidescroller? Are rights to it held by Gearbox such as are to ordinary DNF? If not, could we please if no prototype build can be released at least got more info, screenshots or videos about it?
#12 Posted 02 October 2014 - 03:20 AM
There was never a Build Version.
About Sidescroller, DNF etc. GBX owns the rights to DNF.
I wish we could share, but it's up to them to allow it.
Reaper - Those are not Voxels
This post has been edited by Frederik Schreiber: 02 October 2014 - 03:24 AM
#13 Posted 02 October 2014 - 03:29 AM
Unless what you mean is that it was not called "Duke Nukem Forever" yet and that the name only came when they moved to the Q1 engine.
#14 Posted 02 October 2014 - 06:35 AM
Wasn't there a Duke Nukem D-Day for Playstation 2?
This post has been edited by Micky C: 02 October 2014 - 06:36 AM
#15 Posted 02 October 2014 - 06:46 AM
Micky C, on 02 October 2014 - 06:35 AM, said:
The game was released as Vivisector: Beast Within.
Micky C, on 02 October 2014 - 06:35 AM, said:
I don't know if that got past the planning stages.
#16 Posted 02 October 2014 - 01:53 PM
Hendricks266, on 02 October 2014 - 06:46 AM, said:
There are screenshots of the game though, but maybe they were staged pictures (like the DNF stuff on original Quake engine).
This post has been edited by gerolf: 02 October 2014 - 01:54 PM
#17 Posted 02 October 2014 - 02:13 PM
Frederik Schreiber, on 02 October 2014 - 03:20 AM, said:
I think he means these.
http://i.imgur.com/Kz456Yf.jpg
http://i.imgur.com/j5cxe2N.png
http://i.imgur.com/DEaWuYb.png
http://i.imgur.com/cPYYdPK.gif
Speaking of those. It would be one of the most amazing things ever if Duke 3D got an "official" patch for native DOS with some added stuff, or how about enabled voxel support (the community would handle the rest of the models)
Blizzard did the same with Diablo II pre Lehablo Theriu launch. This would be even more of an amazing thing to do though.
This post has been edited by Ahcruna: 02 October 2014 - 02:15 PM
#18 Posted 02 October 2014 - 02:26 PM
This post has been edited by The Elite Duke Force: 02 October 2014 - 02:48 PM
#19 Posted 02 October 2014 - 02:36 PM
Ahcruna, on 02 October 2014 - 02:13 PM, said:
No. That would be completely pointless and a waste of time.
#20 Posted 02 October 2014 - 02:55 PM
Hendricks266, on 02 October 2014 - 02:36 PM, said:
Hehe, I know. Doesn't hurt just to throw it out there though, I'll be quiet now.
#21 Posted 02 October 2014 - 03:18 PM
Frederik Schreiber, on 02 October 2014 - 03:20 AM, said:
Ahcruna, on 02 October 2014 - 02:13 PM, said:
^This.