Hello world !!
I've been playing a lot of AMC lately and it's only now that I notice 2 weird glitches which I'll try to decribe to you guies although they're are pretty simple ^^
First one's about the troopers that are in Yellow armour, those who shoot freezing shots : somehow when they manage to hit themselves (since this type of shot bounces off walls, they change to blue and resume to generic red laser shots. My suggestion would imply some sort of pallet conflict since enemies get "blued" when hit by those I guess the game thinks giving him a blue color makes him match the pallet of a laser shooting trooper and then considers him as one, only my suggestion :/
Then a more serious glitch is about Geoffrey's grenade launcher : when taking the gun it reads you get 0 ammo for it while we get 5 for it and every other gun of this kind we'll find BUT as for the ammo pick ups it reads we get 0 ammo and we do get 0 ammo out of it no matter how much we find and that's a bit serious because, although I don't use that weapon that much, if we get into a fight with more than one Battlelord or a lot of enemies to blow up at once then it can be a bit harder than originaly intended in the map :\
Accessorily, about his frisby bombs thingies when we have one explode near a "sleeping" enemy it makes him react while with any other character it kills them directly or do nothing for the enforcers but that may not be considered as a glitch.
I don't know if you already knew about it but I didn't realy find any mention of it so that's why I report it just in case.
BTW is there a way to fix any of these ourselves ?
Although if that involves CON code modification I won't be able to apply your adives since the only thing I managed to do with CON was to replace MIDIs until I decided to replace them in the GRP cause tis' much easier ^^;
Anyway thanks in advance for your answers ^^
BYEEEEEEEE

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