I played the initial version a while ago and second most of MetHy's praise and criticism. The workmanship of this map is nearly perfect; layout is sufficiently nonlinear, texturing is spot-on and the additional art nicely fits in with everything else. I have to disagree about the difficulty: IMO it is on the brink on being playable at times; fail to find one weapon (such as the first underwater shotgun) and you can be forced to confront your enemies with the mighty boot later on! If the map wasn't so good in the other departments, this is the kind of thing that would have made me quit early. Haven't checked out the amended version, though. Another problem I found is that you're not really forced to battle the BLords -- some way I managed to snatch the red keycard and find my way to the exit even if I
wanted to fight them in the Matrix-inspired area. I simply thought that I would be able to return later, but since I already posessed the card...
All in all, an easy 10/10 indeed. About the installation: you can name ART files like
mapname_00.art,
mapname_01.art, and so on, an they will be
loaded together with
mapname.map and unloaded on the appropriate occasion. The CON file was no problem since it was independent from the rest, so you can load it as a mutator ('-mx' switch). I didn't notice the custom actor in-game though.
If you'll allow one more shameless plug: The fact that I kept dying so often and didn't want to hear the default music every time that happened inspired me to these...
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r4589 | helixhorned | 2014-09-07 11:10:15 -0700 (Sun, 07 Sep 2014) | 4 lines
For usermaps, save and restore currently playing music index with savegames.
The volume and level number for the music are stored in the last two bytes
of the board file name array. No version bump is required.
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r4587 | helixhorned | 2014-09-07 11:10:13 -0700 (Sun, 07 Sep 2014) | 3 lines
Allow DEFining music for which there is no CON music; Add 'music' OSD command.
The OSD command is invoked like "music E5L3" (case insensitively).