Duke Fan - Kobi Shapiro, on 17 March 2017 - 02:42 AM, said:
I thought about an idea for the touch screen in Mapster32. In a corner of the screen there would be a symbol of a keyboard. You press it, and it brings up the keyboard, maximizing the screen abit. The keyboard controls would function the same as the computer's controls. There would be another page for the numkeys. Moving in 2D/3D mode will work by on-screen controls. Swapping between 3D mode and 2D mode could have an extra button onscreen. Pressing S (sprite placement) on the keyboard would lock (until you press again) and when you press the screen in the place you want, it would create a sprite, so you could create multiple sprites!
I can come on with more concepts of fixing the problem with Mapster32 controls on moblie, but for now..
What do you think?
Why would anyone want to do that? It sounds excruciatingly slow. Not to mention if you're doing it on a phone the screen would be too small to do anything with. I'm sure it'd be a fair amount of work for the already overworked devs and wouldn't be worth the effort.
Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.
Herbs? Tell me more!