Duke Nukem 3D for the Sega Genesis longplay "Because one bad Duke game longplay in one week wasn't enough..."
#1 Posted 18 August 2014 - 09:01 AM
I do realize that this was- and is- an illegal "port"(in the loosest of terms possible), but I still thought some of you other fanatics might be interested.
#2 Posted 18 August 2014 - 09:31 AM
Duke Rocks, on 18 August 2014 - 09:01 AM, said:
Not really. This game is thought to use the Zero Tolerance engine, unlike Doom 32X which was actually Doom.
#3 Posted 18 August 2014 - 09:42 AM
Hendricks420, on 18 August 2014 - 09:31 AM, said:
I suppose you're right...though to be fair, Duke 3D was a much more advanced game than DooM to begin with. While the 32x version of DooM was faithful, I don't think there's any way that the BUILD engine could have been accommodated.
#4 Posted 18 August 2014 - 12:08 PM
This post has been edited by ReaperMan: 18 August 2014 - 12:10 PM
#5 Posted 18 August 2014 - 12:16 PM
ReaperMan, on 18 August 2014 - 12:08 PM, said:
Mind = Blown
That version is miles better compared to the GBA version (which I actually liked)
This one is nice too.
#6 Posted 18 August 2014 - 12:27 PM
Considering that it's powered by the stock 68k, it's pretty impressive.
It might use the zero tolerance engine but not without some major modifications, the drawing area for instance is much smaller in ZT.
Most of the videos also look horrible since those are usually done with emulation, meaning where the color stripes would normally blend it shows as stripes. The composite output from the MD was notoriously bad, with vertical dithering you could do all kinds of stuff like fake transparency (sonic waterfalls and this).
Here is a rough mockup from a google image on what it usually looks like on real hardware, without RGB that is. (right)
While it still suffers from conversion arficts, I'd say that they did pretty well considering the color limitations of the system. Game play balancing and music is a bit lacking at parts but if you approach it as a Wolf3D clone, it actually fares quite well. You have parallax sky/floor to fake space sections, different kinds of doors, buttons, elevators etc.. bunch of stuff that appeared in ROTT.
I am not saying that everyone should instantly love it but I found it pretty impressive once I gave it a try, with a real system and the 3-button game pad even (controls are actually quite ok).
#7 Posted 18 August 2014 - 05:49 PM
#9 Posted 18 August 2014 - 06:57 PM
Like a Contra style side scroller with Duke. The hardware just isn't built for these game. Even the SNES with the use of a chip extension and slightly better hardware, couldn't really do it justice.
#10 Posted 18 August 2014 - 07:15 PM
#11 Posted 18 August 2014 - 09:07 PM
Lunick, on 18 August 2014 - 07:15 PM, said:
Piko+ isn't run the same guy who did the Hover-tank 3d and Keen dreams kick starter is it?
#12 Posted 19 August 2014 - 03:33 AM
Commando Nukem, on 18 August 2014 - 06:57 PM, said:
Like a Contra style side scroller with Duke. The hardware just isn't built for these game. Even the SNES with the use of a chip extension and slightly better hardware, couldn't really do it justice.
I'm pretty sure it was legal, I think GT Interactive licensed the game to them in the first place and the rumor that it was illegal started when someone asked Joe Siegler about it and he didn't have any answers/couldn't get any from George or Scott because it was a GT deal. I mean, c'mon, it was released by Tec Toy... I don't really believe the official licensed Sega distributor of Brazil (of not just games, but console hardware itself) would get on board with producing pirate carts that massively infringed on what was a very hot trademark at the time. Furthermore, if it was illegal they would have no doubt gotten sued by GT... remember, even unauthorized level compilations like "Nuke It!" spawned lawsuits.
#13 Posted 19 August 2014 - 03:37 AM
ReaperMan, on 18 August 2014 - 12:08 PM, said:
Not a game, but more impressive still;
Running on my own MK-I Mega Drive... Not clear now whether it was on the Signetics one or the Motorolla one.
#14 Posted 19 August 2014 - 04:15 AM
ReaperMan, on 18 August 2014 - 09:07 PM, said:
No no haha. Hovertank's rights were bought by someone called Havoc on some Wolf3D forum. Piko is currently working with Blzut to help get Super 3D Noah's Ark Greenlit
#16 Posted 19 August 2014 - 04:53 AM
Micky C, on 19 August 2014 - 04:36 AM, said:
It was endorsed by God.
#17 Posted 19 August 2014 - 06:21 AM
Micky C, on 19 August 2014 - 04:36 AM, said:
Apparently it is supposed to have better level design than Wolfenstein 3D as far as I've heard people say.
Personally I never got through the first level because of lack of interest.
#18 Posted 19 August 2014 - 07:22 AM
Micky C, on 19 August 2014 - 04:36 AM, said:
Goats.
#19 Posted 19 August 2014 - 08:11 PM
Micky C, on 19 August 2014 - 04:36 AM, said:
It has the automap from the SNES version of Wolf3D. It makes navigating much easier.
#20 Posted 19 August 2014 - 08:32 PM
TerminX, on 19 August 2014 - 03:33 AM, said:
The more you know...
#21 Posted 19 August 2014 - 08:45 PM
>Those TI PSG door opening sound effects
FUUUUUUCK IT SOUNDS SO GOOD.
The versatility of the Genesis never ceases to amaze me. A quarter of a century later and we still haven't tapped it's full potential. It's a truly brilliant piece of hardware.
This post has been edited by Protected by Viper: 19 August 2014 - 08:54 PM
#22 Posted 21 August 2014 - 01:20 AM
Duke3D was IMO too much even for the next generation consoles, let alone the Genesis. They should've ported the old Duke Nukem platformers instead. IMO the big problem with a Build game would be button assignment. I remember playing Duke64 back in the day and the controls were a mess.
The Tec Toy port is actually worse than what I thought it was!
This post has been edited by Duke of Hazzard: 21 August 2014 - 01:22 AM
#23 Posted 27 August 2014 - 09:11 PM
#24 Posted 27 August 2014 - 09:16 PM
ReaperMan, on 18 August 2014 - 06:27 PM, said:
That was a rushed launch day port. The 32X software renders everything - the only new hardware feature it adds is a better frame buffer. It has two 23MHz Hitachi SH2's and 512K RAM. You can stream data from the cart to help bypass the RAM limitation, obviously.
Bad code = bad graphics. Without any hardware to fall back on it truly is garbage in/garbage out.
Also, the Wolf3D port proves that Doom could have sounded great using the YM2612/TI PSG. As does the second video.
This post has been edited by Protected by Viper: 27 August 2014 - 09:23 PM
#25 Posted 28 August 2014 - 11:52 AM
The Doom soundtrack sounds like some weird club music.
This post has been edited by Jimmy: 28 August 2014 - 11:53 AM
#26 Posted 28 August 2014 - 01:59 PM
That's insane, the tech demo looks better than some Saturn games, that was very impressive actually.
#27 Posted 28 August 2014 - 03:01 PM
As for those tech demos looking better than the Saturn, throw in game logic and watch them choke. The frame rates are already way behind the Saturn.
The 32X sucked, period. The two most advanced games are DarXide and that cancelled X Men game. Even if you force DarXide into NTSC mode in an emulator, it still crawls. X Men never got past alpha, but the fixed perspective is proof the 32X can't keep up.
This post has been edited by Protected by Viper: 28 August 2014 - 03:08 PM
#28 Posted 29 August 2014 - 12:38 AM
This is hard to watch. Why, TecToy? Why, Brazil?
#29 Posted 29 August 2014 - 05:11 AM
#30 Posted 29 August 2014 - 06:35 PM
Commando Nukem, on 29 August 2014 - 05:11 AM, said:
I think that they wanted to extend the life of the Genesis, but it was really a stupid idea.