The Dark level Demo release
#1 Posted 14 August 2014 - 09:31 AM
The protagonist - Victor, for a long time dreaming the same nightmare - he is on the bridge support going to jump.
One morning he woke up, he discovers that his wife had disappeared, and the familiar world has changed.
The author invites you to try the demo level long, long history.
The game is available in English, Russian and Spanish: DOWNLOAD
#3 Posted 14 August 2014 - 05:32 PM
I have a few points that need a little attention.
- You are thrown into the game... the ladder climbing, I would make it slightly faster. Although I was surprised about the effect. Never seen in Eduke32! Thumbs up!
- When on the roof, and the weird noise effect is on the screen, is there a way to make the picture 16:9 instead of 4:3? I know that's fixable through con, it's weird when playing on widescreen.
- When on the roof you hear the creepy whisper noise effect on the background. When you press escape and go back to the game it's gone... That's a typical duke engine thing. Maybe you can fix this?
- The rest... I forgot...
- Oh yeah, the English translation could be much better. There ware a lot of mistakes... some things aren't quite what they should be... but hey that's my opinion
Oh man, too many beers...
I must say, I was quite impressed with this demo and I've been waiting a long time to play this. And it fullfilled everything I expected and more. I'm looking forward to the full version. If you need any beta testers in the future I'm happy to test for you.
Keep up the good work man. This project will be great!
#4 Posted 15 August 2014 - 06:03 PM
#5 Posted 15 August 2014 - 11:45 PM
#6 Posted 16 August 2014 - 08:11 AM
Mblackwell, on 14 August 2014 - 01:56 PM, said:
It runs fine under Linux. Just extract the ZIP, then the data.zip inside it, run checkdefs.sh over the DEFs and start the mod using something like
$ eduke32 -usecwd common.def
Pretty atmospheric stuff!
#7 Posted 16 August 2014 - 08:36 AM
english version
eduke32 -setup -game_dir data -noautoload -cfg data/dl.cfg
russian version
eduke32 -setup -game_dir data -noautoload -cfg data/dl.cfg -mh localization/ru/common.def -mx ocalization/ru/common.con
spanish version
eduke32 -setup -game_dir data -noautoload -cfg data/dl.cfg -mh localization/es/common.def -mx ocalization/es/common.con
This post has been edited by Mr. Alias Nameless: 16 August 2014 - 08:36 AM
#8 Posted 16 August 2014 - 10:48 PM
Helixhorned, on 16 August 2014 - 08:11 AM, said:
$ eduke32 -usecwd common.def
Pretty atmospheric stuff!
When I clicked Download it gave me an exe.
Edit: Just tried it again and now I get a zip. Definitely didn't the first time I tried (when I posted) however. That's why I was so miffed.
#9 Posted 17 August 2014 - 06:34 AM
#10 Posted 17 August 2014 - 07:07 AM
Also pretty amazing on a visual level. I'd never guess had I not known otherwise that it was built on a 2.5D engine.
#11 Posted 17 August 2014 - 02:30 PM
Simon_Croes, on 14 August 2014 - 05:32 PM, said:
You've had an opportunity to fix it when it was being edited publicly =P
Still I think I've misunderstood some conceptions, because, for example, Russians have the same word for "ladder" and "stairway" etc. Anyways, writing those lines without seeing the actual game is kinda... playing jeopardy, lol.
This post has been edited by CraigFatman: 17 August 2014 - 02:32 PM
#12 Posted 17 August 2014 - 03:39 PM
CraigFatman, on 17 August 2014 - 02:30 PM, said:
Well, it's kinda hard without knowing the context or scene. It should be fairly easy now to fix the translation Maybe if I have some free time this week, i'll fix it.
#13 Posted 17 August 2014 - 06:49 PM
Anyway, I did notice some bugs like some onscreen effects needing orientation 1024 added in, and sounds coming from odd places in the apartment (footsteps only coming from the right side for example... note I played with headphones). Also I wasn't keen on unexpected dying:
You can fall off the unsee-able edge of the opening area... which is a death
You can fall off of places where ladders are, which results in death
This makes exploration not as fun since you have no idea if you might die performing an action or not, and without the ability to save it means you have to repeat everything you've just done a moment ago which is almost never fun.
Otherwise I'm interested to see where it goes.
#14 Posted 17 August 2014 - 10:29 PM
english https://docs.google....dit?usp=sharing
spanish https://docs.google....dit?usp=sharing
#15 Posted 16 September 2014 - 04:53 AM
#16 Posted 16 September 2014 - 07:10 AM
#17 Posted 16 September 2014 - 09:44 AM
The Angry Kiwi, on 16 September 2014 - 07:10 AM, said:
Yeah, ladders annoy me too.
#18 Posted 17 September 2014 - 08:58 AM
#20 Posted 17 September 2014 - 06:12 PM
#21 Posted 29 September 2014 - 01:32 AM
#22 Posted 29 September 2014 - 01:48 AM
This post has been edited by CraigFatman: 29 September 2014 - 01:48 AM
#23 Posted 06 November 2014 - 02:09 PM
#25 Posted 07 November 2014 - 10:40 AM
This post has been edited by Mr. Alias Nameless: 07 November 2014 - 10:47 AM
#26 Posted 07 November 2014 - 02:33 PM
If not, then please come up with something new not seen in every other horror game out there at the moment.
I am not hating on this project, but I'd like to see new stuff not done before in every other one.
#27 Posted 07 November 2014 - 04:03 PM
#29 Posted 07 November 2014 - 05:25 PM
This post has been edited by Mark.: 07 November 2014 - 05:26 PM