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New graphics card - 2GB or 4GB

User is offline   blizzart 

#1

I´m thinking of buying a new graphics card. With EDuke32 + Polymer HRP / modding EDuke32 with Polymer and Hires textures in mind, which is a better solution - a 2GB card or a 4GB card?

Here are the two cards in question:
4GB: http://geizhals.de/m...3r-a981125.html
2GB: http://geizhals.de/m...1r-a967242.html

What is more important for EDuke32 - IIRC it´s very mempry/VRAM intense, when it comes to HRP/Polymer effects.

Can anyone help me?
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User is offline   Kyanos 

#2

IMO the 2 GB should be able to handle the HRP quite well. I recently bought this NVIDIA GeForce GT 640 Graphics Card, DDR3 128-Bit, 2GB and it handles the HRP fairly well. With the only hiccup I've had was spawning a Cycloid in with explosions and lights at the same time, that was just the first time, afterwards things like that all stay in the texture cache folder. That stuff gets loaded into the onboard ram, and 2GB is plenty on my end. The card you show is 256-Bit which will make those initial texture loading hiccups run much faster / be less noticeable than my 128-bit.

We discussed this in this thread when I was shopping.
http://forums.duke4....ideo-card-soon/
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User is offline   blizzart 

#3

View PostDrek, on 18 July 2014 - 12:23 PM, said:

IMO the 2 GB should be able to handle the HRP quite well. I recently bought this NVIDIA GeForce GT 640 Graphics Card, DDR3 128-Bit, 2GB and it handles the HRP fairly well. With the only hiccup I've had was spawning a Cycloid in with explosions and lights at the same time, that was just the first time, afterwards things like that all stay in the texture cache folder. That stuff gets loaded into the onboard ram, and 2GB is plenty on my end. The card you show is 256-Bit which will make those initial texture loading hiccups run much faster / be less noticeable than my 128-bit.

We discussed this in this thread when I was shopping.
http://forums.duke4....ideo-card-soon/


I saw the thread after I opened this one.
Another question: what about programs like Photoshop, Cinema4D, etc.? Is a bigger VRAM better in those cases? I´m not doing much with Cinema4D, just playing around, but who knows...
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User is offline   Kyanos 

#4

I fell Photoshop would be more CPU than video card, but I don't know jack really. Any modelling program will love more Video RAM during rendering.
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User is offline   Hank 

#5

With Cinema 4D you focus on the CPU with like 8-16 GB of RAM and a fast core, CD4 only uses one core at a time. A good video card helps only for loading times, so 2GB would do very, very, very well.
You only need all this for large detailed scenes, since Cinema 4D is very well optimized from the get go. :P

This post has been edited by Hank: 18 July 2014 - 01:57 PM

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User is offline   Jeff 

#6

More VRAM is good for higher anti-aliasing in games. Especially the higher end AA, which will eat your VRAM for breakfast (eg. 8x SGSS).

This post has been edited by Jeff: 18 July 2014 - 03:53 PM

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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#7

If you feel like really spending money on a card, get at least 3GB.

Don't settle for less than 2, period.
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User is offline   blizzart 

#8

View PostProtected by Viper, on 18 July 2014 - 05:47 PM, said:

If you feel like really spending money on a card, get at least 3GB.

Don't settle for less than 2, period.


There´s only a difference of 30€ between both cards, so I think I will go for the 4GB version.
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