Dead keeps disappearing 2 part question.
#1 Posted 15 June 2014 - 12:07 AM
And also I found some EDF duke textures. How would I retex a dead duke so it doesn't look exactly like duke being dead on the floor?
#2 Posted 15 June 2014 - 12:15 AM
#4 Posted 15 June 2014 - 12:52 AM
#5 Posted 15 June 2014 - 02:10 AM
This post has been edited by Spiker: 15 June 2014 - 02:10 AM
#6 Posted 15 June 2014 - 05:08 AM
#7 Posted 15 June 2014 - 06:35 AM
1337DirtAlliance, on 15 June 2014 - 12:52 AM, said:
put a small blocking floor aligned invisible sprite below the lamp to keep it from falling
#9 Posted 15 June 2014 - 08:22 AM
it works on most everything except the two fire sprites
This post has been edited by Forge: 15 June 2014 - 08:24 AM
#11 Posted 15 June 2014 - 08:31 AM
#12 Posted 15 June 2014 - 08:31 AM
Mark., on 15 June 2014 - 08:25 AM, said:
yeah. the inability to keep fire from falling through other sprites has ruined a few of my ideas as well.
i think as long as it's a static sprite with no animation, a blocking floor aligned sprite will keep it from falling.
some animated sprites do stay "floating" - iirc that burning urn and the fire barrel - the problem with those is they are destructible, and it ruins the effect when they are broke (e.g. wall sconces casting sector lighting - looks kinda funny to still have light being cast when the fire has been put out)
This post has been edited by Forge: 15 June 2014 - 08:37 AM
#13 Posted 15 June 2014 - 11:01 AM
http://forums.duke4....&attach_id=7919
How I made that work is by using a TROR extended sector blockable to keep the sprites in place. =)
This post has been edited by Paul B: 15 June 2014 - 11:19 AM
#14 Posted 15 June 2014 - 12:20 PM
nice church, btw
This post has been edited by Forge: 15 June 2014 - 12:21 PM
#15 Posted 15 June 2014 - 12:52 PM
Forge, on 15 June 2014 - 12:20 PM, said:
capt0000.png
nice church, btw
Forge I like your idea a lot better ! Thanks for sharing the screenshot. That's great !!! I wasn't overly fond of using blockable TROR because it posses some other challenges.
This post has been edited by Paul B: 15 June 2014 - 12:52 PM
#16 Posted 15 June 2014 - 04:41 PM
This post has been edited by 1337DirtAlliance: 15 June 2014 - 04:42 PM
#17 Posted 15 June 2014 - 04:43 PM
1337DirtAlliance, on 15 June 2014 - 04:41 PM, said:
Cstat 2048 will prevent that behavior.
#18 Posted 15 June 2014 - 04:48 PM
btw, nice lez picture
This post has been edited by Forge: 15 June 2014 - 04:49 PM
#19 Posted 15 June 2014 - 04:52 PM
Hendricks266, on 15 June 2014 - 04:43 PM, said:
Thats tight!! thanks, but where does that code go? Or is that something you edit in mapster?
#20 Posted 15 June 2014 - 04:56 PM
Forge, on 15 June 2014 - 04:48 PM, said:
btw, nice lez picture
Those are animated tv's not pictures ;}} Even better!!! hhaha
#21 Posted 15 June 2014 - 05:02 PM
#22 Posted 15 June 2014 - 05:05 PM
Hendricks266, on 15 June 2014 - 05:02 PM, said:
n key
#23 Posted 15 June 2014 - 05:11 PM
Forge, on 15 June 2014 - 04:48 PM, said: