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Catacomb & Hovertank 3D source codes available.  "*IGSRJ voice* Whoa!"

#1

This tweet caught my eye and by suprise.
https://twitter.com/...607937021693952

That means the sources to Catacomb & Hovertank 3D source codes has been released under GPLv2 and soon open source ports to be made in the future! More source code releases to come sometime soon.



Get them here by clicking me!

This post has been edited by DustFalcon85: 05 June 2014 - 12:30 PM

1

User is offline   Hendricks266 

  • Weaponized Autism

  #2

Needs moar Keen Dreams.
2

User is offline   ZedSlayer 

#3

This is great news, the more source codes we can find the better.
0

User is offline   Lunick 

#4

I wish I made this thead, I had big things for it ^_^

Catacomb 3D and Catacomb II are available now too.
2

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5


1

User is offline   ReaperMan 

#6

So is this for real then?
0

#7

View PostReaperMan, on 06 June 2014 - 11:25 AM, said:

So is this for real then?


Yes it is.
1

User is offline   Lunick 

#8

https://github.com/F...t/CatacombAbyss Catacomb Abyss now too.
3

#9

View PostLunick, on 06 June 2014 - 08:11 PM, said:



Now I'm hoping the source codes to Dangerous Dave series & Rescue Rover is released.
0

User is offline   Lunick 

#10

Dangerous Dave would be interesting since they are Keen engine games. I want Shadow Knights personally
0

#11

Catacomb Armageddon and Catacomb Apocalypse source codes are now available for download! ^_^

Now that the Catacomb saga is all open source now. So what console & handheld platform would you like to see the Catacomb saga on? iPad? PS Vita, 3DS, PS4 or what?

This post has been edited by DustFalcon85: 10 June 2014 - 06:51 AM

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#12

To anyone interested in recompiling these sources (minus the Turbo Pascal one), here's a copy of Borland C++ 3.1.

This post has been edited by RunningWild: 10 June 2014 - 09:48 AM

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User is offline   MrFlibble 

#13

I just played The Catacomb Abyss shareware with NY00123's Reflection Keen port, and I think it's awesome. You have both windowed and fullscreen modes, optional bilinear filtering, DOS ending screen shown on exit, no problems with aspect ratio — all in the good tradition of Chocolate Doom. Would be cool if there were similar ports for the other Wolf3D engine games out there.
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