This tweet caught my eye and by suprise.
https://twitter.com/...607937021693952
That means the sources to Catacomb & Hovertank 3D source codes has been released under GPLv2 and soon open source ports to be made in the future! More source code releases to come sometime soon.
Get them here by clicking me!
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Catacomb & Hovertank 3D source codes available. "*IGSRJ voice* Whoa!"
#1 Posted 05 June 2014 - 12:20 PM
This post has been edited by DustFalcon85: 05 June 2014 - 12:30 PM
#4 Posted 05 June 2014 - 04:18 PM
I wish I made this thead, I had big things for it
Catacomb 3D and Catacomb II are available now too.
Catacomb 3D and Catacomb II are available now too.
#7 Posted 06 June 2014 - 12:05 PM
#9 Posted 07 June 2014 - 01:02 AM
Lunick, on 06 June 2014 - 08:11 PM, said:
https://github.com/F...t/CatacombAbyss Catacomb Abyss now too.
Now I'm hoping the source codes to Dangerous Dave series & Rescue Rover is released.
#10 Posted 07 June 2014 - 01:11 AM
Dangerous Dave would be interesting since they are Keen engine games. I want Shadow Knights personally
#11 Posted 10 June 2014 - 06:39 AM
Catacomb Armageddon and Catacomb Apocalypse source codes are now available for download!
Now that the Catacomb saga is all open source now. So what console & handheld platform would you like to see the Catacomb saga on? iPad? PS Vita, 3DS, PS4 or what?
Now that the Catacomb saga is all open source now. So what console & handheld platform would you like to see the Catacomb saga on? iPad? PS Vita, 3DS, PS4 or what?
This post has been edited by DustFalcon85: 10 June 2014 - 06:51 AM
#12 Posted 10 June 2014 - 09:10 AM
To anyone interested in recompiling these sources (minus the Turbo Pascal one), here's a copy of Borland C++ 3.1.
This post has been edited by RunningWild: 10 June 2014 - 09:48 AM
#13 Posted 19 April 2017 - 05:55 AM
I just played The Catacomb Abyss shareware with NY00123's Reflection Keen port, and I think it's awesome. You have both windowed and fullscreen modes, optional bilinear filtering, DOS ending screen shown on exit, no problems with aspect ratio — all in the good tradition of Chocolate Doom. Would be cool if there were similar ports for the other Wolf3D engine games out there.
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