Man the harpoons/turrets/whatever...
#1 Posted 30 May 2014 - 06:53 PM
What are your thoughts on them?
Which ones are your favourites/most disliked?
What is the earliest inclusion of a turret section in the game which you can remember?
And finally, do you honestly believe that a turret section belongs in a 2014+ FPS game, if no - do you believe that there is a way to make turret sections more appealing?
*For all intents and purposes turret sections are: Sections where you do not control the movement and you are using a gun that is unavailable for carry/use in the regular game and absolutely cannot proceed without it/the game demands it's use.
Example: Death From Above, Call of Duty 4 - you shoot from an AC-130 airplane piloted by the AI. It's a turret section.
Example: You uproot a turret from it's stand in Wolfenstein: The New Order - it's not a turret section, just a portable turret.
#2 Posted 31 May 2014 - 09:31 AM
#3 Posted 31 May 2014 - 10:45 PM
James, on 31 May 2014 - 09:31 AM, said:
This is why I enjoyed the turret sequences in Jurassic: the Hunted. That game had a nice, if very small, soundtrack in general and it always kicked up a guitar-heavy rock track when it put you in a turret.
#4 Posted 01 June 2014 - 10:43 AM
AN example: I was replaying the AVP campaign for the 2010 release. Mostly because I enjoy torturing myself I guess. Anyway, there's a part where you go into an out-building with some facehugger eggs. Should be spooky, mysterious, and it would be a helluva surprise to come around the corner and have eggs right in your face. Of course, the game takes control away from you for about 30 seconds to actually WALK YOU around the corner and show off the egg/lighting. Why? WHY? WHY?
Before anyone says, no, that's not a "turret" section per se, but they all play into that same stupid mindset of forcing the player into a very small spot of the overall media experience. Stop doing that shit game developers. STAHP. NO. BAD.
#5 Posted 01 June 2014 - 12:00 PM
If you went and used one it was automatically scripted to spawn a bunch of enemies, so if you just skipped it nothing would spawn and the turrets provided no real use.
#6 Posted 01 June 2014 - 01:19 PM
MrBlackCat
This post has been edited by MrBlackCat: 01 June 2014 - 01:22 PM
#7 Posted 01 June 2014 - 05:39 PM
On the other hand of the spectrum, you have games like DNF, where you can spend up to several minutes at a time, at a stationary turret, with the cooldown mechanic. If there's anything that can make turret sections even less fun, it's being distracted by a counter, that forces you to stop shooting. The cooldown mechanic should fucking burn in the deepest depths of hell (where it can cool as much as it wants).
#8 Posted 01 June 2014 - 06:21 PM
This post has been edited by ReaperMan: 01 June 2014 - 06:22 PM
#9 Posted 01 June 2014 - 08:26 PM
ReaperMan, on 01 June 2014 - 06:21 PM, said:
I couldn't remember any required ones either, then I remembered it starts off with one, although I don't think you have to actually shoot anything?
The Commander, on 01 June 2014 - 12:00 PM, said:
If you went and used one it was automatically scripted to spawn a bunch of enemies, so if you just skipped it nothing would spawn and the turrets provided no real use.
There's been a few games that have done this, but I can't remember them at the moment. I want to say one of the Gears of War games did it, but I'm not 100%. You can't even rip off the turret either, meaning there is literally no point in using it in the first place
This post has been edited by HulkNukem: 01 June 2014 - 08:28 PM
#10 Posted 02 June 2014 - 10:37 AM
This post has been edited by uraganotkirki: 02 June 2014 - 10:37 AM
#11 Posted 15 June 2014 - 05:42 AM
uraganotkirki, on 02 June 2014 - 10:37 AM, said:
that left me a very bad initial impression, but the game was solid overlal.
This post has been edited by 100199: 15 June 2014 - 05:54 AM
#12 Posted 15 June 2014 - 09:34 AM
uraganotkirki, on 02 June 2014 - 10:37 AM, said:
Both of those sections were extremely short and soon after all turrets you found were detachable and made alot of sections more fun because of that.
#14 Posted 04 July 2014 - 06:47 AM
As for normal shooters with turret sections I think their better when theirs motion like being in a chopper. Blood Dragon's initial turret section in the chopper was great and didn't drag on to long or nothing. SiN had a similar first level, it was short and stayed interesting.
Then you have boring ones like in duke nukem forever on the duke burger where you see enemies come slowly from a distace and you wait for them to be in range, its not the most boring thing but it does slow down the game.
Oh what about missle command or whatever, you are a turret on the ground and shoot planes.