Super 3-D Noah's Ark ":)"
#1 Posted 26 May 2014 - 04:16 AM
http://steamcommunit...s/?id=287164593 Also on Steam Greenlight
I'm not sure how many of you will care about this but the ECWolf port now fully supports the game (as well as an Automap for Wolfenstein 3D) and you can either buy the game for cheap from this website or if you already own the game (I'm sure) you can just use the data files.
This post has been edited by Lunick: 18 July 2014 - 06:07 AM
#3 Posted 26 May 2014 - 05:19 AM
#4 Posted 26 May 2014 - 06:15 AM
Lunick, on 26 May 2014 - 05:19 AM, said:
It's funny when the original DOS one still expensively than the new one...
This post has been edited by Player Lin: 26 May 2014 - 06:15 AM
#5 Posted 26 May 2014 - 06:26 AM
Player Lin, on 26 May 2014 - 06:15 AM, said:
GOG rejected it sadly...
#7 Posted 26 May 2014 - 06:31 AM
Mickey C, on 26 May 2014 - 06:28 AM, said:
Unlicensed, hacked game I guess?
This post has been edited by Player Lin: 26 May 2014 - 06:31 AM
#8 Posted 26 May 2014 - 06:33 AM
Player Lin, on 26 May 2014 - 06:31 AM, said:
This isn't the SNES version though, the DOS version was licensed correctly I'm sure.
Edit: As for GOG, they said they had more important things to deal with rather than Super 3-D Noah's Ark.
This post has been edited by Lunick: 26 May 2014 - 06:35 AM
#9 Posted 26 May 2014 - 06:35 AM
Lunick, on 26 May 2014 - 06:33 AM, said:
Really, they got it licensed from id?
EDIT : Ok, I didn't read the wikipedia page carefully, my bad.
This post has been edited by Player Lin: 26 May 2014 - 06:38 AM
#10 Posted 26 May 2014 - 06:38 AM
Player Lin, on 26 May 2014 - 06:35 AM, said:
Well, I am quoting a Wikipedia article of all things here but http://en.wikipedia....3D_Noah%27s_Ark scroll down to Connection to id Software
#11 Posted 26 May 2014 - 06:40 AM
Lunick, on 26 May 2014 - 06:38 AM, said:
Yeah, my bad, I didn't read that part carefully and misread... :\
Lunick, on 26 May 2014 - 06:33 AM, said:
That's shame, but whatever.
#12 Posted 26 May 2014 - 07:52 AM
Lunick, on 26 May 2014 - 06:33 AM, said:
Those philistines don't know how wrong they are!
#13 Posted 26 May 2014 - 08:53 AM
#14 Posted 26 May 2014 - 09:27 AM
Me after watching the trailer: *whoosh*(sound of debit card being whipped out)
#15 Posted 26 May 2014 - 12:51 PM
Quote
Kinda ironic for Wolf3d engine?
#16 Posted 26 May 2014 - 02:01 PM
(And it came with that Super Nintendo Booklet like that. I bought it new.)
MrBlackCat
#18 Posted 26 May 2014 - 04:01 PM
Lunick, on 26 May 2014 - 04:16 AM, said:
I only care because finishing this crappy PG-13 wolf 3d clone will let Blzut move on to more worthy projects like Blake Stone.
like, seriously...
This post has been edited by LkMax: 26 May 2014 - 04:03 PM
#19 Posted 26 May 2014 - 05:14 PM
Lunick, on 26 May 2014 - 02:30 PM, said:
(just kidding, I like pretending I have limits)
LkMax, on 26 May 2014 - 04:01 PM, said:
like, seriously...
Mr.BlackCat
This post has been edited by MrBlackCat: 26 May 2014 - 05:15 PM
#20 Posted 26 May 2014 - 05:28 PM
Cage, on 26 May 2014 - 12:51 PM, said:
The specs are somewhat padded. But the "for higher resolutions" is the key. ECWolf's software renderer isn't especially optimized at this point so it scales badly. Any computer still in use should be able to run it at 320x200 just fine.
MrBlackCat, on 26 May 2014 - 02:01 PM, said:
Thank you for sharing this. Wisdom Tree didn't have any PC manuals left and now I know why. (The manual included with the new release is adapted from a scan of the SNES manual.)
LkMax, on 26 May 2014 - 04:01 PM, said:
Which reminds me, people need to start bugging Interceptor to patch AOG on Steam already or it's going to be a PITA to support it in ECWolf.
Edit:
Player Lin, on 26 May 2014 - 06:15 AM, said:
Well that's because you'll be sent a physical product (labelled CD-R in a case with inserts). The digital release includes the DOS version if that's all you're after.
This post has been edited by Blzut3: 26 May 2014 - 05:44 PM
#21 Posted 26 May 2014 - 07:48 PM
Blzut3, on 26 May 2014 - 05:28 PM, said:
You have to email Mr. Oshry if you ever want to get anything done apparently.
#22 Posted 26 May 2014 - 11:19 PM
Blzut3, on 26 May 2014 - 05:28 PM, said:
Just kidding Porting to another system already changes requirements, not to mention extra features. And those aren't high, everybody without a prehistoric computer should run it. It's just a little jump, since it's derived from the original which ran on 386 and 486 - that's funny for me
Great job as usual.
#23 Posted 27 May 2014 - 02:00 AM
Blzut3, on 26 May 2014 - 05:28 PM, said:
Sounds like reasonable for me.
--
That's shame I don't have methods to buy that shit
(No, this word is NOT means shitty)...
Well, BS supports for ECWolf is planned on v3.0, man...that's still a long way to go...
(The ZDooM TC one also slow too, not heard anythings about it for a while...damn...)
This post has been edited by Player Lin: 27 May 2014 - 02:03 AM
#24 Posted 27 May 2014 - 03:54 AM
Player Lin, on 27 May 2014 - 02:00 AM, said:
--
That's shame I don't have methods to buy that shit
(No, this word is NOT means shitty)...
Well, BS supports for ECWolf is planned on v3.0, man...that's still a long way to go...
(The ZDooM TC one also slow too, not heard anythings about it for a while...damn...)
You'll be waiting a while, I think he estimated that the next ECWolf version would be a year away.
#25 Posted 27 May 2014 - 10:58 AM
#27 Posted 27 May 2014 - 11:19 AM
Daedolon, on 27 May 2014 - 11:14 AM, said:
If you watched the trailer, the minimap for 3D Noah's Ark is much better with it's rotation and detailed map. I can only assume that it could be used to help better the minimap for Blake Stone as well.
This post has been edited by Colon Semicolon: 27 May 2014 - 11:20 AM
#28 Posted 27 May 2014 - 11:24 AM
Also how does it being smaller invalidate its whole existence?
#29 Posted 27 May 2014 - 01:24 PM
Colon Semicolon, on 27 May 2014 - 10:58 AM, said:
Actually, besides DOS Wolf3D/Spear every other game based on the engine had an automap of some kind. Rise of the Triad, Super 3D Noah's Ark, and SNES/Mac Wolf use basically the same style of textured automap. Blake Stone has the minimap (which did inspire the overlay automap scheme a bit) and Corridor 7/Body Count have a minimap of sorts as well.
The reason for this release happening is because it was scheduled to happen 5 months ago. I also promised Wisdom Tree a working Noah3D port in exchange for a free copy (and that turned into profit splitting when I mentioned it might be psosible to get the game on an actual digital store). I offered my porting services to Apogee as well, but they turned it down, but agreed to releease the source. So I'm taking Blake Stone at a more leisurely pace and more or less sticking to the roadmap. I still plan to have ECBlake builds going by the next ECWolf release if I can.
#30 Posted 27 May 2014 - 02:26 PM
Blzut3, on 27 May 2014 - 01:24 PM, said:
I was going to ask why not put it on gog until:
Lunick, on 26 May 2014 - 06:26 AM, said:
Really? If that's the case, I don't imagine why, since there is worse games being sold there.
This post has been edited by LkMax: 27 May 2014 - 02:28 PM