Is FLAC all that? (question to audiophiles) "really"
#1 Posted 14 May 2014 - 08:23 PM
#2 Posted 14 May 2014 - 08:30 PM
At the end of the day, I can't hear what you are listening to on the sound system you are using to listen to it, so it's really down to what you hear and if you think FLAC is worth the extra weight on the disk.
#3 Posted 14 May 2014 - 08:36 PM
#4 Posted 14 May 2014 - 08:55 PM
Hendricks266, on 14 May 2014 - 08:36 PM, said:
The spectrogram will reveal the difference, yes, but I was wondering if you can notice the difference according to your senses, which, in the end, is what's important.
#5 Posted 14 May 2014 - 09:25 PM
This post has been edited by Jimmy: 14 May 2014 - 09:27 PM
#6 Posted 14 May 2014 - 09:27 PM
Jimmy, on 14 May 2014 - 09:25 PM, said:
I had to do this to play songs in my car since my radio doesn't support FLAC (not that I know of).
#7 Posted 15 May 2014 - 12:01 AM
So, whether or not FLAC is "all that" is entirely up to personal opinion:
Casual music listeners will likely not know the difference and will not care (and will probably continue paying money for poorly-tagged m4a/wma/mp3 files, ugh).
People who take music more seriously likely will care, and will continue pursuing the high-quality copies if at all possible.
People with OCD (audiophiles) will always care to the point of absurdity (all of their FLAC must be 24bit/96kHz, all of their cables made of gold, etc, despite the fact they're pushing 30+ and have lost most of the frequencies above 13kHz due to long listening sessions at high volume).
It's pretty obvious that I am an advocate for FLAC, but I am probably closer to that last group than I'd care to be.
This post has been edited by Nukey: 21 May 2014 - 01:39 PM
#8 Posted 15 May 2014 - 08:55 AM
Bit off topic, but I cannot understand the concept of paying for destroyed audio. It's like having a credit card swiper in your car and paying to listen to the radio. Disgusting. It's only respectful to the original artist to listen to their work exactly as it was mastered (unless they just compress the crap out of it, in which case I don't care. If they don't care why should I?). In the same way I'm also an advocate for decent speakers and/or headphones. It's not just lossy codecs that are a disgrace, it's the hardware we use as well. I've heard so much more from music that I missed before when I listen to lossless audio with decent hardware. It's just a very different experience. You can see the care and love put into it. The art. This doesn't apply to crap pop music.
But yeah, it's more the principle than anything. If I'm going to own or listen to a piece of muaic I want it in its purest form. I'll convertnto MP3 myself for my phone to listen to on the go to save space, but I want the original masters in full quality.
This post has been edited by MusicallyInspired: 15 May 2014 - 08:58 AM
#9 Posted 15 May 2014 - 09:16 AM
I have a question though. If iTunes and such only deal with mp3s, do artists then sell FLAC or WAV online themselves or is this from CD rips?
#10 Posted 15 May 2014 - 09:54 AM
On my sound system and with my trained hear I can definitly feel the difference between 320kbps MP3 and FLAC; but for example with some speakers, there really is no point in going over 192kbps because the speakers are so shit there will barely be any difference anyway.
I had not trained my hearing when I was mixing my old band's EP years ago, I would probably still not be able to tell the difference nowadays. I can not stand something lower than 320 MP3 now.
Sadly, highly compressed music and crap sound system have become a standard since a decade or so. People listen to music on the speaker of their mobile phone. At least it's good that you're asking yourself that question. Actually I'm surprised to see this thread on what is mainly a gaming forum, video game players generally only care about 'GRAPHICS' and not about sound (Every single 'pro' video game reviewer will go into details technically analizing every polygon and pixel but they'll never do that the same for sound)
This post has been edited by MetHy: 15 May 2014 - 10:00 AM
#11 Posted 15 May 2014 - 03:13 PM
MetHy, on 15 May 2014 - 09:54 AM, said:
On my sound system and with my trained hear I can definitly feel the difference between 320kbps MP3 and FLAC; but for example with some speakers, there really is no point in going over 192kbps because the speakers are so shit there will barely be any difference anyway.
I had not trained my hearing when I was mixing my old band's EP years ago, I would probably still not be able to tell the difference nowadays. I can not stand something lower than 320 MP3 now.
Sadly, highly compressed music and crap sound system have become a standard since a decade or so. People listen to music on the speaker of their mobile phone. At least it's good that you're asking yourself that question. Actually I'm surprised to see this thread on what is mainly a gaming forum, video game players generally only care about 'GRAPHICS' and not about sound (Every single 'pro' video game reviewer will go into details technically analizing every polygon and pixel but they'll never do that the same for sound)
Well I created the thread not really because of games but I also pay attention to sounds in games and I'm concerned about their quality. One thing I regret is that, with the advent of the military shooter as the standard FPS game, the weapons sound too realistic in new FPS. In old games like Duke and Doom, they didn't have the best frequencies or bitrate but the samples were unique and gave each weapon character.
I also care about sounds because I play racing games and to me engine sounds are essential to my enjoyment of the game.
And, considering there are many people here who deal with sounds and know more than I do, I felt it was nice to ask. Most of my music collection is FLAC rips, some of them 24-bit vinyls, and I wondered if my better perception of the FLAC recordings was due to some placebo effect. But I agree with Nukey and MusicallyInspired, I like to have the best recording I can so I can manipulate it however I see fit.
#12 Posted 15 May 2014 - 07:38 PM
Drek, on 15 May 2014 - 09:16 AM, said:
I have a question though. If iTunes and such only deal with mp3s, do artists then sell FLAC or WAV online themselves or is this from CD rips?
Actually, I believe iTunes deals in its own lossless format (AAC, though AAC can also be lossy as it happens), though I'm not sure if that's all over the board or for extra or what. I don't use iTunes.
This post has been edited by MusicallyInspired: 15 May 2014 - 07:38 PM
#13 Posted 15 May 2014 - 07:50 PM
#14 Posted 15 May 2014 - 07:51 PM
EDIT: FUCKING HENDRICKS
This post has been edited by Lunick: 15 May 2014 - 07:51 PM
#15 Posted 15 May 2014 - 08:24 PM
#16 Posted 09 July 2014 - 05:54 PM
But when it comes to lossy, I'll settle for no lower than 128kb MP3. Anything lower sounds so dead.
This post has been edited by Radar: 09 July 2014 - 05:57 PM
#17 Posted 09 July 2014 - 06:17 PM
Compressed: OGG --> MP3
I can only notice the difference between lossless at 2116kbps and lossy compressed >320kbps in the high freq range on flat response phones like AIAIAI TM1. Still having MP3 at 320kbps is enough for me. <320kbps Is a no no
#18 Posted 09 July 2014 - 06:25 PM
Radar, on 09 July 2014 - 05:54 PM, said:
FLAC is superior to WAV, but only for technical reasons--both are lossless. It has a smaller file size and allows metadata.
Mike Norvak, on 09 July 2014 - 06:17 PM, said:
Compressed: OGG --> MP3
Dunno what the "-->" mean, but if you change those to commas it makes sense.
#19 Posted 09 July 2014 - 07:32 PM
Radar, on 09 July 2014 - 05:54 PM, said:
But when it comes to lossy, I'll settle for no lower than 128kb MP3. Anything lower sounds so dead.
FLAC is same quality as WAV except it's compressed. It's like saying you prefer uncompressed to zip files.
#20 Posted 09 July 2014 - 08:32 PM
Hendricks266, on 09 July 2014 - 06:25 PM, said:
Dunno what the "-->" mean, but if you change those to commas it makes sense.
I meant ">" lol
Hendricks266, on 09 July 2014 - 06:25 PM, said:
Does Flac support 48khz sample rate and more than 1000kbps?
This post has been edited by Mike Norvak: 09 July 2014 - 08:34 PM
#21 Posted 09 July 2014 - 09:01 PM
#22 Posted 09 July 2014 - 09:54 PM
Mike Norvak, on 09 July 2014 - 08:32 PM, said:
WAV < FLAC. I don't know enough to compare about the audio quality vs file size of Vorbis and MP3, though Vorbis does have the advantages of being completely open-source and royalty-free, and that loop points work.
Mike Norvak, on 09 July 2014 - 08:32 PM, said:
"FLAC supports only fixed-point samples, not floating-point. It can handle any PCM bit resolution from 4 to 32 bits per sample, any sampling rate from 1 Hz to 655350 Hz in 1 Hz increments, and any number of channels from 1 to 8."
It doesn't make sense to ask for support of "kbps". What you're thinking of are the constant bit rate (CBR) settings for lossy MP3 encoding. When you use CBR, you're basically telling the encoder "degrade the audio to the point where one second is X kilobits". Variable bit rate (VBR) is inherently superior because it allows the encoder to make smart decisions about the amount of data needed per block, allowing smaller file sizes. (Video encoders sometimes combine the two, allowing you to select a VBR preset, while naming a CBR ceiling, though such a ceiling is not recommended unless you're streaming.)
For FLAC, no data is discarded, so any mention of "kbps" as shown by an audio player is simply a side-effect of all the other parameters, and it will vary based on how well the lossless compression can shrink each individual file. For example, I have a 192 KHz, 24-bit, stereo FLAC file that foobar2000 shows to be 4473 kbps. Stripped of metadata, the file is 119299483 bytes (113 MB) and 3:33.367.
3 minutes * 60 seconds/minute + 33.367 seconds = 213.367 seconds
119299483 bytes * 8 bits/byte / 1000 bits/kilobit = 954395.864 kilobits
954395.864 kilobits / 213.367 seconds = 4473.025 kilobits/second
#23 Posted 10 July 2014 - 03:36 AM
This post has been edited by MusicallyInspired: 10 July 2014 - 03:39 AM
#24 Posted 10 July 2014 - 07:05 AM
Hendricks266, on 09 July 2014 - 09:54 PM, said:
An this:
Hendricks266, on 09 July 2014 - 09:54 PM, said:
Yeah you are right.
Anyway is really hard to tell the difference (if not impossible between wav and flac just by ear) So in that case if FLAC takes less space is far superior. Without counting loop points and so. EDIT: Oh yeah what Musically Inspired already said.
Nukey, on 15 May 2014 - 12:01 AM, said:
LOL. Mostly true
This post has been edited by Mike Norvak: 10 July 2014 - 07:10 AM
#25 Posted 10 July 2014 - 08:48 AM
This post has been edited by Radar: 10 July 2014 - 08:48 AM
#26 Posted 10 July 2014 - 10:13 AM
Nukey, on 15 May 2014 - 12:01 AM, said:
It's pretty obvious that I am an advocate for FLAC, but I am probably closer to that last group than I'd care to be.
Agreed. I'll get FLAC >16-bit and >44.1 KHz whenever possible, simply because I like having more data. You can always take it away later. I also set up my collection so that I have red book audio compliant masterings (16-bit 44.1 KHz) for anything that also has something higher than that.
Radar, on 10 July 2014 - 08:48 AM, said:
I can understand not using FLAC if your production software doesn't support it (though plugins might exist). But if it's just your recording software, FLAC that shit afterward.
#27 Posted 10 July 2014 - 05:19 PM
Mike Norvak, on 10 July 2014 - 07:05 AM, said:
There IS NO difference to audio quality at all. You're not converting when you make a FLAC, you're encoding.
I'm not in the OCD audiophile group either. I just would like the choice of converting down my songs into whatever format I wish without losing more quality. OGG is usually perfect for me.
This post has been edited by MusicallyInspired: 10 July 2014 - 05:22 PM
#28 Posted 14 July 2014 - 09:10 PM
#29 Posted 14 July 2014 - 09:23 PM
#30 Posted 14 July 2014 - 09:26 PM
KGBrony, on 10 July 2014 - 08:48 AM, said:
Maybe if you would stop pretending to like My Little Pony for three seconds you could learn the difference between lossy and lossless compression.
Shit tier troll is shit.