How?
Triggered explosions require a Masterswitch sprite in the sector to work. This effect is triggered only once, so you can safely use an infinite-time Touchplate.
If the Masterswitch is absent the effect won't be activated, but won't be discarded by the engine. This makes it possible to use a Respawn sprite to spawn a Masterswitch in the sector with the effect (In any sector if the explosions are in many) to make it triggerable!
The catch is that you can't give lotags to respawned sprites IIRC - the respawned Masterswitch will have a lotag of 0, so you have to use that one for the explosion effect. Also I think it can be used only once, but maybe you can get around it in a very linear setting? Feel free to experiment around the idea.
EDIT: hey, it just occurred to me that this might work with other effects - maybe like spawning an activator instead, etc? Haven't tested that yet!
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