#32
Posted 15 January 2020 - 04:46 PM
I own a Sony CPD-100ES and it surprisingly still works despite continuous usage since we bought it for the home around '97. Having gamed extensively using a CRT monitor, I can definitely say that the curvature is not really noticeable. Another thing that is extremely overplayed in a lot of shaders is the "jumpy" effect, as if the image had a minuscule but constant up and down tilt, like the monitor is really struggling to keep the video signal up. In my experience, this only happens if you try to display a resolution with the wrong refresh rate (usually lower than the monitor is capable of). Also, the use of very prominent scanlines is another issue. I've heard some people say that they become more noticeable the older the monitor is, but at least in my case after over 20 years using the same monitor I hardly notice the scanlines, even after using it fresh off my main Samsung 32 inch curved monitor.
That said, I kinda like some of the shaders for the aesthetics they provide. They don't have to be faithful to CRTs to get their own vibe going, and I think that's the value you can get out of them: instead of trying to recreate a faithful experience that you probably will never perfect to a hundred percent, I say go all out and try something unrealistic but gritty, tech-noir; give some real personality to your games straight out of a cyberpunk novel.
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