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Duke3D & SW - Early/Alpha/Beta/Gold Material

#2461

View PostNNC, on 09 December 2024 - 05:49 AM, said:

The more I look at the final version of E1L2, the more I think it's one of the worst levels in the entire game.

They really should have kept the pool room and the OJ room linked together and the garage looked amazing.


I think that's a little harsh. Knowing how the enemies react when they see you, the original OJ bar scene would have been a mess. Having the solid wall there helps break up the action, especially when you get the red key and the pig cops come in from around the wall.

Entering through the garage just adds time for no reason. Better to just throw you into it when the elevator hits the ground.

The dressing room makes more sense, and they could have kept that in the final build as you work your way backstage.
1

#2462

I just noticed this blank void at the end of Raw Meat (the part you can see but not reach), which made me think about the working versions of Bank Roll. There is no trace of this same space in Bank Roll, nor in any of the previous versions posted here. I wonder what it was for?

Attached File(s)



This post has been edited by vanshnookenraggen: 07 April 2025 - 08:22 PM

1

User is offline   eniojr 

#2463

Quote

Uncut version before shipping looks so much cooler in retrospect than what we got although I do get why they simplified so much. But makes me get why Hotel Hell was supposed to be the final level. It's a lot move open than most in this form so would have been a navigation challenge.


This is one of the reasons I say that the final game was 50% of what was developed before shipping. Much content was cut from the start.

Duke Nukem 3D IS a good game, but it was oversimplified for my taste. Technically, 50% of the game content was cut since the first betas like Lameduke.

That futuristic cyberpunk plot of Lameduke could have been combined with the alien invasion theme, that would be badass.

Not only that, but some aspects of the game should have been explored more, and that count for an even 25% less content.

So to me, Duke Nukem 3D as we know it is only 25% done of what should have been done!

But I don't know if the computers in the 90's would handle what should have been done...
-1

#2464

View Postvanshnookenraggen, on 07 April 2025 - 08:21 PM, said:

I just noticed this blank void at the end of Raw Meat (the part you can see but not reach), which made me think about the working versions of Bank Roll. There is no trace of this same space in Bank Roll, nor in any of the previous versions posted here. I wonder what it was for?


This was a secret that contained an Atomic Health. It's described in the official strategy guide.

This post has been edited by Doom64hunter: 04 May 2025 - 12:44 PM

1

#2465

A pre-release Duke 3D video dated December 13th, 1995 has been found on a CD called "OK PC 43" by Akage Megane.



The original AVI can be found at https://discmaster.t...deos/duke3d.avi. Click on the icon with the red arrow to get the AVI.

This video has a lot of interesting things, the cut gray shotgun in action, old E1L1, E1L2 and E1L6, the "city with red sky" sky, episode titles not seen before, the double-barrel gun Pigcop, and other fun stuff.

Old episode names are as follows:

E1 is "Crater Maker"
E2 is "Death Above"
E3 is "Hurt Me"

This post has been edited by MYHOUSE.MAP: 11 September 2025 - 01:13 PM

7

#2466



Found more footage to share, looks to take place during ECTS 1995.

This post has been edited by Akage Megane: 12 September 2025 - 02:08 PM

4

User is online   Hendricks266 

  • Weaponized Autism

  #2467

On 19 March 2026, prototype versions of Blood were published with PC versions of Blood: Refreshed Supply.

As a community member, I provided the majority of the Blood prototype builds and materials in the Vault, and offered feedback on the packaging of the contents.

  • I organized the raw materials, made sure everything playable was functioning, and submitted it to Nightdive for inclusion in the Vault.
  • I was originally entrusted with most of this data in 2014 and it took until now for the right opportunity and a cooperative rightsholder to release it.
  • I also provided the verified perfect and error-free disc images made from my personal copies that are now part of the included DOS version.
  • I reviewed the assembly of the museum contents and offered feedback to uphold the high standards of my own methodology, the majority of which was implemented.
  • Finally, I surgically redacted copyrighted placeholder assets in the prototype builds to ensure they could be published unencumbered.

I would like to offer the following acknowledgements.

  • Thanks to 3D Realms Entertainment, ApS for preserving and providing me with the 1994-11-03, 1995-01-16, 1995-12-08, and 1996-04-06 builds.
  • Thanks to BUILD Engine author Ken Silverman for the data from 1994-08-07 and 1996-10-06.
  • Thanks to Sunstorm Interactive level designer Shawn Swift for the 1997-06-11 version of his Cryptic Passage map Gothic Library, and MetHy for communicating with him.
  • Thanks to nukeykt and sirlemonhead for help defeating the copy protection on the 1995-12-08 and 1996-04-06 betas respectively.
  • Thanks to Lee Killough for writing and open-sourcing the original version of the FAKEDATE TSR.

10

User is offline   DNS 

  • Complainypants

#2468

View PostHendricks266, on 19 March 2026 - 07:39 AM, said:

On 19 March 2026, prototype versions of Blood were published with PC versions of Blood: Refreshed Supply.

As a community member, I provided the majority of the Blood prototype builds and materials in the Vault, and offered feedback on the packaging of the contents.

  • I organized the raw materials, made sure everything playable was functioning, and submitted it to Nightdive for inclusion in the Vault.
  • I was originally entrusted with most of this data in 2014 and it took until now for the right opportunity and a cooperative rightsholder to release it.
  • I also provided the verified perfect and error-free disc images made from my personal copies that are now part of the included DOS version.
  • I reviewed the assembly of the museum contents and offered feedback to uphold the high standards of my own methodology, the majority of which was implemented.
  • Finally, I surgically redacted copyrighted placeholder assets in the prototype builds to ensure they could be published unencumbered.

I would like to offer the following acknowledgements.

  • Thanks to 3D Realms Entertainment, ApS for preserving and providing me with the 1994-11-03, 1995-01-16, 1995-12-08, and 1996-04-06 builds.
  • Thanks to BUILD Engine author Ken Silverman for the data from 1994-08-07 and 1996-10-06.
  • Thanks to Sunstorm Interactive level designer Shawn Swift for the 1997-06-11 version of his Cryptic Passage map Gothic Library, and MetHy for communicating with him.
  • Thanks to nukeykt and sirlemonhead for help defeating the copy protection on the 1995-12-08 and 1996-04-06 betas respectively.
  • Thanks to Lee Killough for writing and open-sourcing the original version of the FAKEDATE TSR.



What a shame that it is the lazy, incompetent and greedy company of shitdive studios that made this content available to the general public. You only had to buy (re)fresh(ed) supply TWICE in order to see this material and it's still a buggy approximation port because of their uncompromising idiocy to force every "remaster" they put out through their shitty kex engine instead of working directly from the source code they have on hand.

This post has been edited by DNS: 04 April 2026 - 10:55 PM

0

User is offline   dnskill 

  • Honored Donor

#2469

 DNS, on 04 April 2026 - 10:54 PM, said:

TWICE

What? Why would you have to buy it twice?
0

User is offline   Jimmy 

  • Outta jail, back in rehab

#2470

You don't have to. He's just being hyperbolic because this is how Fresh Supply should have been in the first place.
0

User is offline   DNS 

  • Complainypants

#2471

View Postdnskill, on 06 April 2026 - 09:43 AM, said:

What? Why would you have to buy it twice?


If you do a basic google search or read a couple of reviews you would know that the "refreshed supply" port which should have been an update to the "fresh supply" port was instead released as a seperate game so they could milk users to pay twice. Apparently there was a small discount for those buying a second time but it was only limited to a tiny window of preorders which is complete greedy bullshit and very few people took advantage of due to lack of confidence they wouldn't continue to fuck it up after the mess they left "fresh supply" in before abandoning it. The current rendition of the game is slightly better but still far from the expectation of a polished commercial product for reasons stated in my previous post.

NBlood is a far superior way to play the game. It's more accurate while not breaking 25+ years of mod support all while being free and actively maintained.

It appears that shitdive is now trying to continue to exploit fans by including gimmicky "vault" content that should have been made public decades ago at no cost. I'm really not sure why the game community continues to enable a for profit game studio to make money off of their work. Shitdive did the exact same thing with the piss poor lazy port they did for System Shock 2 where the majority of the improvements were taken from already existing community mods while again breaking support for everything else they didn't want to include. They have built quite the terrible reputation the last several years for throwing out quick cash grabs of unfinished ports before moving on to repeat the process with the next game.

View PostJimmy, on 06 April 2026 - 11:53 AM, said:

You don't have to. He's just being hyperbolic because this is how Fresh Supply should have been in the first place.


No hyperbole. If you bought "fresh supply" you would literally have to buy the game again in "refreshed supply" to not only get a playable product but see this additional content which would mean paying $30 twice for a 30 year old game that you likely already bought initially. What's worse is that this bullshit was pulled after the dev team made public statements that they were going to fix "fresh supply" with updates before going dark for several years and announcing "refreshed supply" instead at additional cost.
0

User is offline   Jimmy 

  • Outta jail, back in rehab

#2472

I mean, you don't have to buy it. ;)
0

User is offline   DNS 

  • Complainypants

#2473

View PostJimmy, on 07 April 2026 - 07:04 PM, said:

I mean, you don't have to buy it. ;)


And you don't have to charge a second time for the same game especially after initially stating that the mess that is "fresh supply" would be fixed through updates.

This is equivalent to buying a new car that turns out to be a lemon, having the manufacturer make public statements claiming they will take care of it to create a pretentious positive PR spin while in reality refusing warranty service and then offering the buyer an update of the same model that fixes some of the problems at full price again. There is a reason that developed countries have laws and regulations regarding exactly this in a lot of cases. Unfortunately they don't apply to software and shitdive abused that while pissing on their userbase.

Shitdive is a greedy, incompetent and ethically bankrupt company. Defending this bullshit makes the individual a corporate bootlicker that condones fraud.

Are you one of them?
0

User is offline   Phredreeke 

#2474

View PostJimmy, on 07 April 2026 - 07:04 PM, said:

I mean, you don't have to buy it. ;)


Nature is healing, welcome back, king! :dukeaffirmative:
1

User is offline   Jimmy 

  • Outta jail, back in rehab

#2475

View PostDNS, on 08 April 2026 - 11:58 AM, said:

And you don't have to charge a second time for the same game especially after initially stating that the mess that is "fresh supply" would be fixed through updates.

This is equivalent to buying a new car that turns out to be a lemon, having the manufacturer make public statements claiming they will take care of it to create a pretentious positive PR spin while in reality refusing warranty service and then offering the buyer an update of the same model that fixes some of the problems at full price again. There is a reason that developed countries have laws and regulations regarding exactly this in a lot of cases. Unfortunately they don't apply to software and shitdive abused that while pissing on their userbase.

Shitdive is a greedy, incompetent and ethically bankrupt company. Defending this bullshit makes the individual a corporate bootlicker that condones fraud.

Are you one of them?

Expecting quality or customer service from Nightdive is like expecting quality or customer service from GMC.
0

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